Sid Meier's Civilization V

Sid Meier's Civilization V

Aquatic Fortress
58 Comments
quickshot 21 Jan @ 6:50pm 
Is this Mod Vox Populi compatible?
Tundra 5 Feb, 2024 @ 4:53pm 
Still works! You will lose the great general if you accidentally build a fortress in deep ocean instead of the coast, so be warned :)
rodericke 15 Jan, 2022 @ 6:39am 
I'm new to mods, will these work on multiplayer if both people have the mod?
Guedez 31 Jul, 2019 @ 1:30pm 
Can you make a similar mod where coastal fortresses (the normal ones) damage ships that are two tiles away?
Forts fucking up ships were a very big thing back in the day (of cannons, that is). You wouldn't be able to get close to a fortress with a ship, that's why we have so many of them. But in Civ V they are useless against water, because ships can just zip past them and whatnot
d_zoom 9 Nov, 2016 @ 1:12am 
I cant find this in my mod folder or on the game mod folder, mind providing a direct link? thank you
Lyokoheros 20 Dec, 2015 @ 11:57am 
Did aquatic fortress annex near tiles?
malik0112 16 Nov, 2015 @ 7:16am 
Is it compatible with the great admiral aquaculture mod?
dueclion 21 Sep, 2015 @ 12:16pm 
Great mod. A good way to really anger the ai civs if you blockade them..lol
Remus 17 Sep, 2015 @ 4:17pm 
Nice mod :)
mmmcheesywaffles 7 Feb, 2015 @ 9:22am 
In addition to the Palmerston and Maunsell forts if we go back to earlier history of teh British Isles there is increasing archeological evidence that fenlands were used to form fortified villages. Whole areas of land were flooded to provide fish farming and a defense from easy attack.

However, I don't suggest making Sea Forts available ingame until the days of gunpowder in Europe. Unless anyone knows of earlier sea forts in countries that had gunpowder before Europe. :)
Dodge 29 Jan, 2015 @ 4:03pm 
@Markitin.. look up Maunsell Forts, built during the world war as a "sea fort" or the victorian seafort: http://news.bbc.co.uk/1/hi/england/west_midlands/8132690.stm
xXx_Alawite_Lion_69_xXx 29 Jan, 2015 @ 2:29pm 
This looks pretty neat. Is a Sealand City-State mod up next :D
anastasia 29 Jan, 2015 @ 1:30pm 
>"Guys this is historically inaccurate" Aquatic Fortresses aren't very prevalent in history, so this isn't a historical mod. But at least now you can spend your Great Admirals on something useful.
Cement 29 Jan, 2015 @ 12:37am 
fun mod, Admirals aren't useless, yay!
Cement 29 Jan, 2015 @ 12:36am 
@Markitin as realistic as buying Albert Einstein by praying to God of the Open Sky, or caste system not enabling generals, workers or artists to be in the same hex.
sonnyg0106 28 Jan, 2015 @ 10:37pm 
How about the forst built by the Brittish to fight Germany? Or the port of Carthage?
Button 28 Jan, 2015 @ 9:47pm 
Completely unrealistic. Somebody give me an example of an actually aquatic fortress in real life.
implicy 28 Jan, 2015 @ 8:09pm 
another fun mod
wysitinc 27 Jan, 2015 @ 9:52pm 
lol
a corgi 27 Jan, 2015 @ 5:43pm 
@Rhino20011 Great Admirals are earned through naval battles, can be bought with faith by completing the exploration tree (you also get a free one from one of the tenets), can be bought with faith if you get the religion bonus that lets you buy great people with faith, can be gifted by city states if you complete the patronage tree and you can get one from completing the liberty tree.
Rhino20011 27 Jan, 2015 @ 5:30pm 
Where do you get great admirals? Just embark a great general?
Zbrodniage 27 Jan, 2015 @ 11:50am 
good mod
Yoda Halfpint 27 Jan, 2015 @ 11:37am 
so sea forts were around at least since then and maybe before. i think this mod is pretty accurate historically from that point of view the only way to make it properly so would be to research the earliest known proper sea forts (not forts constructed on small islands - a normal Great General could build those and they are really land citadels) constructed at sea and have the ability of the great admiral to build it require some tech approximating that level of development in history.
Yoda Halfpint 27 Jan, 2015 @ 11:33am 
it wasnt just the maunsell forts. other forts were constructed in british waters in i think napoleonic times. http://en.wikipedia.org/wiki/Palmerston_Forts,_Portsmouth
Awful at games but I have fun 27 Jan, 2015 @ 4:02am 
Cool mod ! Now great admirals are finally useful.
I saw some people were requesting something that looks like a fortified harbour, maybe the art of the feitoria improvement would do the trick ?
johnkennick24 26 Jan, 2015 @ 6:17pm 
wont download
mmmcheesywaffles 26 Jan, 2015 @ 3:09pm 
I'll probably use it as I like water maps.
The British version were called the Maunsell Forts and there is a WiKi link for more info http://en.wikipedia.org/wiki/Maunsell_Forts

