Halo: The Master Chief Collection

Halo: The Master Chief Collection

Assault on the Pillar of Autumn
18 Comments
Tohka  [author] 17 hours ago 
If it doesn't load try having MP installed. Seems to be working for everyone else.
Michiru_0513 18 hours ago 
never loads up needs heavy fixing
DEADPOOL200112 28 Oct @ 9:46pm 
you need to make a whole campaign with new missions and reworking the other missions. this was an awesome mod.the mission feels like a level you would see in the first half of halo 3.
Trigger 27 Oct @ 5:34pm 
Funny you made a mod like this. I was talking to my friends about what I would do to expand on the Halo CE campaign, and the first additional mission was literally also right after Halo where you return to the POA to get ammunition and supplies. So it was fun to actually be able to basically play something that was correlated to that concept. I'd look forward to more missions like this if you make them! :)
Clam Digger Lou 27 Oct @ 2:34pm 
Very fun. Pls do some more.
chrisbabylon117 27 Oct @ 12:38pm 
jusp played through and talk about a blast it was also cool to see the transport hog from 3 here would be fun to see this continued to be worked on maybe instead of leaving on a pelican you could have a ground combat like in the books watching scorpians and warthogs with trailers full of supplies and have it be a escort mission
Sgt Izna 26 Oct @ 8:07pm 
called fallen pillar
Sgt Izna 26 Oct @ 8:07pm 
if possible could there be a mod in the events after master chief left the autumn?
Tohka  [author] 26 Oct @ 12:55pm 
You might have to have MP installed. I dont think i used any multiplayer assets but that might be it.
spartanomeg 26 Oct @ 12:38pm 
funciona mal?¿ se me queda cargando
Waifu Delta YT 26 Oct @ 5:12am 
i wanna see the next part with all 7 pelicans like is it going to be a massive battle?
$P!TMyKidsOut 💦 26 Oct @ 4:17am 
Really cool, but...

Both hogs seem to tip over easily, not to mention i am not a fan of the base game handling.

Allies kill me and each-other from explosives, recommend disabling FF.

It would be cool if you can repurpose vanilla dialogue to fit into this mission, but other than that, this is really fun!
Sgt Izna 25 Oct @ 4:03pm 
i enjoyed this mod
kizzy 25 Oct @ 3:41pm 
this was actually pretty fun, i think it would have been better with more medkits at the final part and a rocket launcher with the ammo. also rubys marines would have been really good.
KTK 24 Oct @ 6:12pm 
This was fun to play. It was nice to run through those halls without a timer ticking down and at night too.

Jamming to a classic song too.

I definitely felt like I lacked the option for a magnum in my encounters. There was an option for a sniper rifle, but I felt the encounters didn't justify bringing it over the rocket.

And these bigger battles really show how easily the marines get dominated due to their lacking burst of firepower. Even with ODST having a slightly higher rate of fire.
Tohka  [author] 24 Oct @ 8:46am 
For those that wish to have only 1 campaign on your main menu, I have updated Landfall to include this mission as well.
Tohka  [author] 24 Oct @ 5:35am 
Yeah i can, just didnt think about that when i uploaded it lol
Terragis 24 Oct @ 3:22am 
If these missions are going to have a story set after certain ones, are you going to eventually shove them all into a single download so they don't take up much space on the menu or duplicated shared.map files? Is always nice to have a campaign in one menu.