Don't Starve

Don't Starve

Craftable Tunnels
321 kommentarer
LadyAmethyst04 17. aug. kl. 12:59 
A giant followed me through the tunnel. I was trying to escape from it.
腻腻粒儿 2. dec. 2023 kl. 12:30 
崩溃了!不修复了吗?
404_coffee.exe 17. okt. 2022 kl. 6:53 
its good to use to get moving from point a from point b
Sacalith 15. apr. 2021 kl. 15:33 
mod got crashed, please fix :(((
墨雨 6. mar. 2021 kl. 8:09 
为游戏添加可制作的隧道。隧道就像虫洞,允许玩家在地图上做捷径。隧道不能建在地下。附带可配置的配方难度和理智的惩罚。

需要一台科学机器来建造,并且可以在城镇/结构构建菜单下找到。一旦建成两个隧道,隧道将自动对接。

一旦建立了一对标志,标志将着色,默认情况下,标志将是白色的,但一旦对被随机的颜色将被选择。

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食谱
注:您需要2倍的垫子来制作两个隧道,下面的垫子仅用于一个隧道

食谱成本是一个WIP,可能会随着我的游戏测试和接收反馈而改变。
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休闲设置:
板, 4 倍
岩石, 5 倍
绳索, 1 倍
树枝, 2 倍
铲 1x

适度设置:
板, 4 倍
岩石, 5 倍
绳索, 1 倍
纸草纸, 1x
金铲, 1 倍

困难设置:
[推荐]
板, 8 倍
岩石, 10 倍
绳索, 1 倍
帕皮鲁斯, 2 倍
金铲, 1 倍
MissShaSha 6. okt. 2020 kl. 10:27 
I miss this mod so much. :steamsad: (Hamlet)
VeuveNoire6 23. juli 2020 kl. 13:24 
could you make an update for hamlet please ?
Bunnybear 17. apr. 2020 kl. 15:04 
Crashes when I jump into a tunnel.
Bonbon 1. apr. 2020 kl. 12:29 
Could someone maybe re-do this mod with hamlet/SW compability ?
Javier 10. mar. 2020 kl. 5:41 
thats neat that means i can go to my hamlet city without going in a cave left and movement man this guy is a genius
Wo|fsOdyssey 24. okt. 2019 kl. 17:08 
awesome!!!!
Aioros41 25. sep. 2019 kl. 16:51 
we need this for SW
hime 22. apr. 2019 kl. 15:34 
Some helpful context, perhaps: I had a friended pig with me, traveled through a tunnel, then gave some meat to a pig at the destination.
hime 22. apr. 2019 kl. 15:33 
paradoxicalJ*ker 25. nov. 2018 kl. 20:33 
I added the line too but still doesn't show ingame.
Acies 21. okt. 2018 kl. 6:19 
I added compatibility for SW and it still doesn't show on structures tab
(งಥ﹏ಥ)ง ᄽ☺ᄿ 3. sep. 2018 kl. 23:08 
If your on Reign Of Giants and you can't see it under your structures tab try adding compatibility for shipwrecked

Add the line to the file mods\Tunnels\modinfo.lua:
shipwrecked_compatible = true
I'm a Ghost   23. apr. 2018 kl. 0:04 
Where's the dst version? :crunchychick:
Fluxistence 18. apr. 2018 kl. 20:00 
Notes:
* Again, mind not to override anything other than those functions .
* This is a fix for version 1.2, last updated on 23 Jan, 2015. If the authors should update this mod, doing the above may break the mod instead of fixing it (of course, if they do that then hopefully they'll include this fix so doing this will no longer be necessary).
* Steam has deleted the indentation in my last comment. It makes it uglier but won't make a difference functionality-wise.

If I'm up to it I might look into making it impossible to give items to a tunnel at a later time.
I'm just placing the tunnels a bit away from camp for now in order to avoid that issue.
Fluxistence 18. apr. 2018 kl. 19:58 
function SimPostInit(player)
--Store this timeline
local state = player.sg.sg.states["jumpin"]
if (state ~= nil) then
_G.jumpintimeline = state.timeline
end
end

_G.DisableWormholeJumpNoise = function()
local player = _G.GetPlayer()
local state = player.sg.sg.states["jumpin"]
if (state ~= nil) then
state.timeline = nil
end
end

_G.EnableWormholeJumpNoise = function()
local player = _G.GetPlayer()
local state = player.sg.sg.states["jumpin"]
if (state ~= nil) then
state.timeline = _G.jumpintimeline
end
end
Fluxistence 18. apr. 2018 kl. 19:57 
Excellent mod.
Pity about the crashing-when-items-are-given bug.
Also, if you're anywhere near a tunnel as Woodie in werebeaver form, the game will crash.
If your game was saved in such a state then it will crash on load.
The reason for this is that Woodie's werebeaver form doesn't have the "jump in" functionality, and the script assumes it does and tries to access it (to obtain the wormhole sound effect).
This can be fixed by adding some nil checks.
I.e.:

