Rusted Warfare - RTS

Rusted Warfare - RTS

Nations: End of an era
29 Comments
SUSHIMAKI  [author] 21 Oct @ 8:58pm 
For those interested, i just added 2 new nations in "Turn of the century".
WildSkis 20 Oct @ 11:16pm 
the pikemen arent killing the horses fast enough
SUSHIMAKI  [author] 20 Oct @ 6:31am 
Well it takes place 200 years before Pride of Nations.
Civil protection 20 Oct @ 2:30am 
So is this considered the prequel to Pride of Nations?
adaruus97 19 Oct @ 2:14pm 
Sushimaki The Goat:approved::approved::approved:
Really Scary Witch 19 Oct @ 12:53pm 
i like all these mods that take place in one shared universe you've made :D
weberollin1234 19 Oct @ 12:21pm 
nice, now this could even be turned into grand strategy lol
SUSHIMAKI  [author] 19 Oct @ 8:18am 
Added a map to the screenshots.
weberollin1234 19 Oct @ 6:12am 
maybe make some kind of map if you havent already of all the set dates to really clear up what things look like since i cant tell who is who really
adaruus97 19 Oct @ 4:34am 
Maybe the far eastern can be conscripts from the dynaseties?
SUSHIMAKI  [author] 19 Oct @ 4:14am 
Its not out of the question but this setting is set on eastern Europe right now. The Araby caliphate (The equivalent of ottomans empire in my mods) would be a likely eastern addition to this setting. Going further east is difficult since i couldn't think of a reason for them to join the war against Polonia.
knight133799 18 Oct @ 11:14am 
will you someday add Asian nations like shogunate Japan to your mod series
adaruus97 18 Oct @ 2:25am 
this man make good mod:approved:. GLORY TO ARSTOTZKA:glory:.
Lewan 17 Oct @ 1:18pm 
ANOTHER PEAK MOD FROM MY FAVOURITE MODDER
Babo Babic Babo 17 Oct @ 10:52am 
best thing ever :steamhappy:
cosmic43440 16 Oct @ 11:56am 
Also, fun Halloween idea, you could do a horror add on for pride of nations that adds a Frankenstein/Dr. Moreau style faction similar to the cult, who operate from a castle, and send monsters to raid the countryside, and when you raid them, you get the choice to either destroy the castle or steal the research. If you take the research, you get to build all sorts of monsters by using imprisoned brigands for human experimentation, and can make reanimated fodder, werewolves, and other monsters. Your population will hate you though so it is hard to maintain.
cosmic43440 16 Oct @ 11:44am 
I love your mods, but have you considered adding a tech progression system? like you start with this mod, go to the og mod, and then end up with the tanks and airplanes from the other mod?
weberollin1234 15 Oct @ 11:24pm 
your mod your choice, just wanted to ask.
SUSHIMAKI  [author] 15 Oct @ 10:57pm 
I'm not completely rejecting the idea but first the next installment will be even further in the past before i make anything happening after "Turn of the Century".
weberollin1234 15 Oct @ 5:45pm 
question, will over time there be a nations mod farther up in tech? just asking since nations is by far in my top 3 mods (generally all of them) and it seems to have a style in the sort of 1500s-early 1900s. either way, great mod, great job at it, and g'day.
WJBenz 14 Oct @ 8:33pm 
Sushi you are the GOAT for adding in Decorative houses and buildings, I LOVE CITY BUILDING!
flipkickfarts 14 Oct @ 8:14pm 
Sushimaki ill give you my sushi if you gimme yours
MenLover2210 14 Oct @ 8:09pm 
Im so excited
God Gamer 14 Oct @ 6:09pm 
you do not understand how giddy it makes me feel to see a new Nations mod pop up in the workshop
Katzen Meyer 14 Oct @ 8:33am 
i love this lets kiss shushi
SUSHIMAKI  [author] 14 Oct @ 2:57am 
Thanks!
Bottom Furio 13 Oct @ 11:38pm 
good job!
Latin 13 Oct @ 7:46pm 
Masterpiece :steamthumbsup:
MaxenTheWeasel 13 Oct @ 4:15pm 
Once again, Sushi delivers

Keep cooking, chef~