Total War: WARHAMMER III

Total War: WARHAMMER III

We'z Speshul - Blue Vipers
30 Comments
Telperion 26 Oct @ 9:08am 
Thank you for your dedication. Cheers!
Lost2Insanity  [author] 26 Oct @ 6:59am 
@Telperion
As I already posted on the other page, I believe that I have robbed Wurrzag of a uniqueness and will rectify this in a future update I'm currently working on.

@Keroido
Yes and I'll check that out thanks.

And thanks to all those with the kind words.
Telperion 24 Oct @ 8:55pm 
Hi man, in response to making it mandatory to get the core mod, can we have a customization where savage orc buildings can only be built by non-savage orc factions in specific regions? Being able to build savage orc buildings can break the immersion a bit and also invade upon the uniqueness of the truly savage orc factions. Hope you consider this in spite of everything. Thanks!
Keroido 24 Oct @ 11:20am 
Beautiful Mod. <3 Can you maybe make the provincial capitals 8 slots big? Oh and I think that one building chain that normally gives +1 hero to the orcish garrisons doesn't give that hero.
Mental Motel 18 Oct @ 7:43am 
Nah you actually did it! A Savage Orc faction :D
Thank you so much dude, finally I can play my savage bois again (even though they are not the skull breakerz)
Marmo 17 Oct @ 7:35am 
YOU GORK?!
Lost2Insanity  [author] 16 Oct @ 2:11pm 
@Johnny 5
No, the modular nature of this pack I'm building was getting too spaghetti-like to manage so the Core mod exists as the glue to stick everything else together. What I can do is try and offer as much customisation as I possibly can if I know what kind of bits people would like to remove.

Naturally not everything can be its own mod though, the monster has just gotten too large.
A sub-mod could be created for Expanded Roster but there is only a few units I don't already have included at this point.
Johnny 5 16 Oct @ 12:45pm 
Just realised MTC has an option for extended roster to deactivate his units . no problem
Johnny 5 16 Oct @ 12:26pm 
Any way to not have this use the core mod? I use The expanded roster mod and find the core crosses over too much with that one
Aghoric Visions 16 Oct @ 11:08am 
UNGA BUNGA
Ultragrunt777 15 Oct @ 10:24pm 
Oh forgot to say on the realms of chaos grak doesn't show up instead its a generic savage orc great shaman.
Lost2Insanity  [author] 15 Oct @ 1:10pm 
@YTMightBeRuku
Cool thanks, good thing I fixed the broken bits. :steamthumbsup:

@4ydra
I have not checked to see if they are available on that map, but if they are then sure thing.
YTMightBeRuku 15 Oct @ 11:24am 
loving this one Lost, just covered it in a showcase! Even though its another orc, the restrictions to what you can recruit make for a really unique campaign, keep it up
Lost2Insanity  [author] 15 Oct @ 9:42am 
Crash bug associated with Allied Outposts has been fixed in the new Core pack update.
4ydra 14 Oct @ 7:52pm 
Please make it compatible with the Old World Campaign
Lost2Insanity  [author] 13 Oct @ 1:30pm 
@Ultragrunt777
Good to know, I'll need to find all those random events then.
Ultragrunt777 13 Oct @ 12:57pm 
The only bug/glitch i found was the event that gives a gobbo big boss and gives a savage orc shaman who thinks he is a banshee.
COREEENAVIRUS 13 Oct @ 10:58am 
YOUZ IS SO SPESHUL BOSS
Lost2Insanity  [author] 12 Oct @ 1:34pm 
@Giant Iron Skeleton
Don't worry about it, my mods should never be used to pressure anyone else into making their mods compatible with it.
Shatilov 12 Oct @ 12:46pm 
i searched for this a week ago, so glad to see it made a return to wh3
rduon0 12 Oct @ 12:36pm 
We be getting another mini dlc again! Yippee!
GIANT IRON SKELETON 12 Oct @ 12:05pm 
Yeah sorry about having a bad attitude earlier, I fixed my mods so now Barbozza started in Khuresh and replace cluster eyes instead. Real cool mod BTW
Goldberg 12 Oct @ 10:50am 
Wow, well done ! Thanks a lot !
Soup Time 12 Oct @ 10:11am 
NEW WE'Z SPESHUL MOD LETS GOOO
Lost2Insanity  [author] 12 Oct @ 9:44am 
Yes.
Ximo 12 Oct @ 8:54am 
Hello, is it included in the all-in-one?
Lost2Insanity  [author] 12 Oct @ 8:13am 
Oops.
I forgot to add the Required Items; We'z Speshul - Core listing, so make sure that you have that mod too if it is not working for you.
Lost2Insanity  [author] 12 Oct @ 7:46am 
@Giant Iron Skeleton
My apologies, this was always coming as it was my last faction mod to port from Warhammer 2.

But don't let this mod stop you doing your own thing, I do not have any ownership over the faction.
hottona66 12 Oct @ 7:24am 
cool
GIANT IRON SKELETON 12 Oct @ 7:15am 
Aw man, now I have redo my mod's script to fit yours for both of us chose blue viper as our mod faction. THANK YOU guys:steamfacepalm: