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IP : 85.131.229.139 PORT :2302
NO PASWORD
Hab ich nie getestet. Probiers doch einfach mal aus.
Ps. Hättest du etwas dagegen wenn ich von der Mission ein Lets Play mache?
Update to V1.84. Because of frequently request, VAS anabled.
@GERMANE, schau bitte dazu in den entsprechenden Foren nach... kleiner Tipp am Rande, Du musst in Deinem Router auch die entsprechenden Ports freischalten, sonst verwehrt dieser deinen Freunden den Zugriff, welche Ports dass sind, findest Du im Spiel oder in der Googlesuche
Klicke einfach auf "abonnieren". Dann wird die Mission von Stream automatisch in dein entsprechendes ARMA Verzeichnis auf deinen PC geladen, danach im ARMA auf spielen gehen und Scenario für Singleplayer oder Multiplayer auswählen und danach die Mission auswählen.
Um die Mission zu spielen solltest du aber schonmal ein bisschen ARMA geübt haben☺
Das "glitching" sind in der Tat ARMA "Features". Es hat mich fast zur Verzweiflung gebracht. Die Plakatwände in der Hotellobby sind nicht nur zur Werbezwecken, sondern sollen vor allen Dingen die bekanntesten "Wurmlöcher" in die Unterwelt verschliessen. Ferner hab ich auch in großen Bereichen Abfragen drin, die das Abgleiten in den Untergrund durch "anheben" verhindern soll. Aber das funktioniert nicht im ganzen Hotel, da es auch noch auf absolut unebenen Grund "gebaut" wurde....
In ARMA werde ich wohl keine In-House Mission mehr erstellen.
Freut mich das Dir aber das Konzept gefallen hat. Danke für die Bewertung.
We had a few enemys glitching through walls or even the floor, but i guess you can't do that better in Arma inside buildings.
Kudos!
V 1.80
completely redesigned
- much more exciting - much more immersion
- own AI moving script to move enemies more realistic in buildings
- no more static enemies, enemies are patrolling realistic
- removed VAS, police car has an amount of weapons in cargo
- dog commands simplified
- more light effects
- enemies have flashlights
Deutsch
komplett überarbeitet
-spannender und mehr Tiefe
-eigenes KI Bewegungsskript um die Feinde realistisch iN Hotel patrollieren zu lassen
-keine einfach rumstehende Feinde mehr
-VAS entfernt, im Polizeiwagen sind genug Waffen zu finden
-Hundesteuerung vereinfacht
-mehr Lichteffekte
-Feinde haben Taschenlampen
V1.67 Snipers removed, enemy setup improved, so its much more easier. ;-)
Just played it without fog, much too hard...
teamleader can now setup fog intensity short after beginning the mission
@Scorge The Baller
A lot of people finished the mission with the fog setting, but your wish is my command ;-) ....
I would never make a mission inside of buildings again, because the ARMA engine is not build for.
In reaction of your feedback I have reduzed the number of static enemies and increased the number of moving. Also I set the enemy skill to maximum. So, I hope the behaviour isn't not so stupid at all.
The standing still or moving into walls of the hostages causes in the same ARMA engine problems. That was the reason that I've placed the green markers on it. So you can see if a hostage is already free and let him do his way ;-)
The echoing during the outro I know from the past, but since V1.20 it should be fixed ?? Which version did you play and did you play on a dedicated?
Maybe, you find time to check the mission again. Its now updatet to V1.55
the Problem with adding Skopes via VAS I had sometimes, too. But if you select the scope from item list after you've selected your weapon, then it works.
The problem with the car skins I couldn't reproduce. All my friends also never reported that. Maybe a local problem, sometime because of any Addons installed on your maschine?!
I agree, the enemy behaviour is really stupid inside of buildings. Also the design of the buildings is really shit. I had a lot of problems during designing. There are a lot of "black holes" where units can move under the building. To solve that, I have placed the walls in the lobby and additional I've made a patch what is checking all 3seks if a unit is under the floor and moves them up. But that don't work on each position. Sorry for that, but as I wrote in the briefing: its not a bug, its a ARMA feature ;-).
...
- Enemies would sometimes just be prone on the floor staring in to the walls, I was literally T-bagging them a few times untill I got bored and shot them. You can stand next to them and shoot at the wall with or without suppressor.
- The hostages stand still even though they are green sometimes, or they start running straight towards the railing of the balcony or in the center of the building.
- The cars were see through when we played at night. Same for the cars that were at the base. When we did it at dawn they were ok.
- During the outro when the news starts rolling it echoes, we dont use any VOIP so its something within the mission that causes it to echo.
+ The intro
+ The bombs were very cool
+ The mission it self is very nice without the flaws pointed out above.
@Fin Soldier: I've removed the sounds like "Hands up", "Police" etc.
The ambience radio chats are still in. If you feel disturbed by that, fade down your music volume in your game settings. Because the chats are played as music.
@samoy218 and the community: Multi-Language support is a assiduity work, I try always my very best, but I'am not a native speaker.... But, I would be very happy, when somebody wants to help to optimize the translation or would help to add support for other languages. Feel free to contact me.
@all positive voters: Thank you!
@all negative voters: it's your decision when you vote via "thumb down" , but without a comment it isn't very helpful. If there is a bug inside I've never found, please report it here!
Don't forget: ARMA lives because of its community and the addon or mission designer. We do that without money!
Thanks for your feedback. I've already updated the mission to V1.50. There are a lot of fixes and improvements. If I don't get any further bug reports it is also the final version.
Also a suggestion: You could implement Virtual Arsenal.
@[ToS]HadesS:
Danke für den ausführlichen Kommentar! Nur so kann man Fehler fixen und ne Mission verbessern. Habe soeben eine aktualisierte Fassung veröffentlicht, da sind Deine Punke berücksichtigt. Wäre schön wenn Du sie nochmal testen könntest.
zu1)
Desyncs kamen vermutlich vom Debug-Modus (Enemy-Tracking), hatte ich vergessen zu deaktivieren. Das vorzeitige Missionsende konnte ich nicht nachvollziehen. Es gibt nur 3 Verianten:
Erfolgeich:Alle Terroristen Tod oder alle Geisel befreit und mindestens 5 noch am Leben
Nicht erfolgreich: Mehr wie fünf tote Geisel
zu2) iss jetzt aus ;.)
zu3) respawn ist bei jedem Gruppenmitglied möglich
zu4) Für dein tolles Feedback habe ich auch VAS integriert, im Polizeiauto. Die ganz dicken Waffen hab ich aber rausgelassen.
zu5) sollte jetzt gehen
ach übrings, die Bomben sollten jetzt bei explodieren auch tödlich sein!
Vielen Dank.