Sid Meier's Civilization V

Sid Meier's Civilization V

Free Expansion - No Upkeep For Roads
51 Comments
Slashzinhuu 22 Jun, 2023 @ 10:19am 
@Numernor It does affect railroads. The XML you made changes all "GoldMaintenance" variables from the table "Routes" to 0. That applies to ROUTE_ROAD and ROUTE_RAILROAD
-SNiGS- JAM 21 Jun, 2023 @ 10:45pm 
Road says it cost 1 gold maintenance, but it never actually takes the money out.

Close enough for me, lol.
Slashzinhuu 15 Jun, 2023 @ 7:42am 
A few things I had to learn on Google/Reddit:

1- You need to "apply" the mods EVERYTIME you load a game. When you load up the game, you can't just select "load game" from the main menu. You need to go mods->next->single player again.

2- Sometimes you select a bunch of mods to load with the game and then when you load, they're not activated. This happens because one of the mods you chose is breaking during load and the game gives us no message whatsoever to let us know about that. If this is happening to you do this:

As soon as you start the loaded/new game, press Esc to bring up the game menu. You'll see on the bottom left corner a button saying "Mods". Click there and check if the mods were correctly loaded. If they're not, you need to "Exit to Main Menu", go again and try removing mod by mod until you figure out which one is breaking the others.
Numenor  [author] 26 May, 2020 @ 12:52am 
I don't know if it affects railroads. I simply change 1 to a 0 on a line of code that ask whether or not to apply road upkeep. So I am not sure if railroads are considered normal roads or not.
Sushiman 25 May, 2020 @ 11:12pm 
does this also apply to railroad?
cosso77 7 Mar, 2020 @ 1:41pm 
good idea!
Alchemik123444 22 Feb, 2020 @ 2:04am 
Does this mod also affect railroads?
Mb6492 8 Sep, 2019 @ 3:01am 
Not going to call you names but would like a cookie lol
Jack 8 Sep, 2018 @ 1:15pm 
Thank you
Numenor  [author] 8 Sep, 2018 @ 7:10am 
I am like 7 months late... but yes it affects the AI also.

Why does it affect the AI also?

Well all I did when I made this mod was change a 1 to a 0 in line of code that basically said "Road Maintenance Cost On or Off" in the game files. Obviously 1 is on and 0 is off.

While it is probably possible to make a mod that only applies to the player only, it would probably require some super unnecessarily complicated method or scripting to make it happen. It is for the most part not worth the effort to do that because the AI cheats anyways and gets a bonus to income since it has no idea how to actually manage its own economy... which makes the money the AI saves a nonfactor since it basically already has unlimited money.
Jack 25 Feb, 2018 @ 2:38pm 
Does this make the AI have the effects too?
The Snooty Redcoat 26 Jan, 2017 @ 12:30pm 
This is a libertarians wet dream.
The God Emperor of Mankind 18 Jan, 2017 @ 2:30am 
does this also affect rail roads
Alistar 22 Dec, 2016 @ 1:10pm 
IM A SELFISH SILLY WANKER CAUSE IT MAKES THE GAME TOO EASY!
really though, imo, i always hated the road upkeep and thanks for the mod. i dont play without it.
BrJason 20 Dec, 2016 @ 9:51am 
I play on a huge map - this has been great!! Thanks
OcN.Helbrecht 1 Dec, 2016 @ 1:41pm 
I think I figured it out, I use the Yet Not another Earth Mod and if I left that enabled when I loaded my save it cancelled the other mods for some reason, so I jsut enable it when I start a game but disable it when loading, so far so good.
Numenor  [author] 1 Dec, 2016 @ 9:25am 
Every time you try to load up a save that used this mod before, you have to go through the mod menu and load your game from there.

After opening up the game and arriving at the main menu. You need to:

1. Press "Mods" on the main menu.
2. Press "Accept" in the next pop up.
3. Press "Next" on the mod selection menu.
4. The game will give you a popup that says "Configuring Game Files".
5. Press "Single Player" on the next screen after it finish configuring files.
6. Then press "Load Game" and chose your previous save file.
OcN.Helbrecht 30 Nov, 2016 @ 11:48am 
When I start a new game with the mod enabled, I play for a while save my game and shut Civ down, when I load my save later, the mod isn't enabled anymore.
Numenor  [author] 30 Nov, 2016 @ 4:20am 
@OcN.Helbrecht I don't understand what your problem is, can you clarify what your issue is?
OcN.Helbrecht 29 Nov, 2016 @ 4:08pm 
When I use these mods they only work until I quit and load the save again, how do I fix this?
Stijn 15 Nov, 2016 @ 5:49am 
Hi, i think it also makes railroads free, not sure though.
Stijn 14 Nov, 2016 @ 6:40am 
Okay, i have now come to the railroads. I will try to get it cleared out.
Numenor  [author] 14 Nov, 2016 @ 5:17am 
@Pizzapunt I actually don't know about that... I never play Civ 5 long enough to get to railroads... hopefully someone else can answer that question for you.
Stijn 13 Nov, 2016 @ 3:13am 
What about railroads? are they free?
manlethamlet 24 Oct, 2016 @ 2:28am 
this is the mod for creating the perfect libertarian society
Numenor  [author] 2 Oct, 2016 @ 4:02pm 
Man nobody has gotten a cookie yet, where are all the youtube videos show proof that you follow the instructions :(
Snarplord XVI 2 Oct, 2016 @ 1:06pm 
this mod makes the game too easy
Kresslak 29 Sep, 2016 @ 1:26am 
Awsome mod dude, great for one-city-challenges where Rd are just a economy killer.
Maitre Supreme 7 May, 2016 @ 9:45am 
Great mod - THX
Numenor  [author] 8 Apr, 2015 @ 6:10am 
I don't even really play this game anymore... I just prefer to play other games and games styles. I just made these mods for the sake of making them for the people who wanted to cheat. Even if I knew what you were talking about in the previous games, I don't have the the time to learn how to code a who new feature into the game. Again the mods I made are just simple changes one or two values in the xml files.

