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Found another similar mod. I will check if it works.
from my personal experience i would suggest to let normal traders fill up a warehouse and that let this script only handle transfers from System A Warehouse to System B Warehouse.. for example from Albion to DeVries and vice versa.
Both stations are warehouses. Maximal buy price set to maximum that is 26 and minimal sell price set to minimum - 10. It loaded were but not unloading. Searching for trades.
Is there something I make wrong?
Would be much more usefull if it would not check buy offers in own stations, only limit for secific cargo. I don' want to set buy offer in trade station (technically warehouse I use for trading), for example, for ore. I just want it to be moved from mining station (again warehouse used for such purpose) to trade station.
So it will be extremly usefull when I will need to move stuff between systems. For now I have to move stuff manually to trade station.
IMHO, their cargo space is way too small to be oft use.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=938630944
I'll build another Cellfab and see if it works on that.
can you try to set the home base of this Energy Freighter temporary to the Construction SHop and see if the Problem is still there?
Have you the same Problem with Energy-Container Hybrid Freighters?
Are both Fabs in the Same System and are the Crews experienced enough to do Galaxy Trade if the Stations are not in the same System?
Any ideas?
Please verify that your Crews fit with the minimal requirements to issue Galaxy wide tradings at all.
In most cases it is just the Crews overall Skill Points that prevent them from specific Operational ranges.
i've installed it and it seems not to interfere with each other.
Because of magic of vanilla scripts.
Please let me know if anything is still broken
Massive thanks to lenjoj who found these bugs and takes all the credit for this update :)
But the Loading / Unloading, Buying and Selling are not at the moment.
As far as i know wysi is at the moment busy with private duties and not working active on his Mods.
Seems we all have to wait.
Regards
bug report
After uninstalling mod, and installing it again
choosing anything from logistics menu has no response.
i actually solved the problem with my stations already.
And as far as i know the 4.0 Beta did not added stuff that could breake the Logistics Mod.
Beside that some Factories (mostly Multi Product Facs like the Arms Tech or URV Parts Supply) had a Problem with their Production Cycles... but that also can not cause the "Trade failed... looking at you".
This one is caused by absense of the Wares a ship was moving to Buy / Sell or simply the lack of Money from its Manager.
I seem to have problems with this mod, I suspect since 4.0, can this be confirmed?
The trades have been running earlier, but now all valid trades fail with the repport "Trade failed, egosoft I am looking at you".
I am not sure this actually started with 4.0, but it is my best bet that they changed something, that broke this excelnt MOD.
Will we see updates once they finish the 4.0 patch?
The Mod should download automatically when you subscribe to it and start the Game... can you verify that it is NOT in your Extensions (inGame) or in your extensions Folder in the X Root folder?
".../X Rebirth/extensions/mt_xrcls"
Regards
i just noticed one strange thing... i can not assign Ships to a Station without a Construction Vessel nor can i define that stations as Waypoints for trading.
Is this intended or is this a Bug? I am asking because i tested to assing a Ship to a Station with CV and than to the same Station with the CV removed.
Cheers and it would be a shame to remove your mod due to this behavior.
Regards