Garry's Mod

Garry's Mod

Can Minigun (By _Kilburn) [Revived]
31 Comments
[C4]mug 20 Oct @ 12:08pm 
"Garry's Mod Teletubbies Part 7"
zombieppigman 19 Oct @ 12:13pm 
Good work on this! :resmile:
Bad Dreems 19 Oct @ 12:02pm 
You've got a can do attitude.
now do v8
Deika 16 Oct @ 6:57pm 
I remember watching a video of a bunch of teletubbies getting pinned down by this weapon. Greatest thing ever made
traviswimmer3 16 Oct @ 4:50pm 
I SAID PICK UP THE DAMN CAN!
Lil' X-Treme 16 Oct @ 6:13am 
High-end Top tier weapon for horde's of medium to low hp enemies.
LarsSvengard 16 Oct @ 6:04am 
I wonder, have ya heard of Dr. Breen's Private Reserve? (it has many can-related weapons, and its pretty cool!)
Matias 15 Oct @ 5:30pm 
can you make the minigun kill striders and combine helicopters?.
The Full Force 15 Oct @ 11:21am 
You should start digging in your but twin
eden Cute 15 Oct @ 10:02am 
you didnt make it but still
eden Cute 15 Oct @ 10:01am 
coolest swep in a minute good job mate
SLIME 14 Oct @ 6:35am 
The mayor has had enough
-zbblackops-  [author] 13 Oct @ 5:57pm 
@Gordon models rebalanced
-zbblackops-  [author] 13 Oct @ 5:16pm 
@koishicat These issues should be resolved now
-zbblackops-  [author] 13 Oct @ 4:49pm 
@gm_Redlerman16 the errors should be fixed now
regunkyle 13 Oct @ 12:37pm 
oh my god i remember seeing this swep in the gmod teletubbies series i love this swep.
-zbblackops-  [author] 13 Oct @ 8:46am 
I will look into the issues you guys have posted, stay tuned.
gm_Redlerman16 13 Oct @ 2:01am 
found this two errors, fix?

[Can Minigun (By _Kilburn) [Revived]] AddCSLuaFile: Couldn't find 'cl_models.lua'
1. unknown - lua/weapons/weapon_canminigun/init.lua:4

[Can Minigun (By _Kilburn) [Revived]] lua/entities/item_can_ammo/cl_models.lua:17: attempt to index global 'multimodel' (a nil value)
1. unknown - lua/entities/item_can_ammo/cl_models.lua:17
2. include - [C]:-1
3. unknown - lua/entities/item_can_ammo/cl_init.lua:3
koishicat 12 Oct @ 11:00pm 
nevermind, its just barely functional and neither gives ammo upon first being spawned nor does it know what to do when it lacks it so it throws a bunch of errors
you should probably fix both of those things
koishicat 12 Oct @ 10:55pm 
this mod is completely nonfunctional for me and i am assuming it is something related to being on the 64 bit branch, as i do not have any mods that heavily modify global weapon mechanics that could interfere.
Gordon, GORDAN! 12 Oct @ 9:09pm 
It also looks somewhat unbalanced in third person compared to first person, with the third person barrel being wholly too big for the gun, also lacking the V6 Engine and the can belt.

I also think it would be a fun addition to see the water cans shot out of the gun to get crushed on impact or explode into water when shot directly at entities, probably leaving them with a drip effect?

(Also, could you modify the third person model of the weapon to be like the Gluon Gun in the Half-Life SWEPs? Having a Worldmodel that doesn't bind only to the arm, but to have the can belt stretch along the arm into a backpack?)
Gordon, GORDAN! 12 Oct @ 9:01pm 
Also, pressing reload will "reload" the gun and absorb all cans in the inventory.
-zbblackops-  [author] 12 Oct @ 8:44pm 
@Gordon I'd have to see if i could make it compatible with more can skins (maybe add more models to the random skin selector script) maybe I could add a optional client command and a few custom models of soda cans.
Gordon, GORDAN! 12 Oct @ 8:38pm 
I wonder if you could create Pepsi and Coca-Cola variants for people who want to shoot actual soda and not water?
-zbblackops-  [author] 12 Oct @ 8:25pm 
@Gordon, GORDAN! Damnit you're right, I forgot its exclusively water in dr breens private reserve. x-x (updating the descriptions now)
Gordon, GORDAN! 12 Oct @ 8:12pm 
Sadly, those are really water cans, not soda.
-zbblackops-  [author] 12 Oct @ 1:12am 
@Cheesebuster as long as there's more weapons to fix up and bring back, there will always be more to come!
Cheesebuster 11 Oct @ 10:21pm 
this gun is so fun lol hope you do more!!
-zbblackops-  [author] 11 Oct @ 8:35pm 
@Matsilagi You're Welcome! :3
Matsilagi 11 Oct @ 6:10pm 
Yaay! You did it!