Space Engineers

Space Engineers

MyCrew
18 Comments
Tiberious1 2 hours ago 
it's the new SE update it happens with AI enabled they have to do a fix for it its because of the radiation I think
IndigaterJones 8 hours ago 
Is anyone else having their crew die for no apparent reason? If so have you found a fix?
The Noble Bandit367 14 hours ago 
Can you elaborate on "Do not use ladders! Game may crash!"? I use ladders to access my ship. Are you saying that the player shouldn't use them or the NPCs shouldn't? Also, is a fix in the works to overcome this?
-Data- 30 Oct @ 9:04pm 
Bit curious how much human effort went into this, seeing as how you won't reply to comments.
shadowolf12000 30 Oct @ 1:22pm 
is there a way to name the crew or are we stuck with the names it genirates
Zarkash 30 Oct @ 1:13pm 
Regarding questions about DLC and beds:

There are vanilla beds and cryo... Those blocks are oooooold. And you would now you have them if you just searched in the G menu in game...
IndigaterJones 30 Oct @ 6:30am 
Ok, I got this working for me. As many are commenting my issue was I did not have the AiEnabled mod listed before the My Crew mod in my mod list. As soon as I swapped there listing and loaded my game the crew spawned in. The downside is if you have two or more My Crew members spawned you cannot spawn the specialized ,maint or soldier, from the AiEnabled mod. For clarification and as many have commented, you can add this requirement as Step 1 of your mods prerequisites. Like the mod and I'm looking forward to exploring it more.
Siam 30 Oct @ 2:45am 
you should add AI enable as a dependency of this mod if its mandatory for your mod usage
IndigaterJones 29 Oct @ 7:06pm 
Has anyone gotten their NPCs to spawn? If so how?
TheJadedDruid 29 Oct @ 4:17pm 
can the npc's fly vehichles?
Night Raven 29 Oct @ 3:59pm 
Can you please add what mods are required on the steam page? either as the Steam list of the right (required mods, it makes sure the user knows they are required) or as a link on the top of the workshop page?
Drach'nyen 29 Oct @ 3:42pm 
"Setup an antenna, range at least 20000. Name it after a place that promise hope. Yavin4 or HomeOne are good names. They'll understand, everyone knows the movies."

I love the mod's idea but, this line is ultra cringe.
Igi_PL 29 Oct @ 2:02pm 
It looks very interesting :KSmiley: I have a few questions.

Do the block names have to be exactly as you described, or do they have to include this texts? I prefer prefixes to the names to make it easier to identify stations and vehicles/ships, but if the names are exact, it would mess up my naming convention.

Do the crew use handheld weapons and tools? I use "RoboFactory" and have already lost one bot (worker) to spiders :lunar2019madpig: Will the crew from your mod replace the bots from "RoboFactory," or are they purely decorative?

A video tutorial on how to set them up and use them would be helpful.
Crowvus 29 Oct @ 1:11pm 
or possibly make it so that cryopods act as beds if they don't already since I believe beds are dlc content
Tom 29 Oct @ 12:10pm 
Can you create a version that doesn't require beds?
Okabig 29 Oct @ 9:48am 
You know if this mod needs AI enabled to function then why not put that mod in the requirements for this mod to function?
IndigaterJones 28 Oct @ 7:55pm 
Hmmm, I have all of the requirements fro Data pad 1. I turn on the named CommandCrewOfGrid and nothing happens. What am I looking for to know a crew member has spawned? Thank you.
megadeathclaw 23 Oct @ 5:20pm 
W mod I've been looking for something like this