Europa Universalis IV

Europa Universalis IV

Demon Nation
47 Comments
TheOneNation 30 Sep @ 11:54pm 
@Paul is completely right; this would be a great base concept to expand a Trench Crusade-esque mod from.
Paul 22 May @ 10:40am 
Aww, this would be great for trench crusade inspired eu4 if it was updated
Dionevi 15 Jan, 2024 @ 10:23pm 
Update?
Mo Mo 21 Jan, 2018 @ 2:29pm 
Can you remake this?
Sergiovan  [author] 14 Oct, 2015 @ 6:41am 
Hey guys. To the people who wanted this to update, I have bad news, and then some. Something in 1.13 makes the mod crash the game, and I don't know what it is. I've been trying some things, but the bug is well hidden, so I decided to rewrite everything when I have time. Unfortunately this requires time I don't really have, so it may take long until an update arrives. That said, I intend to "balance" and add some neat things into the mod with the rewrite, so it's not all bad. Sorry everyone :(
sharuezbot 3 Oct, 2015 @ 11:03am 
want update plez
Hyperspearman.Swf - TheRyuSword 30 Sep, 2015 @ 1:27pm 
I wonder what would happen if I used both this mod and a certain zombie horde mod. It'd probaly crash the game. That's what.
Sergiovan  [author] 29 Aug, 2015 @ 2:05pm 
@Mighty_Devil_1 Now that 1.13 is out the updating process will start as soon as I have time
Mighty_Devil_1 29 Aug, 2015 @ 1:54pm 
So I just tried to launch the game with this mod, to then learn that it is still outdated. Is there a date you have in mind for releasing the update, or is this to be discontinued?
Mighty_Devil_1 29 Aug, 2015 @ 1:46pm 
Interesting. Thanks!
Sergiovan  [author] 29 Aug, 2015 @ 1:45pm 
@Mighty_Devil_1 DOM, short for "Doom"
Mighty_Devil_1 29 Aug, 2015 @ 1:43pm 
What is the tag for the new nation for those who want to play as it (if that is at all possible)?
Sergiovan  [author] 30 Jul, 2015 @ 1:50pm 
@Hurricane Vasectomy Yes. Europe-wide coalitions aren't strange.
Tax Free ISA (No Ice) 30 Jul, 2015 @ 12:19pm 
Can't wait for this to be updated! I like the idea of fighting against this overpowered faction, presumably the increased agressive expansion is to make it easier to enter a coalition against them?
Sergiovan  [author] 16 Jun, 2015 @ 2:54pm 
@Hakuza The update will be here, at some point™ Maybe I get an idea or two while updating it as well
Hakuza 16 Jun, 2015 @ 2:52pm 
yeah, we found that out. unfortunately it crashed when we roll back. i think we will just have to start again. maybe i can get bigger this time ^^
Sergiovan  [author] 13 Jun, 2015 @ 6:22pm 
@Hakuza Even though I'll update this, save files are incompatible between 1.11 and 1.12 in EU IV, so I'd recommend switching back to 1.11 to finish that epic war
Hakuza 13 Jun, 2015 @ 5:59pm 
please update for new version! about to have epic war with demon nation... Fielding 3 million troops!!!
Sergiovan  [author] 18 Apr, 2015 @ 9:51am 
Updated to 1.11 (About time, huh?)
Emory 10 Apr, 2015 @ 7:41pm 
Will this mod be updated because its only 1.9 compatible and im on 1.11
mjpierlu93 27 Feb, 2015 @ 2:32am 
@Sergiovan thank you :D
Sergiovan  [author] 26 Feb, 2015 @ 1:36pm 
@mjpierlu93 I will definitely update it, but probably in a couple of days
mjpierlu93 26 Feb, 2015 @ 1:19pm 
can you update to 1.10 ?
Xenoindustrialist Todd Howard 12 Feb, 2015 @ 1:24pm 
This must be what it feels like to be in charge of the Astra Militarum.
If they took away your flashlight and told you to beat that Demon Primarch with a dried-up twig.

