Don't Starve Together

Don't Starve Together

Matt the Pale Human - RoG Compatible
41 kommentarer
Saint Max 26. mar. 2024 kl. 18:08 
why does his face look lifted from a weird frame of spongebob
Kirill 3. apr. 2023 kl. 12:10 
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░░█▀▄▓▓▓███▓▓▓███▓▓▓▄░░▄▓▐█▌ LET DOGGY TAKE OVER THE WORKSHOP
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▌▓▄▌▀░▀░▐▀█▄▓▓██████████▓▓▓▌█▌ COPY AND PASTE please
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♨웃Hθmerθ Wallace웃♨ 10. mar. 2023 kl. 16:23 
hot DANG this is old as dino poops
taxidermyAngel 17. sep. 2018 kl. 19:37 
i love disssss. at first it reminde dme of eddsworld
Matt from SUMY Corp  [ophavsmand] 23. jan. 2017 kl. 18:57 
Aha nope! We've received that comment a couple of times before, but it's just an equally strong-jawed Matt with pointy teeth!
Artmedz 6. jan. 2017 kl. 4:19 
is this matt from eddsworld cause matt is a vampire ;0
Matt from SUMY Corp  [ophavsmand] 6. nov. 2016 kl. 16:43 
I like the idea of a hand attack instead of starting him off with a weapon. I'll look into it more towards winter break.
sculs 17. okt. 2016 kl. 14:03 
pls update, make transforms, remove this sword and put a hand-attack i love'it but can be better T_T
Fishius 5. sep. 2016 kl. 12:13 
ok boss
Matt from SUMY Corp  [ophavsmand] 5. sep. 2016 kl. 12:10 
All abilities should return when the next phase of the day registers, and it reapplies them.
Fishius 5. sep. 2016 kl. 4:50 
when I die I lose my night vision though
Fishius 31. aug. 2016 kl. 12:36 
nice mod
Rain 5. juli 2016 kl. 1:59 
it'd be cool to be able to feed off ither players npc's with like whatever damage you do you take double in hp gain
profile name 27. feb. 2016 kl. 19:42 
Dat face doe.....
Matt from SUMY Corp  [ophavsmand] 20. nov. 2015 kl. 23:29 
@ Poison Prince I'm still working to find a nice balance, but health and sanity are never permanent issues for this character, it only makes sense that hunger is going to be rough. I am aware it is quite wicked right now, though. I'm doing a playthrough right now, and adjusting it as I go. I just don't reupload it every time I change it a little, I wait until its done. I'll upload a nerfed hunger version tomorrow though so its a bit more playable while I'm testing~
A'shan 18. nov. 2015 kl. 10:50 
Balanced?...i know it's in the title but i can BARELY do anything else BUT focus on eating...
Matt from SUMY Corp  [ophavsmand] 16. nov. 2015 kl. 23:39 
Updated, and balanced. Will be tweaking it a fair bit over the winter break as well. It's going to play a lot harder than it used to. It used to be fairly OP, but now I want you to suffer a little. The training wheels are coming off!
the stinking screamer 12. sep. 2015 kl. 18:48 
"Matt, why are you eating my sacks of garlic?"
WiseCog 20. juli 2015 kl. 10:12 
The character is playable however outdated. "Woodies axe" spawns in with Matt in every new game, its on the ground beneath him. I assume its because the mod is not updated :P
ThreeEyedBluePatrick 10. juni 2015 kl. 10:40 
NOT THE FACE!
Matt from SUMY Corp  [ophavsmand] 10. maj 2015 kl. 15:19 
Patched so the character is at least playable right now. The meat eating function is not currently working, but other than that I think he's good to go. Sorry for the downtime!
a goat ΘΔ 26. mar. 2015 kl. 2:51 
Gaiver 1. mar. 2015 kl. 3:49 
Четкий персонаж для игры ночью. Имеет повышенную скорость ночью, реген ХП, атаку. Но днем очень слаб, сходит с ума и ест только мясо. В кооперативе будет плохим компаньоном
Matt from SUMY Corp  [ophavsmand] 23. feb. 2015 kl. 21:32 
Thanks for the input Kevalan, and I'll definitely be doing plenty of public testing as the rework takes place; it won't be put into place all at one time. That way additional comments and suggestions from people using the character, as well as my own test playthroughs, can help develop the character to what it should be.

