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I think the prerequisite mod, Pandora's Framework, was still at an old version. I did a clean install of everything and it was resolved.
Apologies for the trouble.
By the way, has the K9 affection gene been deleted? If so, will it ever come back?
https://imgur.com/a/SZwnjbD
Regarding the Doberman Tail not showing up on the pawns, it looks like the tail gene doesn't have a "RenderNode" like the other body parts?
I tried to add it in myself to see if it was the issue but I just don't have enough experience with this to actually do so.
You could use the Cherrypicker mod to disable/remove all the weapons and armor.
the issue with the scenario seems to have fixed itself. maybe it was a mod conflict as it went away after i shuffled my modlist around? i dunno
but i do hope the thing with facial animations and the eye genes can get patched or something in a future update!
- When using the Doberkin colony in scenarios, I couldn't progress past the ideo screen. I'd click next but nothing would happen. Its only with the Doberkin colony as the starting faction, other factions work fine.
- The eye genes are a bit weird with facial animation mods. Its just the eye dots showing up over the animation eyes. I don't know much about FA, but I assume a patch would fix this.
Thank you for your work!