Space Engineers

Space Engineers

SESC-GatherProducts
17 Comments
Skallabjorn 12 Sep, 2017 @ 8:28pm 
@shorty, thanks, will pull the github copy and give it a try
Shorty  [author] 12 Sep, 2017 @ 8:11pm 
@Skallabjorn, thanks for letting me know. You shouldn't get divide by zero's in normal survival mode (it might be possible in creative or if you have infinite storage somehow). However, I added divide by zero checks and uploaded them to github. I'm not able to upload to steam atm (I don't have the game installed) If you are willing to try out my untested fix, please go here: https://raw.githubusercontent.com/shortcarver/SpaceEngineers/master/InventoryManagement/InventoryManagement/GatherProducts.cs
Skallabjorn 2 Sep, 2017 @ 9:47am 
Getting a divide by zero error, doesnt specify a line
Shorty  [author] 10 Jun, 2016 @ 11:03am 
Just pushed up the fix to the store. should be good now. Thanks for letting me know it broke!
BRiM4799 8 Jun, 2016 @ 10:18am 
Receiving an error on line 56... "The type or namespace name "Ingame" does not exist in the namespace "VRage.ModAPI".
Shorty  [author] 8 Mar, 2016 @ 3:07pm 
Updated to work with latest version of SE
Doctor Octoganapus 17 Nov, 2015 @ 2:51pm 
Me to however I don't like having ore sit in a random container/connector until it can be processed.
Shorty  [author] 17 Nov, 2015 @ 5:27am 
I hadn't thought of that! I'll look into that. I usually run this script to unclog the outputs of refinery's and assemblers.
Doctor Octoganapus 16 Nov, 2015 @ 9:27pm 
Would it be possible to have it organize ore into one container - as in only ore thats not being currently processed
Professor Nipples 3 Jun, 2015 @ 5:02pm 
Thanks man
Shorty  [author] 3 Jun, 2015 @ 5:00pm 
I just pushed an update that should solve this problem. The old script would run into problems when it would find full containers. This new one should fix that.
Professor Nipples 1 Jun, 2015 @ 8:40am 
Hi shorty....I'm getting a "too complex" error. It was working fine for awhile but as my station grows and things change it's having trouble I guess keeping up. Question...does it ignore cargo boxes that are not named?
Craizy Daizy 15 Apr, 2015 @ 1:44pm 
Works very well thank you, it saves a lot of time.
MrRumpel 9 Mar, 2015 @ 4:01pm 
Nice script . Exactly what I was looking for. Works great . Thank you for that .
WarCav 4 Mar, 2015 @ 8:00pm 
Oh no, thank you for an awesome script!
Shorty  [author] 4 Mar, 2015 @ 5:44pm 
thanks for the kind words!
WarCav 4 Mar, 2015 @ 3:30pm 
Just grabbed this code and your refinery code and I am putting it into my survival world very shortly, thank you so much!