RimWorld

RimWorld

[Worldbuilder] Arda (Middle Earth)
20 Comments
TricksForSwitchz 27 Oct @ 8:15am 
aight thanks Jamy! :)
AllyJamy  [author] 26 Oct @ 3:32pm 
@TricksForSwitchz Disable ideology.
TricksForSwitchz 26 Oct @ 7:45am 
i don't know why but my Arda doesn't spawn with any factions or settlements. like whats up with that?
Kokorocodon 23 Oct @ 10:53pm 
sarcasm
Kokorocodon 23 Oct @ 10:53pm 
Is that Arda from the hit series of books from Tolkien?!
Hello, can you create a map o earth that has only United States using factions from FCP? (Fallout Colaboration Project)
Holgast 23 Oct @ 3:37am 
wow, very impressive
Radixerus 22 Oct @ 12:26am 
@AllyJammy it was just joke about how the area of Middle Earth depicted in the books almost exactly matches the west coast of Britain
AllyJamy  [author] 21 Oct @ 10:06pm 
@Robo Thanks for the reports!
AllyJamy  [author] 21 Oct @ 9:49pm 
@Radixerus You are incorrect and I did not call it Middle Earth anyway.
Radixerus 21 Oct @ 7:24pm 
The trouble with this is, Middle earth is actually just Big Britain, which this map is not
LifeIsAbxtch 21 Oct @ 5:06pm 
MLIE CAN YOU UPDATE THE RIMSAGA MOD BY BLOBWATANABE PLEASE
Robo 21 Oct @ 2:57pm 
Following up, looks like I'm seeing more and more stuff missing, mostly things that need to be researched. Example, the pipes, Elven/Dwarven furniture, "Kuduk!", Elven/Dwarven furniture. I noticed that if I go to the research menu and click the ones I'm having issues with, they don't list any unlocks.

I also started a new game with minimal mods to ensure it wasn't a conflict, unless it happens to be one of these that I still have turned on (requirements for yours + some DLC):

Harmony
Core
Royalty
Biotech
Odyssey
Vanilla Expanded Framework
Worldbuilder
[M3] [Fork] Lord of the Rims - Or...
Vanilla Factions Expanded - Me...
[SYR] Processor Framework
Medieval Overhaul
World Tech Level
Humanoid Alien Races
Varied Body Sizes
[Worldbuilder] Arda (Middle Earth)

I noticed with Ideology turned on, the factions did not spawn on the map, mayhaps one of the other DLCs is the issue?

Anyway thanks again, don't mean to spam and my intent is only to help! Enjoy your evening!
Robo 21 Oct @ 2:37pm 
@AllyJamy cheers! Could not be less important to me so don't sweat it for my sake, just figured I'd report it. Thanks again, been havin a blast with your mod today.
AllyJamy  [author] 21 Oct @ 12:15pm 
@Robo I think I may have left something out as I migrated some of the Lord of the Rims content. I'll look into it.
Robo 21 Oct @ 10:30am 
Hi! Awesome mod, thanks tons for your work. Question, for pipe weed, I think I saw that the pipes are craftable at crafting spots, but I can't see them listed, even after researching the pipe weed pipes. I'm wondering if I've got a mod conflict. Obviously not important but thought I'd toss it out there. My boys need some of that Old Toby!
AllyJamy  [author] 21 Oct @ 8:59am 
@Ymir Yes it is needed as most of the pawntypes I made like Rohan, Corsairs, Gondor, ect use armour and weapons from that mod.
Rex705 18 Oct @ 10:11am 
No was just asking :steamhappy:
AllyJamy  [author] 18 Oct @ 8:57am 
No, do you get an error that says its required?
Rex705 18 Oct @ 8:36am 
This is very cool good job. Is HAR really needed? The mod pages say HAR is not required.