Portal 2

Portal 2

Excellent Partnership 7 - Override
17 Comments
Hexi 5 May, 2021 @ 9:34am 
we solved it but i still dont understand how it works. :D
Elenesski 26 Jul, 2015 @ 8:34pm 
nice, but too easy, not like #6 which was a head scratcher ... liked it, thumbs up
wildgoosespeeder  [author] 2 Apr, 2015 @ 2:04pm 
It could be a bug out of my control or with BEEMOD. Either reobtain the cubes or restart the map and see if you can the map then.
Mr.Freeman 2 Apr, 2015 @ 1:27pm 
we blocked every lasers and nothing happened http://i.imgur.com/UTttbl2.jpg
smallstallion 21 Mar, 2015 @ 6:59pm 
Care to try my co-op map? Comments are welcome.

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=100876045
wildgoosespeeder  [author] 21 Mar, 2015 @ 1:50am 
@KirozZz 322
What do you mean?
Kirozet 21 Mar, 2015 @ 1:49am 
how u placed theese trigers?
wildgoosespeeder  [author] 18 Jan, 2015 @ 8:55pm 
@DeathWish808
Updated. Now try to exploit it you little trouble maker! >:D JKJK
wildgoosespeeder  [author] 18 Jan, 2015 @ 1:01pm 
If something is a quirk of programming that seems interesting, I'll try to devise a tutorial room to make it seem like it is something to test or allow the map to show you first before it is your turn. This map is a quirk of Excursion Funnel programming. I put a tutorial section that hopefully people look at. In my SP "Sneaky" and Coop "Excellent Partnership 5" maps, gels don't normally bounce on Aerial Faith Plates but the "bomb" version of gel does. Sneaky doesn't have a tutorial (because I reached entity limits) but Excellent Partnership 5 has a part where the game shows you the quirk with bomb gel first.
wildgoosespeeder  [author] 18 Jan, 2015 @ 12:53pm 
@DeathWish808
Why do you doubt me? :P

Anyways, I test concepts, not quirks of Source engine or Portal 2's Source-modified engine or whatever. Hate quirk testing. Read up on this:
http://www.gtm.steamproxy.vip/workshop/discussions/-1/882949475710689142?appid=620
DeathWish808 18 Jan, 2015 @ 12:48pm 
Sounds like you need to do that for people like me who do the first thing they see. I guess that's why I break so many maps. :-P The intended way does make it better. I just thought you were trying to pull a quick one on people not in-the-know. haha
wildgoosespeeder  [author] 18 Jan, 2015 @ 12:44pm 
@DeathWish808
Did you push against the door? If so, that just seems to be a fault of Portal 2 entities as I'll find a work-around. I may need to use a light bridge instead of connecting directly to the exit door and have the player cross.
DeathWish808 18 Jan, 2015 @ 12:39pm 
I placed the 1 cube in the middle at top. I shot both portals on both funnels and refired until they both were going up. Those 2 blocked the 2 side lasers. We stood by the exit and I fired a portal above me to block the 3rd laser. Done.
wildgoosespeeder  [author] 18 Jan, 2015 @ 12:18pm 
@DeathWish808
How so? Picture? YouTube video? The way I intended the three cubes to be put in place all at the same time is the use of all portals.
DeathWish808 18 Jan, 2015 @ 12:15pm 
Wasn't much to really need the other person other than the timed part. After that I just used my portals to put all three cubes in places. Didn't need my partner's at all in the last room. Kind of cool though.
wildgoosespeeder  [author] 16 Jan, 2015 @ 3:55pm 
@TS_Mind_Swept
The spacious interior is a result of making it easier to read antline configurations. Out of curiosity, have you seen this concept before because I just randomly thought of it yesterday. I don't know if it has been done before.
TS_Mind_Swept 16 Jan, 2015 @ 3:51pm 
Nice puzzle little short, and like i said, didn't seem necessary to be that large, but its ok i guess, it is your map afterall. :p 6.5/10