12/10 should've run away to the Americas instead of trying to save the world from them
Duke of Wellington 7 Feb, 2015 @ 10:02am 
direct download please
Sergiovan  [author] 6 Feb, 2015 @ 11:30am 
@Left4Snacks Seems they are weak? Either wrong nation, or you did not look well enough :P
FreshLettuce 6 Feb, 2015 @ 10:11am 
@Sergiovan: I was Albania only one region lol . But I spawned them by accident creating a revolt in a province now I gave them some land just so they exist, but seems that they are weak :P Anyways intresting to follow the story now, nice mod thank you!

@SFD I solved the problem thank you for your assistance too!
Sergiovan  [author] 6 Feb, 2015 @ 9:00am 
@Left4Snacks at the start of the game if you're a country with 3 or more provinces you'll get an event that spawns cultists. Look at where they will spawn, and raise the unrest above 0. They'll start ticking towards enforcing demands, and in the stability screen you should be able to let them enforce them with just a button.
SFD 6 Feb, 2015 @ 7:36am 
@Left4Snacks - They take a random amount of time to spawn. The only quick way to help force them into existence is to find a province with "Demon Adoring" (or something, may have changed) as the primary Rebel type, then use the console command "revolt <provinceID>" and hope they succeed.
FreshLettuce 6 Feb, 2015 @ 6:35am 
@Sergiovan: How do I spawn them? Because they dont exist as a country or anything they are just nowhere? :/
. 6 Feb, 2015 @ 3:31am 
that is awesome :)
Sergiovan  [author] 6 Feb, 2015 @ 2:41am 
@Left4Snacks They take variable time to spawn, that's part of the fun. You can spawn them manually by giving into their rebel's demands if you want
FreshLettuce 5 Feb, 2015 @ 3:16pm 
I try TAG DOM but it says DOM has no regions, and it has taken 5 years they still havent spawned whats the problem? :/
thoma71798 30 Jan, 2015 @ 6:23pm 
OK, thanks!
Sergiovan  [author] 30 Jan, 2015 @ 4:08pm 
@Gojira No, it adds techs and religions and that makes it incompatible :(
@LoneWolf You can always just use the console to tag into them once they spawn 'tag DOM'
SFD 30 Jan, 2015 @ 4:08pm 
@Gojira71798
I can confirm that it is not.
Smiley 30 Jan, 2015 @ 3:50pm 
@Sergi Sorry for saying fuck you. But I do realise it says that before I even subscribed. I wish it were a Player Nation
thoma71798 30 Jan, 2015 @ 3:48pm 
Compatible with Extended Timeline?
Sergiovan  [author] 30 Jan, 2015 @ 1:36pm 
@Vindog Cultists spawn in mostly every country
Vindog 30 Jan, 2015 @ 12:17pm 
are the cultists supposed to spawn in your country
Sergiovan  [author] 30 Jan, 2015 @ 10:35am 
@LoneWolf D: It says in the description it's an AI nation, sir.
Smiley 30 Jan, 2015 @ 10:03am 
You have lead me to thinking this is a player mod. Well good sir. Fuck you.
Sergiovan  [author] 30 Jan, 2015 @ 6:01am 
@Virus The first event that makes cultists able to spawn appears at the start, and then it works like any other rebel type
SFD 30 Jan, 2015 @ 3:10am 
The events spawn immediately, then usually anywhere from 5 to 15 years until the "fun" starts. It's mostly luck-based.
Virus 30 Jan, 2015 @ 1:19am 
how long does it take for the cultist events to spawn?
Kami 29 Jan, 2015 @ 4:39pm 
HELLO SERGIO :3
FEAR 29 Jan, 2015 @ 4:31pm 
ok I'll give this mod a try.