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http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=100876045
What do you mean?
Updated. Now try to exploit it you little trouble maker! >:D JKJK
Why do you doubt me? :P
Anyways, I test concepts, not quirks of Source engine or Portal 2's Source-modified engine or whatever. Hate quirk testing. Read up on this:
http://www.gtm.steamproxy.vip/workshop/discussions/-1/882949475710689142?appid=620
Did you push against the door? If so, that just seems to be a fault of Portal 2 entities as I'll find a work-around. I may need to use a light bridge instead of connecting directly to the exit door and have the player cross.
How so? Picture? YouTube video? The way I intended the three cubes to be put in place all at the same time is the use of all portals.
The spacious interior is a result of making it easier to read antline configurations. Out of curiosity, have you seen this concept before because I just randomly thought of it yesterday. I don't know if it has been done before.