tModLoader

tModLoader

Sane RNG
19 Comments
crosshair 0  [author] 10 hours ago 
The only aspect of this mod that won't apply to other mods is the boss drop shimmers, since those had to be hard-coded. Everything else should play nicely in theory, except for Dialogue Panel Rework.
artisanArtie 11 hours ago 
does this have mod support?
Cestode 2 Nov @ 10:21am 
I’ve never commented on any mod before, but this one... I’m speechless - it’s just freaking incredible.
crosshair 0  [author] 1 Nov @ 10:43pm 
Also ultrabright torches should be requestable now, on page 1
crosshair 0  [author] 1 Nov @ 10:39pm 
Thanks for pointing that out lol, I forgot to only show those in debug builds. I just rolled out a patch that removes those debug prints
lolboy4 1 Nov @ 10:23pm 
Fantastic idea for a mod! I've been having worse and worse luck with every playthrough, so this'll finally offset that. I did notice though, I don't think you can request ultrabright torches from the traveling merchant, and it seems like you left some kind of debug message on for goodie bag style items.
BlueStole 1 Nov @ 8:11pm 
@Zach there are other aspects of the mod than just the item drops bro, did you even read it?
Nyx (She/Her) 1 Nov @ 7:16pm 
@Zach that's the point.
Zach 1 Nov @ 5:18pm 
I get why RNG reworking mods straight up give the item 1 per out of X chance because it's the simplest to implement, but I really wish someone would just cap the end of the luck curve instead. The OSRS channel GamecubeJona talks about this type of RNG some.

Basically modern OSRS drops often give you points towards a guaranteed drop every so often, so that the possible longest dry streak is much much more limited. Like instead of being unlucky for hundreds of hours you're unlucky for a dozen at worst, depending on the item.

My issue with the type of system in this type of mod is that for monster you kill often, you will just always get a ton of the drop without having to luck buff. From the wiki: "With a few exceptions, almost all drop rates of items are affected by luck" and this just erases the luck mechanic in essence.
The Scarlet Devil 1 Nov @ 5:01pm 
After killing 20 times and not getting a Sun Stone I think I'll always be playing with this mod from now on.
Marshenith 31 Oct @ 10:26am 
that's awesome
professional clown 30 Oct @ 12:25pm 
this mod is a luminous vantawhite radianterald straight from the freezing peaks of mount Everest
La Ego 30 Oct @ 10:17am 
oh my god, it's a miracle
enderelf 29 Oct @ 7:57pm 
can you make it so that the angler also has the ability to reroll the fish he requires for a certain number of angler tokens? sometimes his fish is just too annoying to go for
crosshair 0  [author] 29 Oct @ 7:32pm 
Not currently, but it's something I'm working on
TyraniteNG 29 Oct @ 7:14pm 
Are treasure bags affected somehow?
Netho Warrior 28 Oct @ 4:15pm 
your opener had me a bit skeptical, but this might be the least-intrusive take i've ever seen for a quality-of-life mod - the additions are thoughtful and genuinely fit into the game! don't know if i'm going to use it, but this is good stuff
crosshair 0  [author] 28 Oct @ 11:00am 
The pity system should work with enemies from mods, but the chest essence/boss shimmers are vanilla only at the moment.
T3chDelicious 28 Oct @ 10:07am 
This is a pretty neat attempt to take out the grind. I like the idea very much...will definitely try this mod out.
This works also for modded content or just vanilla?