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需要一台科学机器来建造,并且可以在城镇/结构构建菜单下找到。一旦建成两个隧道,隧道将自动对接。
一旦建立了一对标志,标志将着色,默认情况下,标志将是白色的,但一旦对被随机的颜色将被选择。
//////////////////////////////
食谱
注:您需要2倍的垫子来制作两个隧道,下面的垫子仅用于一个隧道
食谱成本是一个WIP,可能会随着我的游戏测试和接收反馈而改变。
/////////////////////////////
休闲设置:
板, 4 倍
岩石, 5 倍
绳索, 1 倍
树枝, 2 倍
铲 1x
适度设置:
板, 4 倍
岩石, 5 倍
绳索, 1 倍
纸草纸, 1x
金铲, 1 倍
困难设置:
[推荐]
板, 8 倍
岩石, 10 倍
绳索, 1 倍
帕皮鲁斯, 2 倍
金铲, 1 倍
Add the line to the file mods\Tunnels\modinfo.lua:
shipwrecked_compatible = true
* Again, mind not to override anything other than those functions .
* This is a fix for version 1.2, last updated on 23 Jan, 2015. If the authors should update this mod, doing the above may break the mod instead of fixing it (of course, if they do that then hopefully they'll include this fix so doing this will no longer be necessary).
* Steam has deleted the indentation in my last comment. It makes it uglier but won't make a difference functionality-wise.
If I'm up to it I might look into making it impossible to give items to a tunnel at a later time.
I'm just placing the tunnels a bit away from camp for now in order to avoid that issue.
--Store this timeline
local state = player.sg.sg.states["jumpin"]
if (state ~= nil) then
_G.jumpintimeline = state.timeline
end
end
_G.DisableWormholeJumpNoise = function()
local player = _G.GetPlayer()
local state = player.sg.sg.states["jumpin"]
if (state ~= nil) then
state.timeline = nil
end
end
_G.EnableWormholeJumpNoise = function()
local player = _G.GetPlayer()
local state = player.sg.sg.states["jumpin"]
if (state ~= nil) then
state.timeline = _G.jumpintimeline
end
end
Pity about the crashing-when-items-are-given bug.
Also, if you're anywhere near a tunnel as Woodie in werebeaver form, the game will crash.
If your game was saved in such a state then it will crash on load.
The reason for this is that Woodie's werebeaver form doesn't have the "jump in" functionality, and the script assumes it does and tries to access it (to obtain the wormhole sound effect).
This can be fixed by adding some nil checks.
I.e.:
Go to the mod directory (in the game folder under mods\workshop-379794091).
By default this is located here (copy-paste this into your Windows Explorer address bar):
%ProgramFiles(x86)%\Steam\steamapps\common\dont_starve\mods\workshop-379794091
Edit the file called "modmain.lua".
Near the end are three functions, beginning with "function SimPostInit(player)".
After them is the line "AddSimPostInit(SimPostInit)" - be careful not to delete this line!
Copy the following and paste it over those three functions:
Steam > steamapps > common > dont_starve > mods > workshop-379794091
(Thats how i found it)
Then find modinfo > Open with notepad.
Then write under reign_of_giants_compatible = true : shipwrecked_compatible = true.
Then it SHOULD work. (for me it did)
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
░░░░░░▀▄▀░░░▄▄▄▄▄▀▀░░
░░░░▄▄▄██▀▀▀▀░░░░░░░
░░░█▀▄▄▄█░▀▀░░
░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP!
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░░░░░░▐▀░░░░░░▐▌░░
░░░░░░█░░░░░░░░█░░░
░░░░░▐▌░░░░░░░░░█░
https://scontent.fabe1-1.fna.fbcdn.net/v/t1.0-9/19105921_300582867059610_403375789959841579_n.jpg?oh=f73d512e15421b58315d5ef92c806a98&oe=59CF5250
It's likely really rare, but building too close to the water could send you into it with no escape besides death. Obviously, it's the return trip that does it. You wake up standing on water. I had a nice little journey, though. It was fun walking on the ocean.