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Please, i was really enjoing this mod (i also found 2 skeleton keys and the relative hidden treasures, until now).
I'm stuck!
I have also the problem that I placed for hours the skeleton figurines on the graves, but nothing happened, no click, nothing.
Anybody has hints?
Good job.
I've killed the wyvern, picked up the key he dropped started to explore the room. The game crash with this message
#script_entity_15.script:2: attempt to index global 'wyvern_1' (a nil value)
stack traceback:
#script_entity_15.script:2: in function <#script_entity_15.script:1>
[string "Script.lua"]: in function 'sendMessage'
[string "Component.lua"]: in function 'triggerConnectors'
[string "Component.lua"]: in function 'callHook'
[string "FloorTrigger.lua"]: in function 'activate'
[string "FloorTrigger.lua"]: in function 'update'
[string "Map.lua"]: in function 'updateComponents'
[string "Map.lua"]: in function 'updateEntities'
[string "Dungeon.lua"]: in function 'updateLevels'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
I've spent probably an hour or more throwing rocks and arrows at things to cheese them and I've had enough.
Further, the lack of an ability to climb backwards down ladders means you are breaking your legs in that Statue puzzle once you realise you have pick up your statues mulitple times.
But that's just visual, it's not really that big a deal.
The puzzles and encounters and whatnot are actually not all that bad. It's a little linear for my liking, but that's just a matter of taste, not quality. Admittedly, there are the occasional really bad puzzles. like that three gravestone one. the skeleton at the end of the room? Seriously? sure, i was playing old school mode, but really now, that's just mean.
Most of the bosses are pretty dull. A single enemy does not a boss fight make.
Now, the story, That's where this mod really shines. The characterisation, the direct interaction... Not bad, not bad at all.
So, yeah. I enjoyed it. Thke that for what it's worth.