Crusader Kings II

Crusader Kings II

Remove Ambient Noise
39 kommentarer
Marchiel Lobelia 8. juli 2024 kl. 21:24 
it's working on 3.3.4, pretty noice :steamthumbsup:
Porte Patio 76 13. jan. 2024 kl. 20:40 
Does not seem to work anymore.
Stevoni  [ophavsmand] 4. aug. 2020 kl. 15:51 
No problemo, sorry it took so long.
Furighteous 4. aug. 2020 kl. 2:13 
@Stevoni It works! Thanks a bunch! :D
Stevoni  [ophavsmand] 3. aug. 2020 kl. 17:42 
@Furighteous I think the latest update does what you're wanting to.
Furighteous 24. juli 2020 kl. 16:44 
@Stevoni Great Works were added as a free feature in patch 3.1 .
The screen pops up when you click on the Great Work icon (it's on the upper part of the province screen when one is built) and makes a "wooooom" sound. You can check existing Great Works, like Stonehedge (on Wiltshire) or Hagia Sofia (on Constantinople).
Not a major issue, just wondering if you could do it. ;)
Stevoni  [ophavsmand] 24. juli 2020 kl. 15:09 
@Furighteous What DLC is needed for the Great Work screen?
Furighteous 24. juli 2020 kl. 11:03 
Works as intended.

Could you update this so that it also mutes the Great Work screen?
Stevoni  [ophavsmand] 28. feb. 2020 kl. 15:26 
Sorry for the delay, been a crazy week @starfarts. I'm not sure if audio is included in the checksum. You can open the sounds.fx file in this mod and find the money_in.wave file and change the volume to be 0.
starfarts 23. feb. 2020 kl. 16:10 
Well the file is /Crusader Kings II/Sound/money_in.wav, do you figure if I replace the file with an empty one it will mess with the checksum?
Stevoni  [ophavsmand] 23. feb. 2020 kl. 15:01 
@Starfarts, I don't think I've played as a republic after making this mod. If the monthly coin sound file is the same as the non-republic annual coin sound, then, I believe, it will be the standard volume.
starfarts 23. feb. 2020 kl. 12:54 
Does this mute the monthly coin noise from republics?
G.Strategos 22. nov. 2019 kl. 11:02 
@Stevoni
Thank you kindly!
Stevoni  [ophavsmand] 21. okt. 2019 kl. 22:07 
Iaredios, Jorlem, Mexaddon, Tap.Water, and G.Strategos: I've created a second mod that removes the interface sounds and leaves the ambient sounds: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1895785316
El Psy Kongroo  [ophavsmand] 12. apr. 2019 kl. 6:50 
I tried updating this mod as a contributor. However, it turns out that contributors of a steam workshop mod don't actually have enough permissions to update a mod. It looks like only the original author can update the mod.

source: https://gtm.steamproxy.vip/discussions/forum/10/618456760263925033/
El Psy Kongroo  [ophavsmand] 11. apr. 2019 kl. 18:29 
@Astraeos
https://ck2.paradoxwikis.com/Modding
The sound files for roosters are land_event_04.wav and land_event_06.wav.
Mod files are located at \Documents\Paradox Interactive\Crusader Kings II\mod\
1: unzip the mod file, "remove_ambient_noise.zip"
2: edit "\interface\sound.sfx"
3: find "land_event_04"
4: change "volume = 15" to "volume = 0"
5: find "land_event_6" and change the volume like in step #4
6: save file, re-zip the files as an zip archive, then overwrite the original zip archive
Astraeos 8. apr. 2019 kl. 23:20 
Could you possibly tell me how to get rid of the rooster crowing sound effect myself? I absolutely hate it, it plays endlessly and its hideously louder than all other effects. Please, help me.
El Psy Kongroo  [ophavsmand] 24. mar. 2019 kl. 0:26 
El Psy Kongroo  [ophavsmand] 26. feb. 2019 kl. 19:12 
Thanks. Correction for the last comment: I noticed there's already an existing line for "monastic_orders_indian_interface". You can just edit volume = 100 to be volume = 0
Stevoni  [ophavsmand] 26. feb. 2019 kl. 13:20 
Thanks for the info El Psy Kongroo. If I update this mod again, I'll fix this.
El Psy Kongroo  [ophavsmand] 25. feb. 2019 kl. 23:44 
When playing as a Hindu Ruler I still hear ambient noise in the societies tab.

