RimWorld

RimWorld

Bundle of Trinkets
62 Comments
Aurus 22 hours ago 
@twilight well, he was a jerk first
chrisque1 22 hours ago 
DD?
Twilight 29 Oct @ 8:06pm 
Just ignore the clowns, that way they starve.
Aurus 29 Oct @ 5:24pm 
@Seti ok, but is biotech required to play the mod?
lime 29 Oct @ 2:45pm 
Ive been playing so much DD as a break from rimworld just to check the workshop and see this on the front page!!
InsanelyMe 29 Oct @ 2:40pm 
Awesome little mod, thanks for sharing :D
Arlington 29 Oct @ 1:37pm 
@melstead but is it CE compatable?
melstead 29 Oct @ 12:23pm 
bro is mad because someone asked a question
Z-Pixie 29 Oct @ 11:42am 
is tjis mod dependsant on comabt epxanded? tjank u:
Seti  [author] 29 Oct @ 5:50am 
@Aurus is it listed in dependencies? no? then it isnt dependent on oddysey I swear to god I should stop checking my mods comments
Viagrus 28 Oct @ 11:20pm 
Awesome mod, loving it
Aurus 28 Oct @ 7:36pm 
odyssey required?
IroncladLion 28 Oct @ 4:19pm 
The way is lit, the path is clear. We require only the strength to follow it. :B1:
Niteus 28 Oct @ 12:57pm 
Glittering gold! Trinkets and Baubles! Payed for in blood.
@Twilight 's idea sounds great - it would give Ideology a neat late-game power up similar to Anomaly and Odyssey
Ryusa 28 Oct @ 7:35am 
Wealth beyond measure, awarded to the brave and the foolhardy alike.
Succubus 28 Oct @ 5:55am 
really cool mod concept
dead angle 28 Oct @ 3:52am 
:stress: Such... power, in such a little thing. :dd2crit:
Cephalopod 27 Oct @ 6:59pm 
@Me to hire bounty hunter for 4 candles
zel 27 Oct @ 5:38pm 
Trinkets and charms, gathered from all the forgotten corners of the earth...
Cactus 27 Oct @ 12:34pm 
Great mod. Love things like this.
BigGovernment 27 Oct @ 11:57am 
Okay I dig this!
Twilight 27 Oct @ 9:15am 
Maybe an interesting future enhancement is allowing these to be selected as a relic for Ideologies?
Überkatze 27 Oct @ 8:24am 
I love giving trinkets to friends and family
Seti  [author] 27 Oct @ 6:06am 
@Quilava already stated in description, it has its own slot
Quilava 27 Oct @ 5:27am 
Does these item have their own armor slot? i got lot of other armor on my pawn and i dont want to change their fashion yet
Seti  [author] 27 Oct @ 5:22am 
@Robosium worn
Robosium 27 Oct @ 5:19am 
how do pawns exactly get the effects? like do the trinkets need to be implanted, consumed or just worn?
Pimp Lucius 26 Oct @ 10:06pm 
Glittering gold, trinkets and baubles. Paid for in... silver i guess. :blight:
A fellow beep enjoyer i see.:beeped:
ferny 26 Oct @ 6:51am 
@Seti Thanks!
Seti  [author] 26 Oct @ 5:57am 
@ferny I honestly just dont use github its always been a bit confused to me, so I think making it a part of consistent text is good, also love your mods :Gregg:
Seti  [author] 26 Oct @ 5:56am 
@Hyeenu completely safe to add
Hyeenu 26 Oct @ 2:52am 
Safe to add mid-save, or probably better to just restart with it?
ferny 25 Oct @ 10:58pm 
@Seti It'd more be a global set of improvements. I'd either have to send it to you as a PR or if that's not an option I can write a patch myself and include it in my Consistent Text mod i guess
Seti  [author] 25 Oct @ 4:26pm 
@Halicade fixed
Halicade 25 Oct @ 3:43pm 
Hello! I get some errors from missing mayrequires for DLC stuff. Logs below
{LINK REMOVED}
김무분 25 Oct @ 2:27pm 
Is this DD compatible?
Croup 25 Oct @ 12:01pm 
The way is lit. The path is clear. We require only the strength to follow it.
Seti  [author] 25 Oct @ 11:05am 
@ferny made a suggestions discussion for you
Seti  [author] 25 Oct @ 10:59am 
@Arthur0412 I should sleep more, this completely slipped through, the price of pride is supposed to be just -10 incoming damage im nerfing it brb
Enig 25 Oct @ 9:16am 
Players with anomaly be like
If only treasure could staunch the flow of otherworldly corruption...
oinko sploinko 25 Oct @ 8:21am 
or just buff the healing on mortal ward to like 400%
Arthur0412 25 Oct @ 7:58am 
the only one i think should be nerfed is the price of pride, -600% melee cooldown is a huge buff alone, with -60% incoming damage and being only -5 mood it makes it the best melee by far, no reason to use mortal ward
ferny 25 Oct @ 5:37am 
This is awesome stuff. I love seeing this type of thing on the workshop.
ferny 25 Oct @ 5:34am 
Do you have a github for this where I could submit a PR for some text changes?
Sephryn 25 Oct @ 2:30am 
Is this CE compatible? It looks really good
Halfelfaedyn 24 Oct @ 4:45pm 
I've already thrown off the balance like mad with Dragons and other mods, so anything to give me an edge over my VERY hostile environment is great.
Halfelfaedyn 24 Oct @ 4:44pm 
How freaking fun! Woo! ty!
Seti  [author] 24 Oct @ 11:40am 
@altay2510tr the mental threashold is hardcoded to have a min and max value, the change values are so high to account for traits, either way it should work