Garry's Mod

Garry's Mod

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Fallout 4 Clothes Pack [Ragdolls, Early WIP]
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Content Type: Addon
Addon Type: Model
Addon Tags: Roleplay, Scenic
File Size
Posted
Updated
1.126 GB
13 Oct @ 6:07am
22 Oct @ 2:28am
5 Change Notes ( view )

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Fallout 4 Clothes Pack [Ragdolls, Early WIP]

Description
This addon is hard work-in-progress, and doesn't have PMs, NPCs. It's just ragdolls so far being intented to use for other workshop creators or smth

Includes (As of now)
- Most of base game clothes and armor, albeit without texture variations on most of them
- Outfits have rolled sleeves variants if available by exported meshes

Intended result
aka what's planned to be "finished" addon. From more prioritized to less
- All base game and DLC outfits, including armor
- Blender rig
- Hairs, beards, aswell as different skin colours
- Colourable variations for some of the skins
- PMs and NPCs

Usage
I'm specifically porting these outfits for everyone to use for their custom models or something.
The only requirements are as such - no commercial use, sharealike (meaning that you allow others to use your work based on this addon same way as i do it) and proper crediting (i don't require being set as coauthor, or setting the addon as required, link to this addon is enough)

Additional note - I don't have problems with people making PMs solely based on this addon, for example to separate a certain outfit or to just not wait for me to do them myself. That said - I won't change my plans because of that, i'll do PMs even if somebody else did them, since i want to make everything in one place.

I DON'T view commisions as commercial use. You're free to use provided content in any extent for commisions be it public or not. I can only ask to support with any amount you see fit on boosty, but it's a choice, not a requirement.

Links
Boosty[boosty.to] if you want to support me, or just keep in touch with some updates on random stuff
Discord server[discord.gg] same thing but i'm obviously more active there

P.S.
Although I encourage to point out bugs and mistakes, don't think that i'm blind or stupid to not see obvious ones
29 Comments
we live in society  [author] 1 hour ago 
everything involving character customization will be added after completing base game outfits, which is pretty close. If it's possible (i have to look into this yet) i'll add ghouls too. So yea, hair customization is in plans, but not in priority so far
RARÓG 3 hours ago 
could you add hair customization?
we live in society  [author] 20 Oct @ 9:52am 
i've already added albedotint to pretty much everything besides some i've missed before updating. Might not be perfect, but yeah, unquestionably better
ĐruCart3456 20 Oct @ 9:44am 
o7

Can't wait to see it in action.
we live in society  [author] 20 Oct @ 12:10am 
turns out phongexponent just overrides whatever exponenttexture value is, but it doesn't affect albedo tint mask. That's actually handy knowledge, again thanks for feedback cuz i wouldn't know about this thing otherwise
ĐruCart3456 19 Oct @ 4:16pm 
The 'exponent texture' can totally just be a solid green, 4x4 square, and it'll look great in general. The size of the phong exponent itself is just REALLY finely controlled by the Red value of the phongexponenttexture, I'd recommend making a few only a single red digits apart, from 0 to 16, and seeing which you like the look of the most.

$phongexponentfactor is in Gmod, but I don't use it personally. Probably should.

Believe me though, its worth it.
we live in society  [author] 19 Oct @ 9:28am 
upd.
$phongexponentfactor parameter might be a solution, although im little confused if it's present in gmod, but should be i guess, it's 2013 branch parameter. I'll see how it'll work out with blank exponent texture and albedotint and if result is satisfactory then it's quite a clutch
we live in society  [author] 19 Oct @ 9:21am 
albedotint requires exponent texture, which kinda overrides the exponent value which isn't constant throughout outfits. Kinda sucks, but i do think there's some solution that can be made in order to not create bunch of unnecessary textures and increase the addon size even further, i just didn't bother with it yet.
other than that, i guess phong values might in fact need tweaking on a lot of outfits, since i kinda just copypaste the values and hope on bumpmap alpha channel to give out good enough strength
thanks for valuable input
ĐruCart3456 19 Oct @ 8:55am 
Huge project to take on, and the community'll be glad for it.

Only thing I'd say it, turn down the phongs, and get "$phongalbedotint" going. It'll help how they look a lot. Cheers!
we live in society  [author] 19 Oct @ 7:53am 
she's already ported twice