Thankfully I found out how to mute it. If you want to get rid it, unzip the mod and edit your sound.sfx file using notepad.

Add this to the bottom:

monastic_orders_indian_interface =
{
file = "monastic_orders_indian_interface_01.wav"
volume = 0
on_demand = yes
}
G.Strategos 15. sep. 2018 kl. 2:51 
@Stevoni
Thanks for the heads up.
Cheers.
Stevoni  [ophavsmand] 14. sep. 2018 kl. 16:53 
G.Strategos, I haven't played CK2 nor put any more thought toward making another mod. If I do, I'll let ya know.
G.Strategos 14. sep. 2018 kl. 13:33 
@Stevoni
Any updates for the different versions you mentioned ?
Cheers.
Stevoni  [ophavsmand] 21. maj 2018 kl. 16:45 
Tap.Water and Mexaddon, if I revisit CK2 again, I may make a separate mod and will let you know. At this time, I don't know when that will be.
Tap.Water 20. maj 2018 kl. 17:25 
A couple months late to the party, but by god do I agree with Mexaddon, I cannot stand those Character Tabs noises, but do enjoy much of the other ambient sounds.
Mexaddon 19. nov. 2017 kl. 17:19 
I actually like most ambient noises. Ocean, forest, wind are all pretty nice for immersion. The only one I absolutely hate is anything in the Character tabs: Council, Court, Intrigue, etc. They are loud as all fuck and can't be deactivated nor are part of the "ambient" sound options. If you put it at zero, you can still hear the shitty whispers when you visit your council.

Can you make a separate version just for those? Pretty pleeeeeeeease?
Bias Galtar 21. okt. 2017 kl. 8:23 
You're doing God's work.
Jorlem 27. mar. 2017 kl. 0:46 
I'd like to second the suggestion for a variant that only removes the sounds from the screens, but leaves in the environmental sounds.

That aside, this mod is invaluable.
Stevoni  [ophavsmand] 8. feb. 2017 kl. 14:56 
Astat, the money in sound is event related and won't be removed since it's not an ambient noise.

If anyone with modding experience knows of a way to have sound files merged, please let me know as I'd like to accomodate as many suggestions as possible.
Astat 7. feb. 2017 kl. 11:47 
Could you please also remove money_in sounds? I couldn't find mod compatibile with yours and it overrides default sounds.fx so deleting lines doesn't do anything.
Monte Cristo 13. jan. 2017 kl. 14:59 
Thank you so much!! This has plagued me; wish I'd seen this mod sooner.
Dionysus 🐭 4. jan. 2017 kl. 15:31 
THANK YOU! Unchecking the ambient sounds in the audio tab did nothing.
Stevoni  [ophavsmand] 17. dec. 2016 kl. 16:57 
I didn't find any mod before I created this one, but there may be one out there now.
RC15O5 17. dec. 2016 kl. 13:37 
Is there a mod that keeps environmental ambient noises like forests and sky winds, but removes the tab screen whipsers and shit?
Green 15. mar. 2016 kl. 19:47 
The council terrifies me at night. Thanks! You're a saint! :guardian:
Nuc_Temeron 6. feb. 2016 kl. 18:15 
Excellently done. Also is compatible with No Baby Cries. Hooray!
Sketchy 18. jan. 2016 kl. 1:22 
Ambient noise is annoying as fuck.

10/10 best idea ever.
J 17. aug. 2015 kl. 10:14 
wonderful mod