Total War: WARHAMMER III

Total War: WARHAMMER III

Zombie Tide SFO Standalone (Waaagh! mechanic for vampires)
9 Comments
stiginge-oy  [author] 17 Oct @ 8:57pm 
Gideon- No, sorry/ Modders usually have to much idea and to little time. But moding is easy. Give it a try.
Gideon The Destroyer 17 Oct @ 6:30pm 
This mod looks really cool i'm gonna try it out! do you by chance ever take recommendations for mods if so I have a really detailed mod idea that utilizes traits to try to group up armies together and I want to see if that's possible and practical
mourn 11 Oct @ 12:17pm 
I was playing with more mods, but I tried deactivating all of them and proceeded with only the ones I listed there. Main mod I wanted to play is the Old World Campaign and then MIXER is a req, and MCT is a req for MIXER.

I was playing as Sylvania/Vlad.
stiginge-oy  [author] 11 Oct @ 11:56am 
Intresting - I will have a look. s that all of mods ? What faction are you playing ? some moded one ?
mourn 11 Oct @ 11:35am 
Mod list is:

MIXER - Mixu's Unlocker
The Old World Campaign
Zombie Tide SFO
Mod Configuration Tool - v0.9
SFO
mourn 11 Oct @ 11:33am 
Mod conflict. I tried running it on the Old World campaign mod and it defaults to Greenskins. Not sure if it's because of the campaign itself, or because of MIXER/Mod configuration dependencies. Sad times, I really wanted to play the two together :(
stiginge-oy  [author] 11 Oct @ 11:09am 
What faction ? Works fine for me.
mourn 11 Oct @ 11:01am 
Hi! Whenever I try to use this, the units that spawn are orc units, could it be due to a conflict? I'm not sure what I'm doing wrong.
The Bateman 10 Oct @ 8:49pm 
beast as fuck thanks!