Legend of Grimrock 2

Legend of Grimrock 2

Mystrock (demo)
61 Comments
I_Gemini  [author] 12 Oct, 2021 @ 2:15pm 
Hello! The brothers aren't supposed to be killed.

*** SPOILER ***

Like the in the original Myst game, if you decide to help either brothers then you end up getting trapped and the game ends. That was the same concept here.

To get the final ending in this Mod you will have to get to the final location. Just as in original Myst.

Sorry for any confusion! I think that this part of the Mod probably needs a bit more hints to move the player along. When I first created this, perhaps there was too much of an expectation that players would understand the ending since it is pretty much tit-for-tat with original Myst.

I should work on an update soon!
harpo 11 Oct, 2021 @ 1:32pm 
So what do you use to kill the wizard in the room for the brothers? Got the lepricon and stone giant . I know only one of the wizards are the one to get but it always says 0 hit points on it. Can anyone tell me what I need to use?
harpo 10 Oct, 2021 @ 7:15pm 
Well when once I thought this was the perfect mod I get to the end (I think) fighting the brothers I believe and it is unbeatable. Why must you mod designers make the last battle so impossible to beat that it ruins the whole mod? I ended up spawning 100's of crystal shards of healing and still can not beat them. What a shame and then there is nobody around here left to hear me complain. End of rant......
I_Gemini  [author] 22 Oct, 2019 @ 5:29pm 
That's not a bug, that is intentional. There is a way to kill the gobhobblers.
Kitsunekaze 27 Sep, 2019 @ 11:32pm 
The gobhobbler boss fight is bugged, the pressureplates can only be activated by players or npcs, not items, and the giant cannon wielding rats wont leave the "hidden passage" no matter what, which means as i have to stand on the plate, i cant attack them.
harpo 13 Jul, 2019 @ 12:17pm 
I figured it out. Now only one more Age to finish I think.
harpo 12 Jul, 2019 @ 7:12pm 
I am stuck in Candlewood trying to find a way to the forest to get the Candlewood Book. I think I have tried all the light combo's. Is there a walkthrough for the full version? Any hints please?
I_Gemini  [author] 22 Feb, 2016 @ 1:41am 
Hi there. Sorry for the late reply. I do plan a Walkthrough but it a slow progression. In the meantime, feel free to email me any questions, AzelOhWell@gmail.com or post on the Grimrock.Net forums Thanks!
kingrilian 25 Jan, 2016 @ 1:48pm 
having thoroughly enjoyed Mystrock (demo) I downloaded and am well into Artisans Path. I am finding some difficulty (no criticism of the mod just me) Do you plan a walkthrough to follow on from the first one?
I_Gemini  [author] 20 Nov, 2015 @ 12:25am 
Update, version 1.4 is available on NexusMods.
Zu 24 Oct, 2015 @ 3:27pm 
Guessing games really seem to be a common theme in Grimrock 2 mods thanks to stellar hints. Maybe I'm dense, but couldn't some of these hints be a bit more forthcoming?

Instead of “blue” and “red”, why not have a metaphor like "The gate is craving for a ruby." with a torch next to the grey alcove to make it less innocuous on the grey wall? Instead of “…”, why not tell the player "Art evaluation: Nothing to evaluate." or something?

Then there’s the sound wall. Why would you start counting from the top as if you were reading text? A more logical start would be the lowest note at the bottom-left or the highest one at the top-right. More unnecessary guessing that could be prevented by a simple note of the composer saying "I was pulling levers from top to bottom and eventually found a nice melody." to clarify his method.

These tiny changes might make the riddles too easy for some, but less frustrating for those who play without point-and-click mentality.
I_Gemini  [author] 11 Oct, 2015 @ 12:55am 
There is a walkthrough for the demo levels on the site: http://www.mystrock.com/files/pathdemo/walkthrough.pdf
geniusmcp 11 Oct, 2015 @ 12:07am 
i need help with three button puzzle.

So far the puzzles are very hard.
I_Gemini  [author] 10 Oct, 2015 @ 10:04pm 
Hello everyone! The file size of the completed version exceeds the limit for Steam, but you may download the full version from the project site: www.Mystrock.com

The direct download link for the latest version is:
http://www.mystrock.com/files/artisans/ArtisansPath.zip

The Mod is currently being submitted for approval to NexusMods.com as well.

If you have any questions/feedback, feel free to post on the Mystrock.com forums, the Grimrock.Net forums, or directly on the Comment section of this Steam Demo version.

