Left 4 Dead 2

Left 4 Dead 2

(Bill) Jim - Back 4 Blood
14 Comments
Oxxy (Real)  [author] 27 Oct @ 9:37am 
I was going to do that kind of thing for more of them, but I didn't want to obstruct too much of their character, and I liked the consistent look of all the attachments. It was mainly because I do 8 player a lot, and I needed a good way to see a character and instantly knowing what they had (since the HUD can't show all 8), so putting everything on the backpacks felt like a good idea.
CactiDude 27 Oct @ 12:44am 
Yeah her quiver is basically has 2 slots to attach her stuff in, but putting the attachments on her bandolier was way more creative, you never see that often.
Oxxy (Real)  [author] 26 Oct @ 6:23am 
I tried to keep a general theme for all the item placements, you'll notice (for most of them) that the attachments are similar in placement, I wanted to keep them on the backpacks in specific spots so you can take a quick peak at anyone and instantly know what they have. Tala is the biggest exception to this rule, because her backpack is just too tiny,
Oxxy (Real)  [author] 26 Oct @ 6:21am 
I was really happy with how that came out, I saw the little hooks and took the opportunity, not many other characters gave me such interesting options.
CactiDude 25 Oct @ 9:20pm 
The location of the attachments are just so damn fitting, He's the only one who has a medpack or defibrillator dangling in the wind as he runs.
Oxxy (Real)  [author] 14 Oct @ 11:09pm 
Visually yes, character wise, no.
Pixel 14 Oct @ 10:49pm 
ToT this fits better as nick, regardless good job
Pluvillion 13 Oct @ 7:28am 
I've been gone for a while and all of a sudden we have... the entire B4B cast on L4D... what the hell.
AlfredENeuman 13 Oct @ 7:06am 
I look forward to trying this- thank you!
Oxxy (Real)  [author] 12 Oct @ 9:57pm 
Yes
trijun_heisei 12 Oct @ 9:39pm 
Didn't you say in your B4B Molotov description you're going to port all the other weapons from B4B into L4D2? Are those still in the making?
Oxxy (Real)  [author] 12 Oct @ 7:39pm 
The compile files are set up to be changeable within a few edits, so it wouldn't be hard to compile your own.
Oxxy (Real)  [author] 12 Oct @ 7:38pm 
I can see where you're coming from, but I thought personality wise they fit better this way. Either way, I'll be releasing the source files eventually, to let people mix and match.
Verasals 12 Oct @ 6:56pm 
and yeah, this should be Nick