Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
As a Metro 2033 fan, this map is so awesome. heck, i loved this map before i played the metro games. It's complex, atmospheric, and dangit, it's just awesome. the npc events make it feel a little less lonely when in singleplayer, which is a must considering how terrifying the darkness is.
Hmm, I'll have to work on this then, once I can get the texture images. Thanks!
"lightmappedreflective"
{
"$basetexture" "Tile/tilefloor013a"
"%tooltexture" "tile/tilefloor013a_normal"
"$refracttexture" "_rt_WaterRefraction"
"$refractamount" "0.5"
"$refracttint" "[.5 .5 .6]"
"$reflecttexture" "_rt_WaterReflection"
"$reflectamount" "0.5"
"$reflecttint" "[1 1 1]"
"$fresnelpower" "0"
"$minreflectivity" "0.8"
"$maxreflectivity" "1.0"
"$normalmap" "tile/tilefloor013a_normal"
"$surfaceprop" "tile"
"$bumpframe" "0"
}
https://developer.valvesoftware.com/wiki/Func_reflective_glass
Did you put down a floor, make it transparent, and put a mirror under that?
Or is that just one brush with actual real time reflections on it?
*Half-life 2: Episode One, Episode Two, Counter-Strike:Source.
If you say question "why?", look a pictures in mayor building
1- https://www.youtube.com/watch?v=NY__VTIUsiU
2- https://www.youtube.com/watch?v=DBY0Dy75aGQ