X Rebirth

X Rebirth

MitchTech Station Logistics
152 Comments
mazrados 3 Mar, 2019 @ 11:48pm 
OK I see what's the issue. This crapy manager interface allows to set limit for were bigger then storage capacity. I have full liquids storage in destination and that's why there is no way to send there any more in any way.
mazrados 3 Mar, 2019 @ 11:06pm 
It also does not work, at least for small ships. Maybe some othere mod breaks it (I have a lot of it installed).
Found another similar mod. I will check if it works.
eMYNOCK  [developer] 3 Mar, 2019 @ 11:01pm 
load / unlad function does not uses Money... to achiece what i think you want you have to temporary set warehouse A as the Homebase for Loading Wares, that set Warehouse B as temporary Homebase for unloading.

from my personal experience i would suggest to let normal traders fill up a warehouse and that let this script only handle transfers from System A Warehouse to System B Warehouse.. for example from Albion to DeVries and vice versa.
mazrados 3 Mar, 2019 @ 10:56pm 
At home base sell price is set by manager (close to maximum) and in destination buy price set to maximum.
mazrados 3 Mar, 2019 @ 10:55pm 
I tried to setup simple trade run. Load ions in home base and unload on another station.
Both stations are warehouses. Maximal buy price set to maximum that is 26 and minimal sell price set to minimum - 10. It loaded were but not unloading. Searching for trades.
Is there something I make wrong?
mazrados 14 Aug, 2018 @ 1:04pm 
I tried to setup cargo transfer between stations but it does not work. I guess there needs to be trade offer on destination to unload cargo. In this case it's usefull only to move cargo between star systems as it's much cheaper to buy several small ships to do pretty much the same in the same system.

Would be much more usefull if it would not check buy offers in own stations, only limit for secific cargo. I don' want to set buy offer in trade station (technically warehouse I use for trading), for example, for ore. I just want it to be moved from mining station (again warehouse used for such purpose) to trade station.

So it will be extremly usefull when I will need to move stuff between systems. For now I have to move stuff manually to trade station.
mazrados 13 Aug, 2018 @ 10:23am 
This mod would be great for supplying and rearming ships. Is it possible to target also ships like in X3?
eMYNOCK  [developer] 11 Aug, 2018 @ 11:53pm 
Afaik small ships are not supported.
IMHO, their cargo space is way too small to be oft use.
mazrados 11 Aug, 2018 @ 11:32am 
Can't assign small ships? Only L and XL?
mazrados 11 Aug, 2018 @ 10:38am 
Alternatively shortcut for this options also will do.
mazrados 11 Aug, 2018 @ 10:24am 
Any chance to add this option to legacy menu? I really like this mod but also like this new menu in X Rebirth.
Aeraxon 29 Oct, 2017 @ 1:50am 
I have tryed to setup a styrvok (energy) to load energyzells at my solar plant and unload it in the next zone at my warehouse. the ship takes the energycells but then just sits around looking for tradeoffers and doing nothing. where is my mistake?
I3laze 3 Jun, 2017 @ 9:18am 
Still no joy with trying to load Ion/plasma/antimatter cells.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=938630944

I'll build another Cellfab and see if it works on that.
I3laze 2 Jun, 2017 @ 4:16pm 
It happens on hybrid(container/energy) and energy. The 2 stations are in the same zone. I have also tried setting up homebase from CS instead. I've not tried using one of the freighters that can hold all 4 ware types.
eMYNOCK  [developer] 1 Jun, 2017 @ 6:54pm 
This is new to me.

can you try to set the home base of this Energy Freighter temporary to the Construction SHop and see if the Problem is still there?

Have you the same Problem with Energy-Container Hybrid Freighters?

Are both Fabs in the Same System and are the Crews experienced enough to do Galaxy Trade if the Stations are not in the same System?
I3laze 1 Jun, 2017 @ 4:15pm 
ok I've ran into another problem. Energy freighters does not seem to work. I set a energy freighter to homebase cellfab matrix and ask it to load ion cells min 1% and add a waypoint to my construction shop to unload. No numbers show up for volume of ion's, I dont' have this proble with containers or bulk freight.

Any ideas?
eMYNOCK  [developer] 2 May, 2017 @ 5:09pm 
@l3laze

Please verify that your Crews fit with the minimal requirements to issue Galaxy wide tradings at all.

In most cases it is just the Crews overall Skill Points that prevent them from specific Operational ranges.
I3laze 2 May, 2017 @ 4:55pm 
I just ordered a new freighter but I cannot set it to galaxy. Some of my others I can but they are my YAT ships though. What am I doing wrong?
Meme Turtle 16 Apr, 2017 @ 10:07am 
Is there any way to copy ship configuration? For example, if one of trade ships gets destroyed or I want to add another ship into supply chain to follow existing route. So far, it seems every new ship added has to be configured separately.
eMYNOCK  [developer] 2 Sep, 2016 @ 1:17pm 
You can have this additionally with free player to player trades from jth.

