Legend of Grimrock 2

Legend of Grimrock 2

Castle of Krankeroot
27 Comments
bbhaefner 22 Nov, 2022 @ 2:42pm 
Can't find the 3rd skeleton figure. help?
bbhaefner 22 Nov, 2022 @ 2:39pm 
I have searched everywhere I can think of for the 3rd skeleton figure. Help?
jaminra40 stake.com 3 May, 2022 @ 8:58am 
Help - I am stuck in the tomb area - I have cleared the first part and I have the skeleton key but don't know where to use it and if i go down the chasm i get teleported back to where i was
harpo 3 Feb, 2022 @ 5:34pm 
Hi, trying to do this mod again. Stuck in the room with the all the gates. When I was able to move the cube to the next orange square I can't do anything else.
Orace 27 Sep, 2020 @ 2:22am 
And straight on until the very end! Very nice mod!!! Finished 100%, good work indeed!!! :)
Orace 27 Sep, 2020 @ 1:16am 
Ok i got it Consider the grave as a wall with a keyhole on, put the skeleton inside the void area above the grave, in the same spot a keyhole should be on a wall
Orace 27 Sep, 2020 @ 1:08am 
Hi, i'm also stuck at ghouls tombs. Cannot find a spot to insert the three skeletons inside the graves...pressed everywhere, if i press to high i throw it, if i press too low i put it on ground.
Please, i was really enjoing this mod (i also found 2 skeleton keys and the relative hidden treasures, until now).
Alex Score 24 Jun, 2019 @ 7:27pm 
So, after placing the snail and ogre figurines, and making the path over the chasm, you can fall off the path to behind the snail drop-off, and unless I'm blind there seems to be no way out.
harpo 15 Jun, 2019 @ 2:11pm 
Is anyone still playing this mod to share some help?
Ron_HH 24 May, 2016 @ 10:42am 
Please help!
I'm stuck!
I have also the problem that I placed for hours the skeleton figurines on the graves, but nothing happened, no click, nothing.
Anybody has hints?
White Camp Bay 25 Jan, 2016 @ 7:49pm 
Pretty good man. Great story progression. Puzzles make you think (be sure to always use things in the room). Enjoyed it, and having made a dungeon myslef i know that you put some time in there ;D. Did fine with a new party and no guide. Some things just required a little thought with what you have. Levels progressed nicely.
Good job.
Zell 24 Dec, 2015 @ 5:48am 
OK, i think i understood where the problem come from. There are two doors to enter the room. When we walk on the square in front of a door a script is running. If I go into the room through the right door and then walk on the square in front of the left door, the game crashes.
Zell 23 Dec, 2015 @ 3:56am 
I had a crash in game in the room where a wyvern appear. Just after using the key given by "The Rat" and kill the two eyctopus.

I've killed the wyvern, picked up the key he dropped started to explore the room. The game crash with this message

#script_entity_15.script:2: attempt to index global 'wyvern_1' (a nil value)
stack traceback:
#script_entity_15.script:2: in function <#script_entity_15.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
Walledhouse 16 Dec, 2015 @ 3:07am 
The puzzles are pretty good, although I started with a new party and have gotten wrecked all throughout by even the first few enemies. There isn't enough experience points to allow you to progress like you would in the main game.

I've spent probably an hour or more throwing rocks and arrows at things to cheese them and I've had enough.

Further, the lack of an ability to climb backwards down ladders means you are breaking your legs in that Statue puzzle once you realise you have pick up your statues mulitple times.
Crystal Snake 8 Jun, 2015 @ 10:59am 
Hello, nice dungeon but stuck in the gravestone room, I've tried so many different actions with the skeleton figurines on the pit of the room as you say, but nothing happen. Thanks for help to go further.
Gregorski 13 May, 2015 @ 8:39am 
Interesting map so far, I managed to reach the figurines section before getting very stuck. I placed all but the Crowern and can't find out how to navigate past the item teleporter. Also, an issue I've been having in this map is the verticality. In my efforts to find out if I'm missing anything, I've broken a lot of limbs from the falling distance. I understand that it's imporant to atmosphere, but now my movement speed is lowered until I give up a few potions or get to a crystal.
QueenKaijuPixel  [author] 3 Mar, 2015 @ 2:36pm 
A guide will be put out soon, since people are having difficulty
Clown Molding 1 Mar, 2015 @ 8:28pm 
Okay, I had to stop playing this mod because of the magma titan. You really need to make it easier to beat or explain an easier way to beat it, because it's just unfair. even if I started with a high leveled team, That thing still would've been very hard to beat
Clown Molding 1 Mar, 2015 @ 5:03pm 
Never mind, I forgot you could drop rocks through grates. Again, big idiot.
Clown Molding 27 Feb, 2015 @ 5:42pm 
I cannot solve the 'even the ddeepest pits hold secrets' puzzle because i'm an idiot
markeen 27 Feb, 2015 @ 3:30am 
I am stuck in the room with the Giant/Snail/Bird figurines... after putting the figurines in the alcoves I don't know what to do next... There are pressure plates on the other side but they are too far to throw rocks at them even with my strongest character.
eL_PuSHeR 22 Feb, 2015 @ 4:17am 
I have just stopped playing this module after reaching a room with a neverending mummies horde. You can get stuck easily.
eL_PuSHeR 22 Feb, 2015 @ 3:24am 
Nevermind. I finally figured that puzzle out.
eL_PuSHeR 22 Feb, 2015 @ 3:16am 
Hello. I have started playing it. I am stuck at the "even the deepest pit has secrets" or something like that.
Dragonface 19 Feb, 2015 @ 12:29pm 
It's... nice. It's definately got the feel of being someone's first mod, what with all of the model issues in the lowest level. Y'know, you can see into the void at places, and some of the walls that are textured only on one side can be seen through by standing certain places.
But that's just visual, it's not really that big a deal.

The puzzles and encounters and whatnot are actually not all that bad. It's a little linear for my liking, but that's just a matter of taste, not quality. Admittedly, there are the occasional really bad puzzles. like that three gravestone one. the skeleton at the end of the room? Seriously? sure, i was playing old school mode, but really now, that's just mean.

Most of the bosses are pretty dull. A single enemy does not a boss fight make.

Now, the story, That's where this mod really shines. The characterisation, the direct interaction... Not bad, not bad at all.

So, yeah. I enjoyed it. Thke that for what it's worth.
QueenKaijuPixel  [author] 10 Feb, 2015 @ 10:30pm 
Use them a little on the tip area of the gravestone. Eventually there'll be a click and the grave will light up. It works liek a key tiem
shafkhan2001 10 Feb, 2015 @ 6:46pm 
Found a Bug in 2nd stage, After finding the 3 skeleton Figurines cannot place them on the graves.