Conquest of Elysium 5

Conquest of Elysium 5

The Mechanic
7 Comments
Verro 27 Oct @ 1:34pm 
Nevermind, figured it out, needed a sentry box.
Verro 27 Oct @ 1:27pm 
Yeah, that's fair. What are the requirements for the dominator assembly ritual? I have both a cannon and empty dominator, but I don't see other requirements.
Batman Lalo Salamanca  [author] 27 Oct @ 4:56am 
@Verro im trying to encourage playing tall more or less since if the class needs more than the factories and a few mines if you ever encountered the horde classes you would basically automatically lose since you wouldn't be able to defend everything and you wouldn't be able to make new units at all because no money .
Batman Lalo Salamanca  [author] 26 Oct @ 4:11am 
il prob lower the price of the T2 tiles to 75 each instead of 100 . If you go T2 you get a better FreeSpawn event , Are able to recruit sentries for defense with a better offer and it also promotes the respective mechanic to T2 allowing you to (eventually) scale up production so it has to be somewhat expensive .
-FF- Grif 26 Oct @ 1:34am 
So it’s possible now to kill kobolds with a ford challenger? Nice.:RC_great:
Tank Enjoyer 25 Oct @ 6:21pm 
Finally, I can be my dream class
Verro 25 Oct @ 1:32pm 
So far, seems exceptionally powerful. Especially the minigun tank providing army wide +2 armor bonus at the start of fight. The cars seem fairly balanced, powerful early, but very rapidly prove weaker than the start would lead you to believe due to their size.
Economy I think is the most broken part of the mod. I'd probably suggest halving the provided values for the tiles.
Freespawning tanks/cars is also very powerful, but I think if the economy was lower, it wouldn't be an issue.