Arma 3
Roots Cyber Warfare [Zeus and 3DEN]
22 Comments
xMidnightSnowx  [author] 2 Nov @ 5:03am 
@LwmChuckMorris - Thanks for bringing it up. I will rework on that function to ensure it does not cause any more issues. The next update (within the week) should hopefully fix this.
LwmChuckMorris 1 Nov @ 7:54pm 
Found a bug, when this mod is enabled, you cant pick up ace flash drive or note pads with ACE, as it gets replaced with "search for GPS tracker" prompt.
love the mod keep up the good work!
xMidnightSnowx  [author] 1 Nov @ 12:26pm 
It is indeed planned for the next release - Ability to use map buildings and lights for hacking. The update should be out within this week :)
ForrestGump 1 Nov @ 11:41am 
hello, is it possible to manage the doors and lights of the map's building or just with the ones that I placed (and synced)?great mod by the way!!
xMidnightSnowx  [author] 28 Oct @ 1:43am 
@Eagle Eye - You need to setup the user login using AE3's Add User Module in zeus. So the laptop must first be configured to be logged in and then you can start accessing the tools and functions.
Eagle Eye 28 Oct @ 1:11am 
I might be just dumb but I am having an issue with the ingame stuff.

as Zeus i put the ACE3 laptop down then use module Add Hacking tools on the laptop, I then put down a another object and use the module Add Hackable File.

i then leave zues and go up to the laptop and ace interact >ArmaOs> use this brings up the ingame UI first thing i notice is:

LOGIN>

now what ever i type (help) (admin) for the example ill write text anything it gives me:

USER: 'text' not found

is it me?
SkytechCEO 27 Oct @ 2:37pm 
aw man i was working on something similar to this noo, excited to play around with it :)
xMidnightSnowx  [author] 27 Oct @ 12:10pm 
@4N0N - I'll see what I can do. The 'guide' that is available within the terminal already provides an ultra compressed quick guide for the commands. You can type `cat guide` to read the information contained within. I'll see if I can get the QoL you wanted on this upcoming update. Otherwise, it'll have to wait for the next update. The upcoming update (releases in a day or two) fixes the problem with Add File and Add Hackable Modules throwing errors by delaying their initialization by 10 seconds after Mission Start.

@Marki - The upcoming update should fix that issue. Thanks for pointing it out.
Cyrus 27 Oct @ 11:23am 
ai slop
Nikomega 26 Oct @ 3:01pm 
istg if this used ai for the thumbnail
Marki 26 Oct @ 4:32am 
Found a bug, when this mod is enabled, you cant pick up chemlights or granades with ACE, as it gets replaced with "search for GPS tracker" prompt
foxnaren 25 Oct @ 11:33pm 
Marvelous, wonderful to use
4N0N H4X0R||Floof 25 Oct @ 10:58am 
yes, but the -h "manual" is pretty short, like, it only shows the syntax, not the different options.
Like for example, it would be cool if vehicles -h shows all options you can hack with that command.
the map journal entry is well made, but closing the terminal, opening the map, going to the right tab for the command and then closing the map, opening the terminal again, and then typing in the command, hoping you didnt make a typo, is a real pain.
Having -h show all the options of each command would be a great quality of life addition.
xMidnightSnowx  [author] 25 Oct @ 8:28am 
The commands are available in-game via two ways:
1. When opening map, under 'Cyberwarfare Guide'
2. By typing <commandname> -h
4N0N H4X0R||Floof 25 Oct @ 7:37am 
okay so, i did get it to work, but by adding the script to the object init field NOT the mission init field.
When putting it in the mission init field it kept erroring out.
Looking forward to the fix.
The mod looks great so far ^^
I only got one problem with it, being, it would be nice if you could add a help output on the computer for each command that shows the options for each command, so you dont have to open up this workshop page all the time, or go out of the terminal, check the map journal entry for the command, and then open the terminal again and type in the command and hope you didnt make a typo.
But yea, looking forward to the future of this mod ^^
If i see it correctly, this is mainly just a repack of MACW, but instead of having to use triggers, you get easy to use modules.
Great idea to add that, the triggers were a bit funky to play around with and get working correctly.
xMidnightSnowx  [author] 25 Oct @ 2:21am 
@4N0N - The "Add Hackable File" and "Add Hacking Tools" does not work from 3DEN Editor due to a bug with filesystem being initialized by Advanced Equipment only after it was placed causing my script to run before it. I have an experimental hotfix being prepared and it should hopefully fix this issue. Otherwise, you'll have to rely on using the API to setup these (in the init field of the mission, not the object) to be called AFTER the object is initialized.

More info in the wiki:
(Add Hacking Tools)
https://github.com/A3-Root/Root_Cyberwarfare/wiki/API-Reference#device-registration-functions

(Add File)
https://github.com/A3-Root/Root_Cyberwarfare/wiki/API-Reference#root_fnc_adddatabasezeusmain
Digby 24 Oct @ 6:00pm 
This does work and is really entertaining,

More features to this could be huge and a new era for arma shtuff
4N0N H4X0R||Floof 24 Oct @ 5:14pm 
yea okay, gave it a try, doesnt work.
Whenever i connect the hacking tools module to a laptop, and then start the mission (regardless of whether i make sure the directory exists beforehand or not), the game just crashes.
I also tried to add the tools to a flash drive, that didnt crash the game, but i couldnt pick it up because the "look for gps trackers" action seems to break the interaction that lets you pick up the drive.
Sooooo, sadly unplayable for me.
4N0N H4X0R||Floof 24 Oct @ 1:24pm 
havent tested it out yet, BUT HELL YEA, NEW AE ADDON, LESSSSS GOOOOOOOOOO
Feynman 23 Oct @ 11:20am 
Incredibly fun, adding elements I wished the Contact DLC had and then some
Digby 23 Oct @ 7:41am 
this is peak
Dax 22 Oct @ 10:26am 
i'm about to install edge on linux in arma waow