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Can't wait to see it in action.
$phongexponentfactor is in Gmod, but I don't use it personally. Probably should.
Believe me though, its worth it.
$phongexponentfactor parameter might be a solution, although im little confused if it's present in gmod, but should be i guess, it's 2013 branch parameter. I'll see how it'll work out with blank exponent texture and albedotint and if result is satisfactory then it's quite a clutch
other than that, i guess phong values might in fact need tweaking on a lot of outfits, since i kinda just copypaste the values and hope on bumpmap alpha channel to give out good enough strength
thanks for valuable input
Only thing I'd say it, turn down the phongs, and get "$phongalbedotint" going. It'll help how they look a lot. Cheers!