That said, the total rework won't be coming for some time as I'm in my third year of university and simply don't have the time to spend on the mod right now.
Kevalan 22. feb. 2015 kl. 22:39 
This is a character I want to play, but I think I need to wait for the rework to be finished. Does the character have to use light to avoid the darkness damage at night? I'm most excited about the sleeping during the day part. Assuming that, I feel it should be mentioned that the novelty would wear off quickly (basically the player won't have to use resources to do things at night, and can see much better) and in order to keep things interesting you need to encourage them to go out during the day sometimes (make sure the coffin takes a lot of hunger to sleep through the whole day, but the daytime damage/sanity damage isn't too extreme, then they have to weigh the situation.)
Matt from SUMY Corp  [ophavsmand] 4. feb. 2015 kl. 22:01 
The crash had nothing to do with my mod, carry on~
Matt from SUMY Corp  [ophavsmand] 4. feb. 2015 kl. 13:11 
Looking into it.
Dajdz 2. feb. 2015 kl. 11:36 
The character is very nice but after a while i had a weird crash and it was happenning after i picked something up.
Matt from SUMY Corp  [ophavsmand] 25. jan. 2015 kl. 15:13 
@The_Knosferatu Toggleable flame death is a good idea, I'll definitely add a few mod configurations to the to-do list.
The_Knosferatu 25. jan. 2015 kl. 10:33 
The bursting into flames mechganic is a bit iffy for me
if you are playing with other players and you die near them they will take unnessasary damage
if you die by the base you will ignite the groups crops and flamable resources
solo it is not a major issue but with friends hes unplayable
perhaps make that option togglable? or make him spawn ashes instead of a skeleton?
otherwise he is a fun character
though why does he have lucy?
Heiler der Welten 22. jan. 2015 kl. 10:13 
Prepare to not die and not die again.
Matt from SUMY Corp  [ophavsmand] 15. jan. 2015 kl. 1:44 
Currently, Matt V1.0 is pretty much done. Once 'Matt's Coffin' is implemented, we'll be entering Phase 2.

This is going to involve an entire reworking as to how the character actually plays, because I'm not satisfied with the fact that he doesn't really have any forced downtime and can just run around all day and all night.

Daytime is going to be so brutal that you're going to want to just get all snug and wait it out, unless you're farming nightmare fuel.. and pain. I'm also going to rework how night plays out, to balance with the new daytime. It will be fun.
Timmy Two Tab 12. jan. 2015 kl. 19:34 
Another cool character would be Hannibal Lector.
Сквиртослава 12. jan. 2015 kl. 4:37 
За первую ночь убил 40 зайцев! Мод 10/10!
Matt from SUMY Corp  [ophavsmand] 11. jan. 2015 kl. 22:02 
Always looking for feedback and ideas! Feel free to add me and tell me what you think, or give suggestions (general statement for others, as we've already PM'd at this point).

I'm definitely open to User opinions and views on current playstyle and character stats so I can continue to improve this mod.
Timmy Two Tab 11. jan. 2015 kl. 17:14 
If ya ever need a beta tester or some ideas im willing to help :D
Matt from SUMY Corp  [ophavsmand] 11. jan. 2015 kl. 14:49 
@Huey No connection, lol. Though, they do both have nicely defined chins.
Timmy Two Tab 11. jan. 2015 kl. 12:25 
Isnt that Matt from Eddsworld???
Matt from SUMY Corp  [ophavsmand] 10. jan. 2015 kl. 21:13 
Fixed the crashing. Dumb mistakes are dumb.
Timmy Two Tab 10. jan. 2015 kl. 10:22 
sounds fun:beatmeat:
HappyTheBunnie 9. jan. 2015 kl. 21:34 
wow