Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

MIs – TINY CITY
153 Comments
jp.cminvicta 9 hours ago 
This looks even prettier with immersaholic and mls's reshades together.
ONURIKO53_117 16 hours ago 
Awww man please make vanilla version I can`t put another 100 hours into DEI just to get to marian reforms...
Kapitan Bomba 18 hours ago 
how to fix invisible cities? when u rebuild them from other cultures they just dissapear
Voltaic 18 hours ago 
Yes, Vanilla please. Your post above is a bit confusing "Works only with DEI and Grand Campaign", sounds as if it works with Vanilla Grand Campaign. Pictures look amazing, great work!
LVL 20 hours ago 
I want to use it in Vanilla pleeeaassee :)
KsH 23 hours ago 
Does this absolutely bonkers amazing mod work in older versions of DEI?
Minthara! 2 Nov @ 11:12am 
oh wait I had to redownload the mod and it works now. Cheers!
Minthara! 2 Nov @ 11:08am 
As Irelandians I can't build Burdigala :(
joseguia3693 2 Nov @ 4:45am 
vanilla version please :D
emerald10005 2 Nov @ 3:37am 
Are these dynamic cities that expand like the base game or are they static meshes?
Xandrad150 2 Nov @ 1:39am 
The only graphical mod that i downloaded for my entire period of playing this game and its outstanding. Only i am not sure if its bug but city doesn´t convert its model to my culture after i take it.

And it would be awesome if there would by night mode of campaign map like in Rome 1 Remastered.
Ahura Mazda 1 Nov @ 10:06pm 
whats load order
Baker 1 Nov @ 7:00pm 
kam2150: "Yes but does it actually change the visuals."

