Door Kickers

Door Kickers

Sydney Hostage Crisis
13 Comments
The Screaming Lord 22 Mar, 2016 @ 2:05am 
On the western side of the cafe there's another entrance that leads into the foyer for 53 Martin Place, see video for detail
Live link - tinyurl (dot com slash) ztrrtqh
Archive - http://archive.is/gyctd
thejoanzoan 27 Dec, 2015 @ 8:11pm 
You mean I'm gonna get the chance to shoot the fucker to did this over and over and over and over and over again? Fuck yeah! Sign me up for two!
Fafnir 30 Apr, 2015 @ 5:27am 
Really interesting scenario with accent at contemporary actions. And well, inspiration by real events - that's great! Hope, there'll be more such maps.
Good on you.
Rambovic 9 Jan, 2015 @ 11:03am 
Gonna try it.
Code Blue  [author] 6 Jan, 2015 @ 5:09am 
I don't know if this is the current layout but the map matches the pictures I've found from inside the cafe. I imagine there must be a bathroom somewhere but the pictures didn't cover every angle.
Strelok 5 Jan, 2015 @ 4:46pm 
Nice job mate, I was looking around for someone making this. Is this is actual true layout of the whole store?
ZombeeDeath 29 Dec, 2014 @ 7:31pm 
I'm also Australian and do not find this offensive. Great idea!
armpit 29 Dec, 2014 @ 5:08pm 
Dw bogdan, i'm Australian and don't find it offensive at all. It's pretty sick.
Code Blue  [author] 29 Dec, 2014 @ 4:48pm 
Why is that? It's the exact same title as the wiki article covering the event. I'm not Australian so maybe I'm missing something but I don't find it offensive in any way.
(SpecOps-Ninja) 29 Dec, 2014 @ 3:55pm 
Id be carefull with the name of this mod guys, you might piss off ALOT of people.
Code Blue  [author] 23 Dec, 2014 @ 11:55am 
I've added another mission.
Code Blue  [author] 23 Dec, 2014 @ 10:45am 
I intended this level to be an accurate representation of the real event. But you've given me an idea to create some sort of alternate reality mission, same map but very different level setup. I'll give it a try in a little bit and if I'm pleased with the result I'll update this mod and add the other mission.
Michael_Emouse 23 Dec, 2014 @ 10:28am 
I liked the ruthlessness of it; often, the game treats any hostage death as an automatic mission failure but in a lot of hostage situations, SWAT storms the place after someone got killed or it's calculated that storming the place will likely result in civilian deaths but less than not storming. In that way, a good map.

Staying close to the real situation forced you to make a choice between staying true to the facts or making a sufficiently complex map, though. Perhaps a map inspired by the events of Sidney rather than a recreation of it would have given you more flexibility and opportunity.