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it'd give players more reason to really explore, and have a definitive risk reward.
but i wanted to avoid stuff like that with this mod, my intention is to balance the perks via their effects, not their attainment.
no wand tinkering is the exception because there's no world where it's both fun and balanced. at least EWA/TWA/EWE/TWE (or whatever you call it) is fun to have, so it's not that much of a priority. also being a binary effect, it really limits balancing potential.
Locked behind Squidward
Locked behind Pyramid Boss (I don't know the name)
Or hidden in The Work , which kind of makes it a bit of a secret find that would be REALLY helpful, but only once you complete a standard Kolmii kill :)