Darkest Dungeon®

Darkest Dungeon®

Ghouls Backport
8 Comments
The Bean Hunter 20 Oct @ 6:51pm 
Tbh the gold doesn't really bother me, especially since the misers whole deal is being a lootbag that tries to run away. I'm more bothered by the Kvarotz chest personally. (Though I am aware this is likely just a me problem.)
zel 20 Oct @ 11:59am 
this looks great
Genie Goblin 20 Oct @ 10:32am 
There seems to be a crash when doing the LVL 3 Ghoul Mother Boss in the ruins. Thankfully I'm not stuck loading so I can ignore it for the time being. I'm not sure what would be causing the crash exactly as I have a large mod list, but there is not much I can think of that would cause it considering other backport mods seem to be working fine.

Still cool seeing the other little fellas show up though
neIVIesis 20 Oct @ 7:22am 
@Kan'Tarr10 I get that, but if you're going to take liberties, do them for the better, not for the worse. Gold coins on ghouls look goofy. The vanilla ghoul is wearing human skulls, not gold chains.

May be in BR lore this make sense, but not in base game. Since I really like this faction port actually, I'm willing to make a patch to swap the coins for human flesh.
Kan'Tarr 10 19 Oct @ 9:22pm 
In classic Arabic Lore. But it is a modern lore, created by Team Reliquary.
neIVIesis 19 Oct @ 4:44pm 
This looks like a port of an enemy faction that would work really well with vanilla.

However, what's up with the gold chest?

Shouldn't that be human remains instead of coins? Ghouls aren't Leprechauns. In Arabic lore they are supposed to rob graves looking for putrid flesh.
Epiphany 19 Oct @ 1:09pm 
ooh excited to try this, the other backports are phenomenal!
Lechemisier 19 Oct @ 12:25pm 
Yeeeeee, backport, my beloved