Go to the mod directory (in the game folder under mods\workshop-379794091).
By default this is located here (copy-paste this into your Windows Explorer address bar):
%ProgramFiles(x86)%\Steam\steamapps\common\dont_starve\mods\workshop-379794091
Edit the file called "modmain.lua".
Near the end are three functions, beginning with "function SimPostInit(player)".
After them is the line "AddSimPostInit(SimPostInit)" - be careful not to delete this line!
Copy the following and paste it over those three functions:
ArleenH3O 15. apr. 2018 kl. 16:58 
I loved the idea of this mod, but it tended to crash my game after a while.
FTG Death 9. mar. 2018 kl. 13:51 
I understand a wormhole having a sanity penalty, but a man made tunnel? that just seems wrong:dshound:
blwfit 1. mar. 2018 kl. 10:35 
if you follow these instructions you should be able to use it in SW
blwfit 1. mar. 2018 kl. 10:34 
You can use this mod if you go to:



Steam > steamapps > common > dont_starve > mods > workshop-379794091
(Thats how i found it)


Then find modinfo > Open with notepad.


Then write under reign_of_giants_compatible = true : shipwrecked_compatible = true.


Then it SHOULD work. (for me it did)
Wertyus 27. dec. 2017 kl. 14:46 
I was wondering, what happens when one end gets destroyed by the player or something else(Deerclop as an example)?
ilovebillie 25. dec. 2017 kl. 3:38 
Hi. Is there a chance that you have transformed this mod into Do not Starve Together? If so, thank you very much.
Wolfsblut 8. dec. 2017 kl. 7:04 
Can I use this in the non-SW-area of a SW compatible world?
andy 5. dec. 2017 kl. 22:08 
when you give items to a tunnel the game crashes pls fix it
lpmovement 25. nov. 2017 kl. 21:50 
I need this compatible with SW! pls!
Obsessed Dahaka 23. nov. 2017 kl. 17:17 
Is there a need for a blueprint? i cant seem to find it anywhere. maybe its incompatible with other mods?
Shrimpins 30. okt. 2017 kl. 8:42 
if only I could use tunnels between islands on shipwrecked, now THAT would be useful
deejK 27. okt. 2017 kl. 13:02 
second'ed on the shipwrecked compatibility...
Glowington 20. okt. 2017 kl. 17:59 
Can this be Shipwrecked compatible?
轩轩 16. okt. 2017 kl. 21:03 
SW?
Tristonius 11. sep. 2017 kl. 16:50 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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xreyakx 16. juni 2017 kl. 17:27 
I seem to have found a slight flaw in your design... ROFL
https://scontent.fabe1-1.fna.fbcdn.net/v/t1.0-9/19105921_300582867059610_403375789959841579_n.jpg?oh=f73d512e15421b58315d5ef92c806a98&oe=59CF5250

It's likely really rare, but building too close to the water could send you into it with no escape besides death. Obviously, it's the return trip that does it. You wake up standing on water. I had a nice little journey, though. It was fun walking on the ocean.
Pepper 6. maj 2017 kl. 9:02 
It crashes when you try to drop items pls fix it
CloverField 21. apr. 2017 kl. 19:02 
The most recent update seems to have broken it.
bajingles 24. mar. 2017 kl. 23:42 
this makes the game much easier because you can kinda cheat it when the map has a small split (just big enough to where you cant walk across it, filled with water) down part of it and separates your base from the place you need to go, just put one on one side and another on the other and youll be fine (of course I'm talking about reign of giants, not shipwrecked because you get boats in shipwrecked, as far as I'm aware)
Sheep Duke 14. feb. 2017 kl. 6:30 
@ScarletSeer For DST I recommand Fast Travel...Just have a look at it ;-)
ScarletCinder 26. jan. 2017 kl. 20:47 
@nossr50 Hey, again thank you for the amazing mod, I counted it as one of the best and most essential on steam! I was wondering how the plans were going on porting it over to Don't Starve Together? I very much want to introduce my friends to this masterpiece.
badtiming220 22. jan. 2017 kl. 23:15 
Can we make it SW Compatible? Or will you still have to look through it first?
Hotbread100 8. jan. 2017 kl. 16:57 
lol i found a bug when you try and give the crafted tunnel food then it crashes your game
froglin 1. jan. 2017 kl. 2:45 
would love to see in DST
楼肉肉 23. dec. 2016 kl. 23:01 
想要用的人要在创建世界的时候,提示兼容sw的时候点击否,就能在制造栏找到。
咿呀咿呀 15. dec. 2016 kl. 1:29 
建造一个锤掉在建造另一个会崩溃
1234 10. dec. 2016 kl. 21:05 
But tell me ,why i can't find it?
Dirmagnos 18. nov. 2016 kl. 14:44 
Good mod, 2 bad dont work with SW.
Sep 26. okt. 2016 kl. 13:27 
Will this get updated for SW?