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Case in point...
@gintamaben Apologies for forgetting to respond.
The issue is apparently with how Enlightenment Era is added to the game -- or, perhaps more accurately, how the game handles any Era being added to the list.
Quick and dirty fix:
https://pastebin.com/LREkbjw1
Replace everything between lines 109 and 146 with this in FunnyValentineTraitScript.lua. I don't know how strong the mounted unit of the Enlightenment Era is, so you might need to edit line 113 with a better number for the SBR's combat strength.
[90986.397] FunnyValentineTraitScript: ERA_ANCIENT
[90986.506] FunnyValentineTraitScript: ERA_CLASSICAL
[90986.600] FunnyValentineTraitScript: ERA_MEDIEVAL
[90986.693] FunnyValentineTraitScript: ERA_RENAISSANCE
[90986.787] FunnyValentineTraitScript: ERA_INDUSTRIAL
[90986.896] FunnyValentineTraitScript: ERA_MODERN
[90987.005] FunnyValentineTraitScript: ERA_POSTMODERN
[90987.115] FunnyValentineTraitScript: ERA_FUTURE
and didn't get error
Add this line into the Lua file just after the one reading "for era in GameInfo.Eras() do":
print(era.Type)
Then try starting up a game with Valentine and check what Lua.log says.
Appreciate everyone who has played and enjoyed my mods all this time, though.
If Locate Corpse Part doesn't do anything, it may be somewhere on the map which is outside of where you can currently scroll to, so try exploring more of the map and then click it again.
If you can see the whole map and this still happens, post your save.
You probably need to disable any sort of script blockers on the page for it to work.
@Keygentlemen
There's probably a mod conflict (only just recently realized this mod is using an old version of a utility which can cause other mods to break). Depends on if the "Locate Corpse Part" button shows up at all; if it's not there, then you will certainly never have any corpse parts drop.
Use the website Steam Workshop Downloader. My hosting accounts kept getting shut down so I gave up on it.
"take out the corpse part"
You mean take out the most unique and intensively coded part of the Civ? No, thanks. I probably will put a cap on the strength increase from the second part, and will probably make them not count as artifacts which generate Tourism, but other than that, that system is staying put.
I haven't gotten enough playtesting data or post-game reports from other users to determine if D4C's timer needs to be increased or decreased.
Mod requires features added in BNW, no can do.
Yes, only one corpse part location can be discovered at a time. D4C's chosen unit is totally random other than that it won't pick units which are already part of an alternate dimesional pair. You're just getting good luck.
@PyroTheDigger
My media fire account was shut down due to copyright claims. Use Steam Workshop Downloader instead; as long as that site works, I'm not going to bother hosting my mods elsewhere due to the hassle (except my soundtrack mods).
That's assuming part's 4 and 5 don't get draaaaaawn oooooout like 3 was.
Played some more. Can you only have one corpse part discovered at a time? Can't find one and let it sit there until you get another art slot, but still try and find the next?
Does D4C have any sort of priority? Seems to favor units with more promotions and Runners.
Well, I did mean out of my Civs specifically. Several of my wonder mods and such are still far less popular. But yeah, this Civ is second last in terms of subscribers, beating only CIA (and yet CIA has more ratings, views, and favorites, so...)
Probably because we haven't gotten anywhere near this point in the anime yet. So when part 7 airs, I imagine this Civ will get more popular. Well, popular as it can get considering we will very likely have Civ VI with 2 expansions by 2021.
I was thinking of a metter thing too. It would make it more consistent, but also more predictable, which is no good. Every fight near a Runner having a chance to find you a part is fun.
Perhaps just make them more likely to be found? Or at least the first part? The problem here is getting your foot in the religious door.