tModLoader

tModLoader

More Obtaining Tooltips
41 Comments
vr0119 3 hours ago 
0.65还是报错,只开了这一个模组,日志内容除了最前面的时间一模一样_(´ཀ`」 ∠)__
向导Guida  [author] 6 hours ago 
这次应该真的修好了😭
vr0119 7 hours ago 
佬,更新0.64后进之前报错的世界还是会报错,好像报错信息都差不多QAQ
[12:44:12.604] [.NET TP Worker/ERROR] [tML]: tModLoader.WorldIOException
MoreObtainingTooltips

Index was outside the bounds of the array.
at Terraria.ModLoader.SystemLoader.PostWorldLoad() in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 175
at Terraria.IO.WorldFile.LoadWorld(Boolean loadFromCloud) in tModLoader\Terraria\IO\WorldFile.cs:line 522
向导Guida  [author] 8 hours ago 
sorry😭i forgot testing it, it is fine now
Odette 12 hours ago 
This is why we test things before publishing them.
Autosar 15 hours ago 
Does not work after todays update. Some errors with world reading. Mod was on from the start of the playthrough, world was created with it enabled. It was on modpack "infernal eclypse of ragnarok", if thats important.
ΛLLRIOT 16 hours ago 
disabling it did work, but it just set it to a backup
ΛLLRIOT 16 hours ago 
bricked my world somhow
JenniButt 17 hours ago 
[11:56:33.791] [.NET TP Worker/ERROR] [tML]: tModLoader.WorldIOException
MoreObtainingTooltips

Error in reading custom world data for MoreObtainingTooltips
at Terraria.ModLoader.IO.WorldIO.LoadModData(IList`1 list) in tModLoader\Terraria\ModLoader\IO\WorldIO.cs:line 549
at DMD<System.Void Terraria.ModLoader.IO.WorldIO:Load(System.String, System.Boolean)>(String path, Boolean isCloudSave)
at androLib.IO.WorldFileManager.WorldIO_LoadDetour(orig_WorldIO_Load orig, String path, Boolean isCloudSave)
at Hook<System.Void androLib.IO.WorldFileManager::WorldIO_LoadDetour(androLib.IO.WorldFileManager+orig_WorldIO_Load,System.String,System.Boolean)>(String , Boolean )
at SyncProxy<System.Void Terraria.ModLoader.IO.WorldIO:Load(System.String, System.Boolean)>(String , Boolean )
at Terraria.IO.WorldFile.LoadWorld(Boolean loadFromCloud)
向导Guida  [author] 18 hours ago 
@Gez they are persistent, so it's best to enable this mod when creating the world.
向导Guida  [author] 18 hours ago 
@vr0119 修好了
vr0119 23 hours ago 
进入的是(1.4.4 ALL ITEMS WORLD)这个全物品存档
vr0119 23 hours ago 
还有,某些物品(比如橡果)在开启模组配置中的其他来源时物品说明中会显示一条(Mods.MoreObtainingTooltips.Tooltips.ShakingAnyTree)
vr0119 23 hours ago 
佬,我开着这个模组的时候进入一个全物品存档模组会报错,日志显示([20:19:02.596] [.NET TP Worker/ERROR] [tML]: tModLoader.WorldIOException
MoreObtainingTooltips

Index was outside the bounds of the array.
at Terraria.ModLoader.SystemLoader.PostWorldLoad() in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 175
at Terraria.IO.WorldFile.LoadWorld(Boolean loadFromCloud) in tModLoader\Terraria\IO\WorldFile.cs:line 522)
Gez 3 Nov @ 12:56am 
The "found in" list seems buggy. It says objects are found in the containers where you put them. I guess what happens is that when the world is loaded, it scans the containers. So anything that the player stored in their home is marked as the right place to find those. So you can get rather misleading tooltips telling you that Meowmeres are found in wooden chests.

Maybe it should ignore containers that are within a certain radius of spawn, player bed, and town NPCs, when doing that scan.
Jx 2 Nov @ 7:06pm 
Anyway, thank you for creating such a fantastic mod!
Jx 2 Nov @ 7:03pm 
I've noticed that in multiplayer games, the Obtaining Tooltips do not appear. You need to enter a single-player world first, at which point the Obtaining Tooltips will show up in the message box. After that, exit the single-player world and re-enter the multiplayer game. At this point, the Obtaining Tooltips will be displayed normally in the multiplayer game as well.

I'm not sure if this is an issue specific to my setup or a bug with the mod itself.
Lex_Gamer 2 Nov @ 6:01pm 
u literally make terraria better
Omicron-8 2 Nov @ 6:49am 
Thank god for this. I've been waiting for something like this for ages. Good on you for stepping up to the task.
AJLStick 2 Nov @ 1:15am 
incredible. i would personally come to your house and paint your walls
向导Guida  [author] 1 Nov @ 8:33pm 
@feiclan thats why i made this mod tbh, famous mods usually has wiki and community so they dont really need an obtain tooltip
feiclan 1 Nov @ 2:49pm 
if this mod gets support to medium/small/not famous content mods will be absolutely PEAK ;)
向导Guida  [author] 1 Nov @ 1:42pm 
@kitsunee: most entries are applicable to calamity, besides some very special items and fish catches
kitsunee 1 Nov @ 1:34pm 
if this gets calamity support i'd love the shit out of this
elot 1 Nov @ 11:27am 
would be so cool with calamity
Kinkazil 1 Nov @ 4:02am 
that's what i need
kadenfrfx 31 Oct @ 1:41pm 
hot key to disable/enable it would be amazing i agree with the comment, it would be much better to do it that way on the go then to go into config
Atlantic Vendetta 31 Oct @ 8:37am 
hmmmmmm
coiledAgent 31 Oct @ 2:41am 
Bless
CardeHK 31 Oct @ 12:14am 
哇,这个好,能省掉好多查Wiki的时间
TyraniteNG 30 Oct @ 6:24pm 
Ah great didn't see it in the description so I assumed it wasn't there. Thanks a bunch
向导Guida  [author] 29 Oct @ 10:52pm 
@TyraniteNG there is it, in config
TyraniteNG 29 Oct @ 7:06pm 
Can you add a hotkey for enabling and disabling all of these
professional clown 28 Oct @ 10:17am 
another glistening vantawhite topazerald straight from the freezing peaks of Agartha.
Omega 28 Oct @ 8:32am 
I really appreciate how many of these mods you're making. These are true QoL mods that actually improve the comprehension of the game and make accessing things easier, instead of changing the balancing.

Thank you for making these mods. 🙏
很实用的mod
TopFox6 27 Oct @ 6:55pm 
epic
向导Guida  [author] 27 Oct @ 5:39pm 
@TopFox6 fixed
TopFox6 27 Oct @ 11:38am 
k thank you
向导Guida  [author] 27 Oct @ 11:35am 
@TopFox6 I will check it tomorrow
TopFox6 27 Oct @ 11:24am 
gives a error when loading a world, this the log:
An item with the same key has already been added. Key: 2674
at Terraria.ModLoader.SystemLoader.PostWorldLoad() in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 175
at Terraria.IO.WorldFile.LoadWorld(Boolean loadFromCloud) in tModLoader\Terraria\IO\WorldFile.cs:line 522