Left 4 Dead 2

Left 4 Dead 2

SG550 (M-16)
60 kommentarer
мяFunreal  [skapare] 3 maj, 2022 @ 7:31 
the second sentence in the description says it has no sounds in it. It allows you to use whatever sound you want.

The sounds can be found here
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=222037726
黑丝红美铃 3 maj, 2022 @ 4:07 
枪声怎么和视频里的不一样 还是原版的。。。
мяFunreal  [skapare] 25 sep, 2020 @ 19:00 
What the hell are you on about my guy?
This is not a css weapon.
Nine The Fox 25 sep, 2020 @ 18:58 
It’s up to you, to make a new plan
мяFunreal  [skapare] 25 sep, 2020 @ 18:56 
yea. and?
Nine The Fox 25 sep, 2020 @ 18:55 
CSS weapon unlocked in workshop is no longer need it
Nine The Fox 25 sep, 2020 @ 18:55 
CSS weapons now become useable to all maps in official online
мяFunreal  [skapare] 21 mar, 2019 @ 12:37 
don't tell that to me, tell that to the person who made the animations
Salt 28 jul, 2018 @ 11:35 
recoil animation is all over the place
晓野 31 jan, 2018 @ 5:49 
枪械 抖动幅度 过大
drahz94 13 jan, 2018 @ 20:34 
Almost perfect, the only problem is that the weapon doesn't 'tilt/lower' as much as it should when looking up or down (compared to default weapons).
staryoshi06 25 sep, 2017 @ 21:44 
People with little knowledge of guns will probably still ask.
мяFunreal  [skapare] 25 sep, 2017 @ 21:38 
Why should i? This is not the "swat version", aka 'the shorter one'
staryoshi06 25 sep, 2017 @ 16:33 
I think you forgot to add the whole 'Don't ask me to make it for german weapons' in the description.
npc_american_5 16 jul, 2017 @ 11:27 
hey calm down i asked a question.
мяFunreal  [skapare] 16 jul, 2017 @ 7:21 
did you really just ask if "no sound included" means that there is actually no sound in this addon, so that the game uses the default ones because that haven't ben changed by this mod?
npc_american_5 15 jul, 2017 @ 21:24 
I saw that it said no sounds does that mean it has the Default M16 sound?
if so can a sound mod for the M16 be added on it?
мяFunreal  [skapare] 8 apr, 2017 @ 9:52 
to me it does. you can always uninstall and reinstall your script addon to have it shoved up in priority. The newest mods always have priority over older ones.
Asura 8 apr, 2017 @ 5:32 
Does it REALLY matter?
мяFunreal  [skapare] 7 apr, 2017 @ 16:26 
no. becuse there's a script in it that adds the hud icon.
Asura 7 apr, 2017 @ 15:28 
can u make it so this doesnt conflict with scripts
Warden 1 nov, 2016 @ 14:47 
Nice assault rifle and what is the name of the pistol?
(The rifle has awesome animations, looks heavily detailed and overall just looks sexy)
Quinn Morgendorffer 8 sep, 2016 @ 10:23 
Nice fucking assault rifle
Manimerken 20 jun, 2016 @ 23:01 
man i beg you please make this for ak47
мяFunreal  [skapare] 21 mar, 2016 @ 15:35 
if you read the description, which you obviously did not, then you would know that this is completely redone and does not include sounds.

Do everyone a favor and write these kinds of comments to the correct mod and not a remake of it.
мяFunreal  [skapare] 21 mar, 2016 @ 14:56 
it doesn't even come with sounds.
bongha diver 13 feb, 2016 @ 7:41 
why this mod got low rate
мяFunreal  [skapare] 29 nov, 2015 @ 14:11 
i know.
The person who made this model didn't know any better.
The sg551 has a shorter barrel, and then there's the sg552 with a really short barrel.
☭Bazoukidis☭ 29 nov, 2015 @ 11:42 
It says that its a SIG 551 on the side
Raven 1 okt, 2015 @ 15:58 
Could you tone down the firing animation? The recoil is way too extreme, and I think it may be the fault of HyperMetal.
BlackJack 13 aug, 2015 @ 7:21 
nice mod:dipaddle:
Folie à Deux 4 aug, 2015 @ 9:22 
@ケヴィン In teh console, type cl_viewmodelfovsurvivo xx where xx is a number.

I like the model and the reload animation, but the firing animation is not so good. Even so, wonderful mod. It's on my favorites.
Chef 3 aug, 2015 @ 13:31 
howdo you make your arms go that far out ? :steammocking:
мяFunreal  [skapare] 6 jul, 2015 @ 9:46 
the models are terrible. you don't need further information
Tayzor Azul 6 jul, 2015 @ 3:52 
The weapons are terrible ? To me they seem quite ok. You mean that in a first person perspective they look low res ?
мяFunreal  [skapare] 5 jul, 2015 @ 17:37 
RE has terrible weapon models. you don't want anything from that game. besides, i do have such a model already
Tayzor Azul 5 jul, 2015 @ 16:03 
Can I make a sugestion ? Make the SIG 556 weapon for M16. I belive Resident Evil 5 has the weapon maybe you can rip it from there.
Tayzor Azul 4 jul, 2015 @ 10:25 
Thx mate.
мяFunreal  [skapare] 4 jul, 2015 @ 10:23 
the M16. M4a1, whatever you want to call it
Tayzor Azul 4 jul, 2015 @ 10:19 
What weapon does it replace ?
Impish 1 feb, 2015 @ 8:20 
@tu stultus es and @mrFunreal : Cool thanks a bunch!
мяFunreal  [skapare] 31 jan, 2015 @ 13:37 
i'm playing with 85
Nebbers 31 jan, 2015 @ 11:34 
@Yorgie: He adjusted the FOV he plays it, which can be done via the dev console with the "cl_viewmodelfovsurvivor x" command, where x is the FOV number; by default, this is 51. I have this number at 60; I'm not sure what FOV Funreal plays at, but I'm fairly certain it's a good bit higher than that.
Impish 31 jan, 2015 @ 8:54 
how do you get the first person model zoomed out that far like that (so you can see your arms and everything ya know) ?
Julius Sneezer 31 jan, 2015 @ 7:23 
Sweet gun!
Raven 31 jan, 2015 @ 1:27 
Bleck! Such an awesome gun but why do folks keep using HyperMetal's animations? The recoil is overdone.
CONTROLLER ONLY MAN 30 jan, 2015 @ 19:07 
I thought you dropped L4D2 Modding...
TheEndangeredCarmine 29 jan, 2015 @ 0:31 
My anus is bleeding:canadian:
MarurabaATX 28 jan, 2015 @ 17:28 
"its been while". glad to see your still doin great work :) take it ez :demoticon:
Lazy 28 jan, 2015 @ 14:54 
Holy shit, I love it! Now to find me some Strelok skins...