Door Kickers

Door Kickers

MK13 Flashbang
16 Comments
Bad Ape 4 Nov, 2015 @ 10:45am 
Fix the incompatibility with other mods because it s a great mod
Legi0n 20 Jan, 2015 @ 12:12pm 
I hope you work on incompatibility wich other mods beacuse this grenade is the best :D
Red Panda 17 Jan, 2015 @ 3:07pm 
Unfortunatly custom grenades are currenlty incompatible between seperate mods. This is because there are certain files which are required to be distributed in full in the mod, specifically and GUI .xml code.

This causes the conflict.
Valentin 29 Dec, 2014 @ 11:36am 
Love it, works really well!
cerberus 26 Dec, 2014 @ 2:05am 
I see... thats´s very unfortunate. I hope Panda will incorporate your bang into his mods or make it compatible. Your bang is the best :)
Code Blue  [author] 25 Dec, 2014 @ 4:18am 
I'm pretty sure I know what is the problem. Most likely, one of Red Panda's mods contains a hud.xml file and it overwrites mine. Unfortunately, I can't change the name of the file because the game won't load the file then.

You can try disabling all other mods and see if it works then.
cerberus 25 Dec, 2014 @ 4:07am 
yeah, its active in the mod list. I have a lot of red pandas mods running, the swat sound mod and some maps, etc. but nothing else fancy. Regarding Pandas mods, I have the extended equipment mod deactivated....

Code Blue  [author] 25 Dec, 2014 @ 3:21am 
I assume the mod is activated in the mod list. Do you have any other mods running right now?
cerberus 25 Dec, 2014 @ 2:33am 
yes, it doesn´t show up in the equipment list to be precise... :(

Do I miss something here? (I´m not new to DK and mods here... It seems the recent updates just messed up my game in general... )
Code Blue  [author] 24 Dec, 2014 @ 11:24pm 
Can you be more specific. You didn't find it in the equipement list?
cerberus 24 Dec, 2014 @ 4:13pm 
doesn´t work... any one else having issues to get this one running?
Code Blue  [author] 24 Dec, 2014 @ 12:46am 
I'll give it a try but I don't know if you'll hear anything, most likely it will be covered up by the much more loudly bangs.
Kappatalism 23 Dec, 2014 @ 10:18pm 
One request: make the ringing noise start after the first bang instead of after the final one.
Other than that, love this thing.
AK 22 Dec, 2014 @ 2:57pm 
Fuuuuuck yeah!
Code Blue  [author] 22 Dec, 2014 @ 1:23am 
Thanks. This is a prop for a new mission I'm currently making. It should be done in the next couple of days.
RedShadow 22 Dec, 2014 @ 1:21am 
Oh yeah I knew this under the name "9 bang". Nice one :D: