Total War: WARHAMMER III

Total War: WARHAMMER III

UPDATED Angels of Warhammer
29 Comments
KidouKenshi22 26 Oct @ 4:48am 
can u make them a own faction plewase?? It dont suit the empire
Neqsil  [author] 23 Oct @ 4:27am 
@BlackCobra на данный момент Закиель единственный способ открыть доступ к юнитам.
BlackCobra 22 Oct @ 9:44pm 
Извините за глупый вопрос, играя за другие имперские фракции, получается, если Закиель не встанет в орду, я не построю здания, из-за этого не смогу нанять уникальные для мода воинов или есть какая-то альтернатива?!
Spartak 20 Oct @ 7:47am 
Awesome Units but the mod is blocking the spawn of several different characters from other mods
Fraud 19 Oct @ 9:00pm 
Zak has no encamp stance on my run, might be a mod compatability issue - let me see if i can track it down
FlauschigeEnte 17 Oct @ 9:08am 
Thanks
Neqsil  [author] 16 Oct @ 12:04pm 
@FlauschigeEnte Play as The Empire Karl, on loaded campaign recruit new legendary lord named Zakiel, build buildings inside the 'horde tab' to access units.
FlauschigeEnte 16 Oct @ 11:17am 
Cant recruit any angel units, im not playing with any other mod
Mike 16 Oct @ 12:44am 
can someone have the SFO sub for this mod ?
Costolisk 13 Oct @ 3:44pm 
I figured it out! I'm using Romehammer and both mods conflict with one another! Thank you for your time!
Costolisk 13 Oct @ 3:40pm 
Do i need a specific building?
Costolisk 13 Oct @ 3:37pm 
I am Karl, the empire currently.
Neqsil  [author] 13 Oct @ 3:36pm 
@Costolisk Only available as Karl, The Empire. For now no other faction works. WIP
Costolisk 13 Oct @ 3:34pm 
How can Zakiel recruit angel units if there are any? I can't figure it out
Fargus404 13 Oct @ 1:07am 
I installed the mod, but I don't see Serafima writing that he's unavailable, what's the matter?
Fargus404 12 Oct @ 4:17am 
Guys, you can add this mod to the empire kit so that you can hire it for the empire, please. It seems like you just need to add a line in the table. I can't do this. Thank you in advance for responding.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3139892310&searchtext=dwarf+tank
Neqsil  [author] 11 Oct @ 6:15am 
@Verstek09 Winter angel is a lord in original mod looking through the tables, I haven't touched it, its the way it was. I just recently went through the whole mod figuring out how it works, I am in the middle of making it work for every faction, I can add more hp n such for the SFO but only after I've finished with the first part as that in it self is hurting my brain :WeWillDoIt:

@Doiq Yeah same goes for me, was modding skyrim for over 3 years, got tired of it now I am here :D needed something new for a change
Doiq 11 Oct @ 6:07am 
@Neqsil :praisesun:
Nice of you to update the mod, as a modder my self.. the time needed to update every small thing is a pain from hell.. Most of the time its just a tiny change and make the version/mod break/outdated.

That is what kills modders over time.. the work and hassle of maintaining every creation..
People tend to forget we do it free and out of "love" :KCDIISkull:
Verstek09 10 Oct @ 10:12pm 
Also Winter angel is a lord, not a hero for some reason
Verstek09 10 Oct @ 10:08pm 
Ok ignore my previous comment about the horde not showing up. You can recruit Zakiel as other faction leaders, it's just that Zakiel is not a horde with them.

Only Franz's campaign has Zakiel as a horde.

On the bright side it seems to work just fine in SFO, just needs the health of the units to be bumped up and such,
Verstek09 10 Oct @ 9:41pm 
Tried using this with SFO and the horde side of things is not showing up for Zakiel. (Unless he's not supposed to be a horde and i misread the original)

I didn't expect it to work, but it would be awesome if there is a submod for this
Jyggalag 10 Oct @ 3:49pm 
Nice! looking forward to it
HUMOMO 10 Oct @ 10:22am 
Hope to give it to the high elves,
Neqsil  [author] 10 Oct @ 6:30am 
@Jyggalag I am currently trying to make it work for every player faction, seems a bit harder than I thought :D
Jyggalag 10 Oct @ 6:10am 
Any chance you can make this available to Volkmar as well? Seems more fitting. But thanks for getting it back up and running!
karcen 8 Oct @ 11:32pm 
Seems like someone is just looking to be offended on behalf of another who seems to have moved on.
Helicon 8 Oct @ 6:35am 
@sigmars_disciple aren't you overeading things ?
Neqsil  [author] 8 Oct @ 6:03am 
@sigmars_disciple its not that deep, 20 seconds to fix meant: "expect this to not work at all because I've spent no time on it"
sigmars_disciple 7 Oct @ 6:56pm 
Cool, although in the text the part with it just taking 20 seconds rubs me the wrong way in many different regards, I'd definitely take that out.

Needless to say but to me it comes across extremely disrespectful to every modder on here - who usually spend their entire life's worth of free time into making mods, in hundreds of hours of sometimes frustrating busywork. Only a few ever manage to get to a version that can be publicly released.

Also seems like an unnecessary slap against the maker of this mod (like he was either too stupid or just kinda careless, given how child-easy the fix was). A really odd, ill-advised flex from Generation Entitlement(TM), sorry brother - although I gotta say the rest of the description is absolutely nice and you also did the "taking over a mod" part the right way. But this really triggered me. Sry for realtalk.