Hearts of Iron IV

Hearts of Iron IV

Competitive 1 vs. 1 Multiplayer
30 Comments
LordZarmack 4 hours ago 
You making a 1v1v1 aka: Americas v Europe v Asia?
also a 4v 'Americas v Europe v Asia v Africa'
Harry Halas 6 hours ago 
someone competent nees to rework ts
namhyunkim0925 9 hours ago 
@patriote Tannu what?
Patriote 30 Oct @ 4:04pm 
Russia should own Tanu Tuva
Sigma88 30 Oct @ 9:08am 
Its broken
Neylıs 29 Oct @ 12:52pm 
bad
Tigris 29 Oct @ 6:51am 
@Xenox I cannot replicate your problem. Im running the game with all DLCs and no additional mods and In every game I start there is an event inbetween the 12th and 15th of january where I can pick a country. I also have normal random leaders with a portrait and all.

The countries start out as Napoleonic France and the Russian Empire. Just as statet in the description: "Play as either the Western/Blue or Eastern/Red player. An Event within the first days of the game will let you pick your country:"

Make sure that you are atleast playing till the 15th of january and If that is the case try verifying your game files or re-downloading the mod.

Please make sure you properly read the description and try to atleast do some basic troubleshooting steps before blaming the author.

If the problem persists you can add me and I can try to assist you.
Xenox 29 Oct @ 3:58am 
This mod is broken, when i try to use it (without other mods, all DLC's) while game starts there are no coutry leaders, its always french empire and russian empire, there are no events to change it. Please, when you make a mod make sure it works before puting it on steam workshop and reddit.
InsaneWorld 29 Oct @ 12:56am 
@Arti Take 20 seconds to read the description, it is meant to be a competitive mod and not supposed to be realistic at all and the rest of your complaints are playing the mod incorrectly so maybe stop saying all this sperg shit
Rika_Furude_Fan88 28 Oct @ 8:41pm 
how is it a bad mod? its literally meant to try and be an equal 1v1
11slayer11 28 Oct @ 2:22pm 
nice
Marcel 28 Oct @ 12:13pm 
Леннардс лучше:melon:
RogueEmerald 28 Oct @ 6:43am 
This would be amazing on a magna europa map
Малоросс 28 Oct @ 3:43am 
what languages does it work with? It's ok if only a small bit of localization (a few events) is missing but the entire mod isn't broken such as country names
Arti 28 Oct @ 3:01am 
Furthermore, there are no nation-respective voiceacting or skins, your randomly generated officers and generals will keep using German namelists even if you choose Napoleonic France, no Il-2 sturmovik or Tiger I, all equipment uses generic ugly pictures.

Bugs and exploits are many (for example, the excess of pp is ridiculous, why have 1000 pp at start if you have 3 years ahead of you and nothing to spend it on? Or, you are supposed to choose your nation and ideology at the start of the game but in fact you still can hire ideology advisors and, say, change your country from France into German Reich with capital in Paris...)

The fact that this made in 15 minutes mod, being neither well-crafted nor memetic, has entered "most popular" remains a source of deep shame for our community.
Arti 28 Oct @ 3:01am 
It's a bad mod.

There are no factories on the map, player has 150 off-map factories (which means they can't be strat bombed, occupied land can't be exploited, e.t.c.)

Population, infrastructure and resources are spread evenly across the states (each state has 1 million of people, 3 inf and all types of resources), which removes any incentive to plan economic and military expansion (for example no reason to grab/hold caucasus for it's oil, no incentive to build mils in european russia dangerously close to your enemy, just build it in eastern siberia infrastructure there is as good as in europe somehow). Very little incentive to wage naval war, too, because you don't import anything by sea.

You only have access to one-per-type generic MIO, no choices here at all.

There are no unique generals whose traits may shape your strategy, only most basic advisors.
Der Hundfabrik 27 Oct @ 4:14pm 
nice mod
Tigris 27 Oct @ 1:54pm 
It is fixed now. Thank you, great mod btw
/tchk 27 Oct @ 1:42pm 
It does
PreciousPig  [author] 27 Oct @ 12:38pm 
Thanks Meepazor, removed all the Gotterdammerung transfers from Congo files, can someone who has all DLC launch the updated mod to confirm if it works now with all DLC enabled?
d1m1try_1 27 Oct @ 12:22pm 
Help, my mod keeps crashing. How can I fix this? It loads up to 50% and then crashes.
d1m1try_1 27 Oct @ 12:12pm 
ОМАГАД ОООООООООООООООООООООООО
Tigris 27 Oct @ 10:58am 
Yes @Meepazor is right. I deleted all the IF Götterdämmerung statements in the files form the congo states and It works even with all dlc enabled.
Meepazor 27 Oct @ 6:17am 
Crash on Gotterdammerung will be due to Congo state files btw, where the transfer_state_to stuff will be breaking it
Imperium 26 Oct @ 10:45pm 
Could you make something like this for Millenium Dawn?
cheemaboss 26 Oct @ 8:44am 
Thanks for the help yall, mod is working now. Great mod!!
Bambinobob 26 Oct @ 3:40am 
Update about the crash on Checksum, seems to only happen when Götterdämmerung is turned on, all other DLC are fine to be enabled
PreciousPig  [author] 25 Oct @ 10:58pm 
Thanks for reporting! Mod is working fine for me, I dont have any DLC. Could you try launching without DLC?
If the issue is caused by DLC, unfortunately I will likely not be able to fix it, as I can't test it.
cheemaboss 25 Oct @ 6:05pm 
same, keeps crashing on checksum
Duarte 25 Oct @ 5:00pm 
its crashing to desktop on creating checksum, no other mods being used and up-to-date game