Thanks and I hope you all enjoy the gaming experience. Cheers!
I_Gemini  [author] 10 Oct, 2015 @ 8:54am 
Hi there! Yes I am hoping to make it available tonight or tomorrow. If it's still in testing I will send you a download link to help. Thanks!
geniusmcp 9 Oct, 2015 @ 10:22am 
Can you tell me when final version will be published?
geniusmcp 7 Oct, 2015 @ 9:24am 
Hello Azel,

i would like to help you in quality testing. I am very experienced in it and would appreciate it.

Regards,
Dieter
I_Gemini  [author] 30 Sep, 2015 @ 2:44pm 
Update for September 30th:

I am happy to say that development of the final version is complete! The name of the full version is: "Mystrock, Artisans Path"

Now that development is complete, I will be taking a few extra days for quality testing. I want to make sure there are no game breaking bugs. If all goes well, the final version will be uploaded in 4 days.
I_Gemini  [author] 23 Aug, 2015 @ 12:46pm 
Update for August:

There are currently 36 maps being finalized for the full version of Mystrock. I anticipate adding 1 or 2 more Maps before the final release date of, September 30th (about 5 weeks from now). More screenshots will be posted as we get closer to the release date.
I_Gemini  [author] 19 Jun, 2015 @ 11:17am 
Thanks for the feedback, Celeb! I'm impressed that you are figuring these out through trial and error! When you first arrive on Myst Island you come across a "note" from Atrus to his wife. That begins the story and helps provide more guidance. For example, the number you shared is given to you freely by using the Library. How to do is is detailed when you perform the task in the original note left by Atrus.

In the final version I provide a lot more "back story" to help give all the same context that is found in the original version of Myst. I am very honored that this demo has been received so well by the community, and I am working hard to make sure the final version is much more engrossing and compelling.
SpicyDad 19 Jun, 2015 @ 9:29am 
I must be missing some pertinent notes, most likely ahaha.
SpicyDad 19 Jun, 2015 @ 9:27am 
Great mod, by the way! Although some of the puzzles (and I'm not sure if this is deliberate, lack a clear goal as far as I can tell. For example, there's a puzzle in an egyptian themed area with sarcophagi and the like with many levers. I got it done on my second try through trial and error. I wasn't sure of the significance of the number I made it to when they actually opened. It just happened. 59
SpicyDad 19 Jun, 2015 @ 9:25am 
Oh thanks Kysumu. I saw that, I tried a variety of things like rocks and stuff. Never thought to use the statues. I have a ton of them. Hopefully one is the right
I_Gemini  [author] 18 Jun, 2015 @ 9:55pm 
To all newcomers, a full Walkthrough of this demo can be downloaded from Nexus Mods:
http://www.nexusmods.com/legendofgrimrock2/mods/31

I will start checking this page daily now that the activity has picked back up. Thanks for playing, and I assure you that the final version is in the works!
I_Gemini  [author] 18 Jun, 2015 @ 9:54pm 
Hello! Sorry for the late reply. Wow, an additional 200 subscribers suddenly appeared. Glad more people are enjoying this. @Celebrimbor, the note to solving the music room can be found on Myst Island; and returning to Myst Island can be done with the "item" associated with that area.
Kysumu 18 Jun, 2015 @ 2:44pm 
@Azel: I just finished this mod, enjoyed it very much, some great puzzles which really had me stumped. Thank goodness for the forums :P Once I'd got the concept of the library it all fell into place, great job, looking forward to the Ages coming available.
Kysumu 18 Jun, 2015 @ 2:40pm 
@Celebrimbor: Some of the puzzle areas have a pedestal down a passage to a dead end. Have you tried putting something on it ? If you're still stuck put one of the statues on the pedestal, there are four statues and each one will get you out of a different area, make sure you always carry them round with you.
SpicyDad 15 Jun, 2015 @ 12:05pm 
I have systematically tried every combination of the levers, stepping off the plate in between to make sure. There's no way I can do the same with the levers AND the gems. I'm going to starve here. This room will be our tomb. The torches are almost out. I can't solve this Riddle in the Dark.
SpicyDad 15 Jun, 2015 @ 11:54am 
I am trapped in a room with musical levers. I can't find a note or anything anywhere, let alone an exit. Am I fucked? someone halp meh
Rastafari 7 Jun, 2015 @ 3:51am 
wow very good mod have been playing for a short while and have found it very good, well done
Pokstair 31 May, 2015 @ 6:09am 
This is pretty nice, looking forward to the actual ages.

