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Anyhow thanks for changes, now I can try playing with this mod :)
What I did not like:
* Heavy armor is now 75-100% heavier, I would leave it as in vanilla.
* Full rewrite of cube blocks definitions, 70-80% of which are identical to the vanilla.
* Changes to LandingGear, reduced number of steel plates can result in fragile landing gear.
* Not documented changes, like refinery speed, deformation rates, weld time, etc.
* Changes in cost of turrets, lower number of componets results in more fragile object.
* Small errors in armor definition, like Index="1" where it should actually be "0" since there is only single component.
To sum up my personal opinion, things I liked in this mod:
* Container changes.
* ComponAnt rebalance.
* Conveyer cost rebance (it should not be more cost effective to build small containers instead plastic tube lol)
* Catwalks (in my option they should still require feew construction components, like basically everything else)
* Although not advetized, I still like changes to antenas/beacons and passenger seats.
I do understand why small/large steel plates are there, it could be good for small ships with lots of slop armor, but it could have been done with less changes to the original objects - more objects modified means more potential conflicts and more problems with synchronizing mod with an official update, which is every week in near future.
You could just change display name of vanilla steel plates to large* and leave all objects just as is.
Also, I see that mod still rewrites whole CubeBlocks.sbc file, this is't good, it actually misses textblock, so it prob from an old version of SE.
The mod also changes blast furnace refinery speed and few other params, like deformation rate, that was not advertised in description -_-
Please make LargeSteelPlate into a separate mod. Better if instead of adding LargeSteelPlate it would add SmallSteelPlate to use in armors only and no where else.
Sad that a player has to do this.
can you give more details?