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Regarding the "Important" at the bottom of the mod description, will this fix the apparent bug of the weird promotion issues at the beginning of the game with soldiers and explores etc, where the normal commands do not show up for them etc and its just a bunch of weird icons and the heal icon?
Love the mod by the way, used it every time I played until I couldn't figure out why my units were being weird haha
(re-posted to fix some grammar)
1) load a game (any save with intended mods will do),
2) go back to Main Menu
3) load the game with latest auto-save.
Only auto-saves will have mods configured as they should be.
If you wish, you can turn the translation into a mod and upload it on the workshop, and I'll link it in the mod description.
Also great idea with scattered explores.
But additional movement points for explores don't show in the UI. it still says that they have 4 movement points.
You should probably just choose what you're interested in: If you enjoy Beyond Earth as is and just want to expand it with more options, that's what the Awesome Collection is for.
Codex turns it into a very different experience.
Compatibility with other mods is much better in the Awesome Collection.
What will you recommend to try first?
They are indeed not compatible with Codex. Codex has its own modpack, which can be found at the top of the mod description of each of the Codex Mods. There are a few unofficial Codex Mods created by other people that may or may not be up to date.
And they not compatible with codex mods?
What about CODEX MODS - are they all compatible with the mods that have "codex" in their names?
Can someone recommend so called modpack to me?
Somewhat longer answer: It might. If it does, then a lot of the tooltips will be wrong, and the game will combine effects from both mods for many of the options. Plus, a lot of the effects will have very unintuitive outcomes.
I wouldn't recommend combining the two.
ie;
Mutants
Dark Guild
Blueprint - Workshop
not gona lie
(I've just edited in the "otherwise unit promotions and worker actions will not work properly"-part for additional clarity.)
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=569681601
(Point 2)
If you find any errors from other mods you'll have to contact the authors of those mods, or just deactivate them. If you find errors that post my mod, please post the errors here so I can see what's going on.