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Thanks to both of you for the compatibility suggestions. As soon as I have a moment, I’ll review both mods and figure out the best way to make them compatible for you.
Warm regards
Tomb
https://gtm.steamproxy.vip/workshop/filedetails/?id=3429790870
Best Mod in the whole Workshop!
- I would love it if I didn't have to click on the hair menu button every time you want to try a new hairstyle
- have feature where you can click next on the styles so I can see how my character will look like a bit faster
Thank you for the work and the mods you make <3
I’ve just updated the script to ensure that, regardless of resolution, all UI elements remain fully clickable and usable no matter what you set.
Naturally, it only really makes sense to max everything out on very high resolutions.
Though, the elements are on screen, it just does nothing when I try to click them.
To prevent any layout issues, there’s now a safeguard that keeps the window from becoming so large that you can’t reach the buttons anymore.
I’m satisfied with the mod for now. If you run into anything, please test it first in a clean environment without other mods that might affect mine. In all my test runs today I didn’t find any errors—everything should be running 100%. And if you do discover an incompatibility, please let me know.
TY TY TY TY SO MUCH!
Improved Hair Menu — Changelog (Short)
New Controls panel with live sliders (rows, columns, avatar size).
Unified modal dialog; grid now centered.
Min/Max sizing: adapts to screen, always usable.
Header layout fixed: title, stubble, color, and Controls no longer overlap.
Controls auto-close when the preview window closes.
Instant updates on slider release; no more nil-call errors.
Color picker is click-safe; avatar preview updates correctly.
Single Controls button for both Hair & Beard.
Legacy ModOptions removed; existing values migrated once to live config.
That depends if you just tie a hair or cut a hair.
If you just tie a hair it will stay that way.
But if you cut it, it will grow!
Thanks! I'm optimizing the mod by the way right now.
Do the hair variants added by your mod grow? Or do they stay forever as chosen?
Great work for replacing the bugged and abandoned mod! Thanks!
I’m using a private pack that I assembled and optimized myself. It’s a full overhaul of mods that were originally built for Build 41. I also added custom models so hairstyles look good under hats, hoodies, and caps—similar to how Fluffy’s handles it.
This includes, for example, Saint Hairstyles I & II.
Last but not least I added Hairstyles of my own.
That said, you’ll still find many hairstyles across these mods: Fluffy’s, Spongie’s Hair, and Yaki’s Hair Salon.
I also use Tomb’s hairstyles—which I like a lot.
Gracias.
Obrigado.
Thanks brother!