Horizon's Gate

Horizon's Gate

True Beastmaster (TamerPlus)
6 Comments
Wave  [author] 8 Oct @ 12:57am 
Please let me know if you (or she) have any thoughts to share regarding this mod. I'm always happy to receive feedback. And bear in mind the quirk with selecting innate actions... clicking on them doesn't work in combat. Nothing I can do about it other than report it as a modding-related bug and hope it gets fixed, unfortunately.

I hope you get well soon!
[ELL]-Finalis 8 Oct @ 12:51am 
Yer welcome~ The missus sends her thanks. This is pretty much what she wanted, but instead of a class it's conveniently on the pet class already in the game~ Based.

I'ma try to come back around more often again. Been sick a lot lately. But might be on the upswing!
Wave  [author] 7 Oct @ 11:46pm 
Thank you for the kind words, ELL :lunar2019piginablanket:

It's good to see you around here again.
[ELL]-Finalis 7 Oct @ 10:15pm 
What the hell, Wave. Holy hell. I go away for a bit and you do something absolutely ridonkulous.

Never change, comrade~
Wave  [author] 7 Oct @ 11:17am 
@Tsungi
I hope it lives up to your expectations!

Expanding the party slots permanently in any way is not balanced, even on RUIN. It can be fun, but it's definitely not balanced. Even a single extra party member pushes the action economy quite far in your favor.

However! That's not to say you shouldn't do it, if that's how you'd like to play.

Part of the intended balance/fun of Beastmaster is having to reduce your deployed units so that you have room to recruit your new friend. It can be pretty tough to win some encounters with only 4 or even 3 units. The mod is able to adapt to your chosen max party size, though, so if you up the max to 6, you can bring 5 player units and still recruit one.
Tsungi 7 Oct @ 7:11am 
Oh man I've been waiting for a mod like this! Would you say Ruin is well balanced with a party larger than the base 5? I usually run with 6 since in vanilla you can bring a 6th along during some of Prominence's modded areas.