i've installed it and it seems not to interfere with each other.
Felson 2 Sep, 2016 @ 12:10pm 
Loving this mod! Only feature I would love to see added is an option for no money exchange for player to player transfers.
WeelzOnFire  [author] 31 Jul, 2016 @ 10:14am 
v1.35 - Improvements to text localisation files - many thanks to alexalsp for these edits :)
WeelzOnFire  [author] 31 Jul, 2016 @ 6:34am 
v1.34 - Fix for multi-cargo ships being unable to load wares at warehouses and/or homebase. Please Note: The new method of adding waypoints won't pick up your ship's home base. If you need to configure a waypoint at your home base then use the old "map select" method.
Zen 15 Jul, 2016 @ 2:34am 
Forgot to explain... after update from 11th July, whatewer ship i try to configure at any station, it say... that ship can't handle that ware, and block any option except fly to...
Zen 15 Jul, 2016 @ 2:15am 
seems after update this extension not working :(
WeelzOnFire  [author] 10 Jul, 2016 @ 12:02pm 
Trying to work out a fix for warehouses. Not simple as the MD code for the new V4 "appears" to be a bit bugged. I can get the warehouses to show up ok but the ware filters don't seem to be working as intended so it's not possible to narrow down the station list to those warehouses that are actually buying/seling the ware that needs transporting. Will keep at it and post a fix as soon as I have it!
Hankyke 9 Jul, 2016 @ 7:02am 
Is it possible to get it work on Warehouses too?
Darthmoll 28 Jun, 2016 @ 1:55pm 
works perfect now. you guys are awesome. now i can finally get my network distribution up and running.
Cirind Chaosdiver 27 Jun, 2016 @ 3:15pm 
I hope so this mod is working because my stations complex is not working xd.
Because of magic of vanilla scripts.
Nimble 27 Jun, 2016 @ 1:57pm 
Doesn't work so far -- Could be because I'm using an older save?
WeelzOnFire  [author] 27 Jun, 2016 @ 1:52pm 
Nope - thanks for the spot :) and thanks for offering to test :)
Nimble 27 Jun, 2016 @ 12:55pm 
Oh, and the announcement has 2015 as the date, is that correct?
Nimble 27 Jun, 2016 @ 12:54pm 
Sweet! This'll help my empire alot now that it's updated, I'll give it a go and I'll report anything (I may give some wrong information as i'm pretty new to the mod)
WeelzOnFire  [author] 27 Jun, 2016 @ 11:36am 
Updated to fix issues introduced in XR version 4.0
Please let me know if anything is still broken
Massive thanks to lenjoj who found these bugs and takes all the credit for this update :)
Darthmoll 18 Jun, 2016 @ 3:47am 
when is this mod going to get fixed as it is not working at all. i get errors saying i am looking at you egosoft.
Nimble 6 May, 2016 @ 2:10pm 
@emynock That seemed to do the trick! Thanks for the help
eMYNOCK  [developer] 20 Apr, 2016 @ 3:25am 
The Waypoints and configuration are working with 4.0

But the Loading / Unloading, Buying and Selling are not at the moment.

As far as i know wysi is at the moment busy with private duties and not working active on his Mods.

Seems we all have to wait.
afederowicz 20 Apr, 2016 @ 12:27am 
This looks Awsome, but not sure if safe with 4.00, Can U please verify it is still ok... I'm a late comer to X-??? and really like mods like this, just very cautious... THX !!!!
Lomare 23 Mar, 2016 @ 10:32pm 
I am also seeing issues picking up from an energy cel fac as well as dropping off at player bases. Not clear if this is a mod conflict of yet but seeing the same errors reported here it seems unlikely.
I3laze 19 Mar, 2016 @ 4:14am 
So the construction repack mod is not compatible with this mod then?
eMYNOCK  [developer] 15 Mar, 2016 @ 6:20pm 
@Nimble Does the EC Fac has a Construction Vessel? If not get one... this should solve your Problem.
Nimble 15 Mar, 2016 @ 6:16pm 
So why can't I pick my Energy Cell fac as homebase with my Energy Vulture, but I can pick my ore refinery as homebase?
eMYNOCK  [developer] 4 Mar, 2016 @ 6:45pm 
As far as i noticed it is compatible... but not fully functional with the Warehouse Station from HoL.

Regards
Meme Turtle 4 Mar, 2016 @ 4:18pm 
Is this mod compatible with 4.0?
nivukiki 10 Feb, 2016 @ 2:00pm 
Help
bug report
After uninstalling mod, and installing it again
choosing anything from logistics menu has no response.
eMYNOCK  [developer] 13 Jan, 2016 @ 2:59pm 
Cheers fenhris,

i actually solved the problem with my stations already.

And as far as i know the 4.0 Beta did not added stuff that could breake the Logistics Mod.

Beside that some Factories (mostly Multi Product Facs like the Arms Tech or URV Parts Supply) had a Problem with their Production Cycles... but that also can not cause the "Trade failed... looking at you".

This one is caused by absense of the Wares a ship was moving to Buy / Sell or simply the lack of Money from its Manager.
fenhris 13 Jan, 2016 @ 2:44pm 
Hey eMynock.
I seem to have problems with this mod, I suspect since 4.0, can this be confirmed?
The trades have been running earlier, but now all valid trades fail with the repport "Trade failed, egosoft I am looking at you".
I am not sure this actually started with 4.0, but it is my best bet that they changed something, that broke this excelnt MOD.

Will we see updates once they finish the 4.0 patch?
eMYNOCK  [developer] 29 Nov, 2015 @ 10:58am 
@Dyderich

The Mod should download automatically when you subscribe to it and start the Game... can you verify that it is NOT in your Extensions (inGame) or in your extensions Folder in the X Root folder?

".../X Rebirth/extensions/mt_xrcls"


Regards
Kapitänleutnant Kerensky 29 Nov, 2015 @ 9:28am 
Ok why is this not downloading or giving me an option to download????
eMYNOCK  [developer] 8 Nov, 2015 @ 6:09am 
Heya Wysiwys,

i just noticed one strange thing... i can not assign Ships to a Station without a Construction Vessel nor can i define that stations as Waypoints for trading.

Is this intended or is this a Bug? I am asking because i tested to assing a Ship to a Station with CV and than to the same Station with the CV removed.

Cheers and it would be a shame to remove your mod due to this behavior.

Regards