Half-Life 2

Half-Life 2

Dirty Episodic Synths
44 Comments
romeoye 39 minutes ago 
Yay
kitter  [author] 45 minutes ago 
yep, that'll be coming soon
romeoye 52 minutes ago 
Any chance you could make a dirty turret
kitter  [author] 4 hours ago 
didnt know bro was chill like that
saibau!
kitter  [author] 4 hours ago 
that mod is not mine
strider hla styled dirty when? (with the logo)
kitter  [author] 29 Oct @ 7:26pm 
sniff sniff yeeeeeouuuch!!!
Gnome Chompski (real) 29 Oct @ 7:24pm 
This is befitting.
Now imagine the smell :csgogun::bms_headcrab:
Balooba5000 29 Oct @ 3:48pm 
that will work
Balooba5000 29 Oct @ 3:48pm 
thanks!
kitter  [author] 29 Oct @ 3:34pm 
Balooba5000 29 Oct @ 3:05pm 
i think that was for snowy combine

any chance you could find the link?
kitter  [author] 29 Oct @ 2:12pm 
@Balooba5000 i saw a mod just like that while i was searching for similar mods just to make sure i didn't make a mod already existing
epicplayer40 29 Oct @ 1:03pm 
Episode 2 if it came out in 2009
Balooba5000 28 Oct @ 11:36pm 
For snowy style campaigns/retextures
Balooba5000 28 Oct @ 11:35pm 
Possibility for a snowy version?
Crash_Trooper 28 Oct @ 7:00pm 
thats cool
kitter  [author] 28 Oct @ 6:43pm 
yeah. i'll do a similar mod to this one but with the "robotic" combine tech, like the city scanner, hunter-chopper, manhack, apc, etc..
Crash_Trooper 28 Oct @ 6:36pm 
yeah mb
kitter  [author] 28 Oct @ 6:31pm 
do you mean city scanners?
Crash_Trooper 28 Oct @ 6:27pm 
will their be dirty scanners for ep1 and 2
kitter  [author] 28 Oct @ 2:07pm 
why? they're the ones scouting through white forest, in the middle of trees and mountains
justdeltaxd 28 Oct @ 1:26pm 
hunter and strider should be less dirty, especially the top of the strider and the hunter
Ennard_Idk 28 Oct @ 10:38am 
Btw I think the Hunter could be less dirty, the effect is way too exagerated in them
Ennard_Idk 28 Oct @ 10:37am 
I think the shield scanner and the strider are the most consistent ones, only for episode 1
√•/[UnλShu]\•√ 28 Oct @ 10:17am 
Also as a correction to Kitter, I just realized that the dropship with the lights off comes from Ep2, it just seems like they're not used. So... They don't come from a pre-release version, it was my memory that confused me. XD
I hope he do the same with the dropship, meaning their engines turn off once they die (This is because there is a mod that makes air craft more realistic and consistent since on gmod, where even the dropship can take damage and die), and added improvises.
√•/[UnλShu]\•√ 28 Oct @ 10:08am 
@[DATA EXPUNGED] I agree with you.
yonks. 28 Oct @ 9:20am 
@[DATA EXPUNGED]
it already happens in vanilla
they lose their selfillum
marcos.a.feijo 28 Oct @ 5:43am 
yes, cobalt, you are right!, kitter Prepare For Unforessen Consequences - G-Man, Half-Life 2: Episode Two, 2007.
COBALT 28 Oct @ 4:50am 
ok thats great and all but where's my diddy combine ep2 textures you have until November 30th, 1982 to finish this request or else you will pay the consequences kitter
ReggieXavierCastor 28 Oct @ 1:33am 
Yeezh looks like someone dint call the washer today :steamfacepalm:
[DATA EXPUNGED] 28 Oct @ 12:17am 
Could you make a mod similar to "Improved Vanilla Combine" but for the Hunters? i.e. after a Hunter dies, their eye-lights go out.
SnipeyDimey 27 Oct @ 10:34pm 
yeah I get why you would do that, you only run into a handful of them in ep2
kitter  [author] 27 Oct @ 9:58pm 
thanks. i was going to include the advisor or the advisor pod in this mod but i realized they're literally fresh from the factory before crashing
SnipeyDimey 27 Oct @ 9:56pm 
Nice mod dude always wondered why synths looked like they were fresh from the factory in the episodes
kitter  [author] 27 Oct @ 9:44pm 
i think i'll start making the dirty robotic combine enemies (city scanner, manhack, hunter-chopper, etc)
matthewwwww 27 Oct @ 9:35pm 
we just need like dirty combine tech and stuff
matthewwwww 27 Oct @ 9:35pm 
we have enough dirty npc reskins to make an entire collection now
marcos.a.feijo 27 Oct @ 9:22pm 
Sorry for the delay, I was playing Entropy: Zero 1 and listening Half-Life 2: Episode Two - Vortal Combat [Remix] by Vandoorea.
marcos.a.feijo 27 Oct @ 9:15pm 
sorry, kitter, I'll stop bothering you
marcos.a.feijo 27 Oct @ 9:13pm 
I'll stop bothering you with my request, right?, like that phrase: patience is the key to everything.
kitter  [author] 27 Oct @ 9:12pm 
i have banished them to ravenholm, if you want to have the transhuman overhaul EP2 dity version (regular soldier, shotgunner, prison guard, prison guard shotgunner, elite), you'll have to go to ravenholm and find it yourself, only then will you be able to enjoy the fruits of your labor
marcos.a.feijo 27 Oct @ 9:10pm 
nice mod kitter, but the Combine Soldiers (Regular Soldier, Shotgunner, Prison Guard, Prison Guard Shotgunner, Elite)?