Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Can't wait to see it in action.
$phongexponentfactor is in Gmod, but I don't use it personally. Probably should.
Believe me though, its worth it.
$phongexponentfactor parameter might be a solution, although im little confused if it's present in gmod, but should be i guess, it's 2013 branch parameter. I'll see how it'll work out with blank exponent texture and albedotint and if result is satisfactory then it's quite a clutch
other than that, i guess phong values might in fact need tweaking on a lot of outfits, since i kinda just copypaste the values and hope on bumpmap alpha channel to give out good enough strength
thanks for valuable input
Only thing I'd say it, turn down the phongs, and get "$phongalbedotint" going. It'll help how they look a lot. Cheers!
i said that i'm gonna port every outfit, and i mean it. No discrimination yknow
but as stated - it's completely fine by me if someone else decides to do PMs as separate addons, since realistically it'll take me quite a time to get there. So if he wants, or anyone really, then they can do whatever they want, i just reserve my right to do PMs myself later to complete the addon
https://gtm.steamproxy.vip/id/yeshallseekthetruth/myworkshopfiles/?appid=4000
when PM is done, then it'll be possible