While trying to implement what you want and balance requires alot of work and massive coding.

I am sure you can ask one of the other modders who know more about the game to help you.
Zar Ptica [Hrvatska] 6 Apr, 2015 @ 12:34pm 
Ok honestly I think you need a little taste of either civilization III or civilization IV, but I highly suggest civilization III though as it was the golden age for the game. Deep down inside I can see you are trying to make civ v more like civ iii but if you got aquaintanced with the game itself maybe you could have a better understanding on how to get rid of annoying aspects of the game (such as excessive population unhapiness, or road upkeep) without making the game "too easy". I may even start modding myself if I can. Keep in touch?
Numenor  [author] 5 Apr, 2015 @ 4:20am 
@wasabiguy I think that is beyond my scope of knowledge. I hardly even play the game so I don't know how to do that. All my mods are simple changes to the xml files... changing basically a 1 to a 0.
Zar Ptica [Hrvatska] 4 Apr, 2015 @ 4:14pm 
Can you please do a mod where you GAIN gold from having tiles with roads/railroads being worked like in civ ii and civ iii? Also add a highway building that increases that bonus? Look into civ iii for more information.
ivey19480 9 Mar, 2015 @ 1:06pm 
that was a good cookie i think i shall have more lol
curiousepic 16 Feb, 2015 @ 12:12pm 
Not sure what happened but after starting a new game it's not displaying now. Might be a compat issue with one of the other mods I was using.
Numenor  [author] 15 Feb, 2015 @ 11:14pm 
Make sure you actually activate the mod, and actually start a game from the mod menu.
Numenor  [author] 15 Feb, 2015 @ 11:06pm 
It shouldn't show anything... only thing that shoudl be indicated is money your making from having connected cities.
curiousepic 15 Feb, 2015 @ 6:03am 
In the Economic UI, it still shows gold being tallied for roads. Is this just a bug with the UI? I'm playing Vanilla.
macd33 14 Feb, 2015 @ 6:02pm 
I like roads. Thanks for making them free.
NeedForSleep 14 Feb, 2015 @ 12:58pm 
yay, i can finaly build a bazilion roads that lead to nowere, and not suffer the cost...oh and i can piss my people off because they walk down one of my roads for days (thinking it will get them to a city) then when they get to the end of the road...THERES NOTHING THERE MUAHAHAHAHAHAHA yay :3
Dr Death Defying 8 Feb, 2015 @ 5:01am 
ah okay thankyou :)
Numenor  [author] 6 Feb, 2015 @ 2:49pm 
@Deathboywill Yes.
Dr Death Defying 6 Feb, 2015 @ 11:37am 
do you have to start a new game for this to take effect?
Numenor  [author] 5 Feb, 2015 @ 9:01pm 
@Dracula 10/10 troll.
juju 5 Feb, 2015 @ 12:22pm 
Awful Mod creator/10
Numenor  [author] 4 Feb, 2015 @ 10:24pm 
Well this mod is probably going to stay as is. If I made another mod to fix the issue with Incans I will probably attempt to give them a production boost or half the time it takes them to build stuff on hills.

But I am not setting out to keep the game balance because I am pretty sure this mod broke a lot of other civ abilities in one way or another. This is just one of the risk you take when using a mod like this, because its impossible for me to make something like this and make it balance for all like 30 or however many civs. Like for instance imagine how OP Rome is when their legionaries can also build roads... which allows them to have a massive military build up and spam roads without having to build a bunch of workers.
Käsmeister 4 Feb, 2015 @ 2:44am 
@Walker that'd be op, as there are so many hills in this game
Walker 3 Feb, 2015 @ 9:54am 
@ Numenor the incans get an ability that takes away up[keep for roads in hills. With that, most of their ability ios useless. Try to change that ability to units are twice as strong in hills or somehting.
Numenor  [author] 28 Jan, 2015 @ 11:59pm 
I don't actually know much about the game cause I haven't really played it much... so what are the Incan's special abilities? And how did this mod make them weak? Does the Incans get like a discount on roads or something?

But yeah I am not sure if I know enough about the game to give them something to compensate for whatever I broke about them. Also I am unlikely to add it to this mod for the other people who don't unnecessary features in the mod, but I could try to create a second mod for you... though no promises cause like I said don't really play this game and I don't know much about how the game works so I might not be able to pull it off.
A Winged Hussar in Spirit 28 Jan, 2015 @ 6:56pm 
Can you add in a component that would boost the Incans, as they would be rather weak with this mod?