Project Zomboid

Project Zomboid

Inventory Tetris Overhaul [B41]
21 Comments
FistOfTheNoob  [author] 21 Oct @ 9:22pm 
You can try using ctrl+left click too
FistOfTheNoob  [author] 21 Oct @ 9:22pm 
@gingus drag and drop, or sorting by category will stack same items, but if you have disorganized you’ll not have access to that, and if you’re not organized you’ll only be able to stack to half what organized can
Gingus 21 Oct @ 6:01pm 
how does one put items back into stacks?
FistOfTheNoob  [author] 20 Oct @ 7:35pm 
@angel05

Estoy de acuerdo, que una camisa ocupara tanto espacio, especialmente cuando no tenías mochila, era un problema.
angel05 20 Oct @ 3:11pm 
Hola gran trabajo muchas gracias, siempre he querido usar el mod pero no me parecía justo que una prenda ocupe 4 espacios en el original.
Stanley 17 Oct @ 2:05pm 
@FistOfTheNoob got it 👍
V1CeNtE 17 Oct @ 1:25pm 
can you fix the keyring bug?
FistOfTheNoob  [author] 17 Oct @ 1:18pm 
@Stanley double click your original key ring to open its own inventory then you can move keys into it
Stanley 17 Oct @ 11:54am 
I can't put keys on a key ring, the key and the key ring just swap places when I try. Any workaround?
yustin 17 Oct @ 8:49am 
Hello! Has anyone tried it on build 42? I really want to add sorting!
Gojita 14 Oct @ 10:08pm 
@FistOfTheNoob: While everything is 1x1 works fine, every backpack/container already has its own weight capacity and grid size, so using only 1x1 often leaves empty space. For this, you could either scale down the grid or let certain items use larger slots (1x2 or 4x4 max) so that most of the space is occupied.

You can make it so that the mod could automatically assign item-sizes based on their weight (or weight cap), making it dynamic and compatible with other weight-edit mods or modded items.

Also, some vehicle inventories — especially from KI5’s trucks and vans — extend off-screen due to long columns. A layout adjustment to keep them fully visible would make management smoother.
FistOfTheNoob  [author] 11 Oct @ 1:08pm 
@chicotnt can you describe the problem again?
ChicoTNT 11 Oct @ 10:47am 
Excuse me friend, do you know someone who every time he clicks on a backpack or bag placed on the character, that inventory opens by itself?
FistOfTheNoob  [author] 9 Oct @ 5:29pm 
@Salty - Customizable Containers is semi-compatible, but it can break Inventory Tetris if the settings are set too extreme
Zerok203 9 Oct @ 10:45am 
For me, the Tetris inventory is a very good mod, but it has a major problem when modifications are added since some objects are scaled to absurdly large sizes or other functions stop working, for example in the base game to add a modification to a weapon you have to have it in your main inventory along with the accessory and the screwdriver, something that cannot be done since the weapon usually occupies more than one grid, but if all the weapons occupied a grid, including the largest ones, part of the immersion and grace of the mod would be lost, in addition to that it has many problems with duplicating items in multiplayer.
FistOfTheNoob  [author] 9 Oct @ 1:00am 
@Salty I can test Customizable Containers tomorrow - fixed requirement on steam workshop page
Salty 9 Oct @ 12:47am 
your mod.info says it requires EQUIPMENT_UI as a submod
Ms gamer gal 8 Oct @ 11:21pm 
seems like minecraft to me but will def consider adding to my next playthrough
Salty 8 Oct @ 10:45pm 
compatible with Customizable Containers [B42/41]?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2719850086
CBV 8 Oct @ 8:40pm 
nice
Scroobles McDoodle 8 Oct @ 8:32pm 
Taking the "Tetris" out of "Inventory Tetris"