They are not like the Airbases often found on small islands and as you can see they do indeed stand in teh water.

So.... for me your mod is a great idea :)
Pilgrim 26 Jan, 2015 @ 3:03pm 
It should be only usable on Atols, and be called "Naval Bases" instead :P
Dariel 26 Jan, 2015 @ 12:14pm 
Does it connect resources such as oil? Also what about luxury resources?
SuperTulle 26 Jan, 2015 @ 11:49am 
What is the name of the UI mod you are using?
EDI 25 Jan, 2015 @ 11:53pm 
its cool idea
blueshark 25 Jan, 2015 @ 6:23pm 
this mod reminds me of a defense system used by the british to stop a invasion that would never happen in WW2
Vendetta della Terra 25 Jan, 2015 @ 5:44pm 
All I can think about is the floating fortresses from 1984
Snek 25 Jan, 2015 @ 5:41pm 
Yay! I can make Sealand now!
tomasz.magierowski 25 Jan, 2015 @ 3:36pm 
coool
tomasz.magierowski 25 Jan, 2015 @ 3:35pm 
Poland!!
nergal10 25 Jan, 2015 @ 2:30pm 
Works well to keep barbarians from blockading my inlets. Nice work, well done!
Damsteri 25 Jan, 2015 @ 6:16am 
I like @George the Cliff-Builder's idea of oil (offshore) platform. Maybe use same graphics or use it as a base for a new graphics (add weapons or combination of it and fort/citadel). Oil is the only resource it can connect, if the Aquatic Fortress works like the citadel and connects only strategic resources (my prev. post) Using of an offshore platform as a base graphics makes perfectly sense then. Just some thoughts.
Damsteri 25 Jan, 2015 @ 6:04am 
Nice mod, a really needed feature.

Great General improves only strategic resources (because they can be invisibile when GG is planted), but not luxury resources. You loose a tradable lux resource if you plant a GG on top of it. This mod improve both, lux and str? Purposely/accidentally different than GG or did I misread the information?
Seven of Spades 25 Jan, 2015 @ 6:01am 
You should change the fort look to an oil platform look or something similiar. It really bothers me.
mikeburnfire  [author] 25 Jan, 2015 @ 5:43am 
No. Great Admirals were introduced in G&K, so G&K is required.
Overmind 24 Jan, 2015 @ 11:19am 
my god a resin to make great admirals
vikingdeireland 24 Jan, 2015 @ 8:34am 
Another useful Great Admiral mod is the aquaculuture one. It is well done. No offense to this author, just offfering other solutions. By the way if I had both at the same at time any idea what would happen? Would the Admiral get to choose or is that a game breaker?
King Felipe La Tortilla 24 Jan, 2015 @ 7:27am 
Do you have to earn the Admiral for it to work or does it work with ones given from policy trees? Because this might be conflicting with the Pirate Civilization mod I use..
gerryw173 24 Jan, 2015 @ 7:21am 
This and the Like Moses mod would compliment each other nicely :)
Akeno Himejima 24 Jan, 2015 @ 6:48am 
wow this looks like a great mod deffinetly makes me want to use great admirals more often
AnorZaken 24 Jan, 2015 @ 3:15am 
@Asbeorn Ragnarson You should take a look at the mod called "Like Moses", combined with this mod I think you will get what you want. (Like Moses is a dll-free canal-mod).
@author Great mod :) :Citadel:
Bumpkin 23 Jan, 2015 @ 8:34pm 
How is this idea not a current feature in unmodded civ... Great Job.
AsBjorn Ragnarsoness 23 Jan, 2015 @ 5:54pm 
Proposes to add this function to existing terrestrial fortresses or allow the construction of the naval fortress on the land so that it was possible to skip over it ships analogous function as in the cities.