Some of the boss battles were rather annoying, especially the rat boss one and skeleton one which force ranged combat on you.
Pepe Le Pew Pew 24 May, 2015 @ 3:24pm 
Entered. Looked up at gate. Tried to move. Left game.
I_Gemini  [author] 25 Apr, 2015 @ 3:01am 
Glad to hear! Just uploaded version 2.9.0 which contains fixes to the Vault Scroll bug and the Clash Beach Teleport issues. Thanks for the support!
Enoch Dagor 22 Apr, 2015 @ 7:07am 
Enjoying this a whole lot. Very well done! Very nostalgic.
I_Gemini  [author] 20 Mar, 2015 @ 9:43am 
Quick update,

I am about 1 month away from completing the final product. All 5 Ages of realMyst will be fully explorable: Stoneship, Channelwood, Mechanical, Selenitic, and Rime. Cheers!
I_Gemini  [author] 8 Mar, 2015 @ 8:54pm 
I have posted what should be the final version of this Mod, version 2.8.9; this includes an update to Clan Beach. This specific map is now much more rewarding and enjoyable. Other minor enhancements were included, but nothing that deviates much from older versions. Thanks all for playing! This should be the final version before I move on to completing the Mod in its entirety.
I_Gemini  [author] 7 Mar, 2015 @ 8:57am 
I have posted a full Walkthrough, available on Nexus Mods:
http://www.nexusmods.com/legendofgrimrock2/mods/31
I_Gemini  [author] 6 Mar, 2015 @ 9:18am 
Important Update: the latest version corrects performance issues caused by Clan Beach. Enjoy and thanks for playing!
I_Gemini  [author] 6 Mar, 2015 @ 7:33am 
No problem. Thanks again for playing :-)
Clown Molding 6 Mar, 2015 @ 6:44am 
Thanks again for the help, I would have had quite a lot of difficulty with it without your help.
I_Gemini  [author] 6 Mar, 2015 @ 6:40am 
Indded, I am almost done with my full Walkthrough for this Mod.

Here is how you beat the Demon Wall:

Ranged attack is key, although melee attacks are plausible as well with the right timing. First, kill every Giant Crab on the Wall. Once they are all dead, destroy the Breakable Wall behind each of them. Behind each Breakable Wall is a Pressure Plate. You cannot walk in to that area as you will be teleported out. Instead, you must throw any item towards the pressure plate.

Once all 4 pressure plates have an item on them, the spear gate will come down releasing the Skeleton boss. Kill him to end the battle and beat the level. Viola!
Clown Molding 6 Mar, 2015 @ 6:30am 
The boss was a very clever idea and was pretty unique compared to most bosses i've seen, but I have no idea how to beat it. I suggest you also give a hint to how to beat it with a note, although I could have missed it. Otherwise, great mod.
fanfanlatulipe gerard philippes 6 Mar, 2015 @ 5:55am 
I love you not give your mod created its know-how would you have even created the most games with the Almost Human teams as great happiness you
I_Gemini  [author] 6 Mar, 2015 @ 5:01am 
Good advice, Jeff. I think you are right, so I will be updating this particular in-game hint in the next update of this mod (which should be available in the next day or so). I hope you enjoyed the boss on this level!
I_Gemini  [author] 6 Mar, 2015 @ 5:00am 
thanks for the support, ishar :-)
fanfanlatulipe gerard philippes 6 Mar, 2015 @ 4:10am 
First of all I would like to thank you for the establishment that you had created more beautiful than I saw the picture you'd Realized there is a lot of work I did some map that are not terrible, I am making map I like you I do not know this because I do not understand anything in the editor's map that and English and I'm French and it's a great shame because games
and I have no map of creation model to fill finally understand I am glad to see that there are people who make beautiful creation in shower congratulations and thank you
Clown Molding 5 Mar, 2015 @ 8:15pm 
Thank you, it did work, but I suggest putting in a hint to how the numbers are oriented, because there was no real indication which number corresponds with which button/lever
I_Gemini  [author] 5 Mar, 2015 @ 7:52pm 
Hey bud, are you talking about the Lullaby? If so here is the Spoiler,

They key is: 1-3-4, then 6-11-9. The counting begins with the Top Row.

Click the top-left button, then the top-middle button, then the top-right lever. Next comes the bottom row. Click the bottom-left button, then the bottom-right lever, and finally the bottom-middle lever.

Let me know if this works for you!
Clown Molding 5 Mar, 2015 @ 7:02pm 
I'm stuck on the part after I entered the windgate in the silinetic hub. I put in what I assumed to be the correct button combination with the clues that you gave me and yet nothing happened. Please tell me if i'm doing something wrong.
I_Gemini  [author] 4 Mar, 2015 @ 9:14pm 
Thanks for the support! I plan to put together a fulll Walkthrough this week; and yes, soon I will begin the process of completing the Myst Ages collection. Glad people are enjoying this Mod.