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ScatterFactorHash: 20.0 #腰射散射
ScatterFactorHashADS: 3.0 #开镜散射
ShotAngleHash: 6.0 #影响喷子的散射
我喜欢你
哦,没注意到,不过那位贴出来属性键值的大佬似乎也没有搞清楚瞄准散射的修改方式,目前我把ads、ADS、Ads,还有不同的键入位置都试了,瞄准散射的修改似乎不起作用
关于武器属性,有人在评论区贴出了更多的属性键值及其中文翻译(英文可由字段直接推测);如果你不想修改某个属性,只需要移除该键就会使用复制来源的属性;理论上说,如果你能找到目标属性的key,你就可以修改。 关于配件,我没有细想,也没有测试过是否可以使用此模版自定义配件,可能会有slot上的冲突,不确定。
(有问题可以先看看描述里有没有答案
it's likely to be some .dll in the folder whose names contain "item". not sure as im on a business trip can't use my PC
Love your mod but i wish there was a guide or something for all the stat string names for items.
Not sure if its ok to ask but what would be a sting name for weapon price?
Also it says you can add any item slot to a weapon like the armor one, would that count as extra armor for my character?
And lastly what would be the name of a string to add a slot that would take Any item, like the Tote Bags?
I want to create a bigger Tote bag or maybe even some storage crates for weapons and other things.
Thanks for the help with this.
以及感谢作者,新的枪用得非常开心(
@BloodhoundMk2 I'm not sure. Perso I have a programming background (but not with C# or Unity) so I just ask AI for anything I don't know. If you code too you can write small mods with AI's help to print keys. If not, you can still do so but it may be tough. I may update this mod later. If you do want to add some gems now, I recommend this mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3591672666 , no English instruction but very easy to use with an AI translator.
@一只猫猫 你写的YAML有问题,找个大模型把模版和你写的贴上去问一下哪里写错了是最快的
I mean how were u able to find all those gun stat names?
Great mod btw was able to create quite a few gun variations with it!
@暮 不确定;提问之前请先阅读描述,部分常见QA已包含
假如你不自定义的话可以选择使用 slot_source_item_id: 拷贝别的枪的槽,并移除自定义slot词典下所有的字符串
还有个bug得麻烦作者大大,我的mod和贵mod会互相覆盖,只有在上方的才能加载出内容,现在只能额外启用ump45mod来保证内容都在
ArmorPiercingHash:
虽然不显示但是是生效的
ShootSpeedHash: 2 #射速
CapacityHash: 10.0 #弹匣容量
ReloadTimeHash: 3.5 #换弹时间
BulletSpeedHash: 250.0 #子弹速度
BulletDistanceHash: 45.0 #射程
CritDamageFactorHash: 1.7 #暴击伤害倍率
SoundRangeHash: 45.0 #声音距离
ADSTimeHash: 0.8 #瞄准时间
MoveSpeedMultiplierHash: 0.7 #移动速度系数
ScatterFactorHash: 40 #腰射散布
ScatterFactorADSHash: 5 #瞄准散布
RecoilScaleHHash: 130.0 #水平后坐力
RecoilScaleVHash: 160.0 #垂直后坐力
各条属性,大家可以参考,一看数据就知道在改哪把了(乐)瞄准散布不对劲,不知道为啥不起效,不过开瞄准的枪反正数字都小,随便了