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Forts fucking up ships were a very big thing back in the day (of cannons, that is). You wouldn't be able to get close to a fortress with a ship, that's why we have so many of them. But in Civ V they are useless against water, because ships can just zip past them and whatnot
However, I don't suggest making Sea Forts available ingame until the days of gunpowder in Europe. Unless anyone knows of earlier sea forts in countries that had gunpowder before Europe. :)
I saw some people were requesting something that looks like a fortified harbour, maybe the art of the feitoria improvement would do the trick ?
The British version were called the Maunsell Forts and there is a WiKi link for more info http://en.wikipedia.org/wiki/Maunsell_Forts
They are not like the Airbases often found on small islands and as you can see they do indeed stand in teh water.
So.... for me your mod is a great idea :)
Great General improves only strategic resources (because they can be invisibile when GG is planted), but not luxury resources. You loose a tradable lux resource if you plant a GG on top of it. This mod improve both, lux and str? Purposely/accidentally different than GG or did I misread the information?
@author Great mod :)