Hey, forgot to asnwer. Yeah, the mod works in those other campaings I said, everything looks as in the GC. I just asked because with mods most times they "seem to work fine" and then there's something underneath that it doesn't lol. But Idk, eveything I tested (visuals, buildings from cities, armies and ownership of regions) was right.
PetyReaperHKDA 1 Nov @ 1:54pm 
Man what you did is amazing, the cities are so beautifull, i just found a bug i think, that some cities when you conquer it turn to the normal towns (for example i conquer Arretium, and when convert to roman become the normal town, instead of that beautifull high city if the temple), it happens in Massilia, Mediolanum, Carthage, Caralis, Cyrene and LQPY, i dont know if is a bug or it intend to be like this, and the towns stays in your city tile but change for the normal ones
Vandamsel 1 Nov @ 12:32pm 
@Jackk - It literally says in the description it only works with GC.
Jackkk 1 Nov @ 9:21am 
It seems to be incompatible with other DLCs supported by the DEI mod. When using 'Augustus' and 'Empire Divided,' the city of Rome disappears, and the Alps remain unchanged
AUTOKRATOR 31 Oct @ 11:18am 
Most likely not as this seems to be a total conversion on the campaign map.
krobertson1270 31 Oct @ 7:39am 
Will saves eventually be allowed?
mommy misato 31 Oct @ 6:39am 
pls make it work with vanilla
kam2150 31 Oct @ 4:32am 
He already did in several places, including introduction and load order.
Vlady the Impaler 31 Oct @ 4:08am 
Ah darnit, no way of getting it to work out of DeI? That'd be really appreciated!
Also don't forget to put DeI as dependency if it's mandatory ;)
GS Patton war 31 Oct @ 2:24am 
Hello everyone. I've always wanted to play the Divide et Impera mods. This mod has now convinced me to install it. As experienced players, can you show me the order in which the mods should be installed?
The Green Room Hermit 30 Oct @ 8:18pm 
certain cities are invisible
Arsaces 30 Oct @ 7:32pm 
discord link is invalid
Riekopo 30 Oct @ 12:21pm 
Where does Tiny Camping go in the load order?
Steelgod [SC_M] 30 Oct @ 11:46am 
Please, make it work with the mod "Ultimate Twelve Turns Per Year (U12Tpy)" https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2486145654
ONURIKO53_117 30 Oct @ 7:39am 
One question: Do barbaric cities still visually transform to roman style cities after a while?
ONURIKO53_117 30 Oct @ 7:38am 
NOOO why not save game compatible? Here we go again, starting with Rome for the 536th time... Regarding the mod tho: I AM SPEECHLESS. It`s jsut amazing, thank you for your hard work
kam2150 30 Oct @ 7:26am 
Ivar the Boneless, read the description, 12TPY compatibility patch is listed there.
kapsokroketas 30 Oct @ 7:13am 
BababoWeMan are you sure the loading order is as instructed?
BababoWeMan 30 Oct @ 6:50am 
for me it do not converts all cities in the game idk is it bug?
Ivar the Boneless 30 Oct @ 6:39am 
This mod is dope, cant play it though because after 4 hours of trial and error, I found it is not working with dei 12 turns. Hope it gets fixed love the visuals
kam2150 30 Oct @ 6:03am 
Yes but does it actually change the visuals.
Baker 30 Oct @ 4:19am 
I just tried with and without Tiny City on Mithridates campaing and the buildings you start with and ownership of provinces etc. all seem to be the same. Idk
kam2150 30 Oct @ 1:16am 
Baker, they may use same map BUT they are not same, in that each has different starting building setup, factions etc plus all being their separate files.
kapsokroketas 30 Oct @ 12:39am 
This mod is absolutely stunning. It's like seeing a new game. Congratulations and thank you for your work!!!
Baker 29 Oct @ 10:29pm 
I just tried it and the Augustus, Mithridates and Alexander campaings seem to work fine since they use the same map as the Grand Campaing.
Is there any problem in playing any of those three campaings (since in the descritpion you say only comptable with the Grand Campaing)?
Killafornia 29 Oct @ 7:06pm 
About 40 turns in and finally had a crash after a large battle, beautiful mod but the vegetation and some other unique trade items are big like the giant glass urns in the Veneti owned region at the top of Italy, the grape vineyards in Apollonia take up most the region and other visuals like that, I'm wondering if theres a patch to make all that "Tiny" per say. Again Beautiful mod, I started with the effects mod and loved it and will continue to subscribe brother, Thank you.
Uhlersdayoff 29 Oct @ 5:25pm 
Sad that they let total war rot and make the community bring the game back to life with these type of quick fixes to make the map feel more alive
Barcas 29 Oct @ 4:13pm 
Make this pls also for vanilla
Vandamsel 29 Oct @ 1:55pm 
No kidding, bunch of bots lol.
kam2150 29 Oct @ 1:53pm 
It's crazy how people can't even bother to read 1-2 comments below, not to mention reading actual mod description that answers all questions.
SuperChelseaTV 29 Oct @ 9:00am 
Masterclass Mod Mls!🏆🌟
Vandamsel 29 Oct @ 8:07am 
@DerLuchsus - As it says in the description, it only works with DEI.
DerLuchsus 29 Oct @ 7:47am 
Game chrashes. No other mods other than the MIs
Rodzilla 29 Oct @ 7:32am 
Hi, great looking mod. I've tried a few different campaigns due to problems I've had with the mod. I captured Burdigalia playing as the Averni, I could not use the city, the building tree said that it belonged to a different culture, but had no option to let me convert it to the Averni's culture. I was then attacked there by another faction, and the city spawned inland on the battle map with no coastal area. I had a fleet that the game thought was there but wasn't, and the lag was awful in the battle. I quit that campaign and tested out Pergamom, attacked Ephiusus (apologies for my spellings) and the same thing happened; spawned inland and had terrible lag. I quit that and tested out rome, attacked another coastal city (Taras) and that worked fine/spawned as a coastal city and no lag.
WARLUOK 29 Oct @ 6:05am 
Hello. I want to say that the mod is a great addition. As for the bugs: the Etruscans have a family tree, and when you capture a city with salt from the Romans, it cannot be rebuilt. A bug with HD additions. The idea for the mod is to increase the number of moves per year by 24, increase the cost of construction and the cost of hiring and the number of moves for training a squad, increase the cost of maintenance, and reduce the number of moves for an army. My bow to your mod team is gorgeous
Nordling 29 Oct @ 3:28am 
Great mod, been having a blast! Thanks for your work! Burdigala port seems to not be usable by Massalia though, as I cannot convert the port to my faction.
broodwarjc 29 Oct @ 2:59am 
@KillerADO This has been reported as a bug already on the mod's discord. MIs is working on this for a future update, it is just another boat load of work to edit all the necessary tables from creating and placing new models on the map. Asculum is the most egregious as it is 1 of only 2 locations that have Salt on the map.
Waxlar 29 Oct @ 1:18am 
Realurbs ... yeah..... but campaing map have too much brightness..... but i delete campaing weather things from mod and its ok now :) You need to adjust the mod..