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however i believe germany should have a rework as well as assyria and sweden
and the Zero replacement for triplane makes no sense at all, as the zero was produced in 1940s not 1910s
You can remove any one of these changes by deleting the appropriately named file in the mod folder.
Please... Just think before commenting...
Now iroquois on the mod are just a bad regular civ. With little speciality.
Some of the other civs got buffs which is good i guess. But you totally wrecked the biggest advantage of the iroqoius extreme levels of production from long house and forests.
To fit in with their viking theme I would recommend something like "+faith when a unit is killed in battle" or something like that.
Also would keep the forrest +1 production bonus for the Iroquis long houses, that way there is some incentive to keep forrests unchopped.
Also carthage should retain access to triremes (rather than lose them to quinquiremes) that way they can still use them to capture island or coastal cities
I'm having an issue with the polders when I play Netherlands. Some flat grassland tiles near river won't allow a polder, some will. Oddly enough, sometimes I start a polder and halfway through the construction the worker stops building the polder and the option to continue it isn't there. Have you encountered this at all?
Is there a maximum amount of tiles that a city can have improved into polders?
First, Japan's bonus is HUGELY useful, unless you're super outnumbered, and even then.
America is super underpowered, it's amazing. Thank you for that :P
Polders were really useful, but the netherlands UA was garbadge.
Iroquis? Brazil? Yes please.
Carthrage was pretty good, the +10% gold just makes it a bit higher tier, and
france's EVERYTHING needed a buff, thanks for putting time and effort into the mod! <3
the dutch buff i think went a bit too strong. that will be many polders.
They just don't have enough upsides to make up for being expensive, requiring strategic resources, easily countered, and the usual melee problem of taking damage during their own attacks.
Don't get me started on Polyesia, whose bonuses are bad across the board. I didn't provide a fix here because they are DLC and because I usually restart when I roll them (even on island map!).