Noita
Not enough ratings
Perkaholic
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
24.934 KB
5 Oct @ 9:29pm
1 Change Note ( view )

Subscribe to download
Perkaholic

Description
A mod that attempts to rebalance the game's perks through various means. This includes both buffs and nerfs.

'what about X perk?'
either I couldn't think of how to suitably change the perk, or the perk's effect is too hard-coded for me to easily change.

Current changes:
============

No Wand Tinkering
* - removed from the HM perk pool
* 'The game is sold on two distinct things: the falling sand simulation, and wand editing. This perk will always feel out of place due to removing one of the game's integral mechanics. Instead of trying a complex solution to make it usable, it's been removed from spawning.'

All immunities (except toxic and electricity perk)
* - immunity replaced with a 50% damage reduction of the damage type.
* + immunity perks can now be stacked 3 times.
* = electric/fire immunities still prevent shock stun/ignition
* 'Having a perk give total immunity to a damage type is quite absurd and diminishes the challenges of the game, as many enemies and spells become a non-threat upon picking up the perk. This makes it so that everything will always be some sort of threat, but allows you to stack them to get a respectable amount of damage reduction if you wish.

Glass Cannon
* + now benefits from Extra Health (One-Off)
* + now benefits from Stronger Hearts. Requiring 1 rank to increase health by 5 per heart, up to 15 health per heart with maximum stacks (9)
* + now sets your health to 50 OR 1% of your current max, whichever is higher.
* 'Glass Cannon is an ok perk for the early game, but its utility sharply falls off the further along the player is in the game. These changes seek to allow it to scale better and expand the perk options a player has while using it, and make it so that it's still a valid pick far into a run.

Healthy Exploration
* + will now only heal if you're damaged.
* 'makes the perk better for good players who can avoid taking damage, allowing them to bank health in previous areas if they avoid taking damage if the perk was picked earlier. Also makes the perk more useful if the player intends to explore the world.

High Mana, Low Capacity (One-Off)
*+ no longer reduces number of slots
* - reduced mana bonuses slightly
* 'this is the only one-off perk which has a downside, and it makes it an unwanted pick. the other 2 wand one-offs don't have any tradeoffs, so why should this? reduced the mana increase a bit to compensate for lack of downside.

Wand Radar & Item Radar
* - removed Wand Radar from spawning
* + Wand Radar functionality merged with item radar
* 'These perks become less useful the more experience you have in the game. To help remedy this, both perks have been merged to one, with the hope that the increased utility will make it a more desirable pick for more experienced players, while also giving newer player more information to work with.

More Love
* - diminishing returns with each rank
* 'More love is exceptionally powerful, allowing you to more or less not have any enemies once you get enough ranks. This is still possible, but will require a higher investment, and has been done in a way that makes it so that lower ranks still have a noticeable effect.

Perk Lottery
* - no longer stackable
* 'Perk Lottery is exceptionally powerful, even on its own. Made unstackable to reduce its power, while still keeping it for players who want to invest luck with more perks.

Stainless Armor
* - reduced stack limit to 3
* 'becoming nearly invincible to damage is a bit absurd considering Repelling Cape exists (and you can be invincible with saving grace). Reduced the stack limit to 3, which still confers a powerful 1/8th damage taken.

Permanent Shield
* - reduced stack limit to 3
* 'similar rationale to stainless armor. No enemy in the game shoots enough projectiles to get through 5 shields. lowered it to keep projectiles a persistent threat even with many perks.

Gas Fire
* + now makes you unable to be set on fire
* 'this perk creates a lot of fire around you, so it's easy to catch on fire. why this wasn't this way by default, I'll never know.

Freeze Field
* + now gives immunity to being frozen
* 'Gives the perk a unique benefit not given by any others to make it a bit more useful due to how freezing everything can be a downside

Boomerang Spells
* + also triples healing damage taken
* 'makes it so that healing bolt will heal you the standard amount since you'll be taking damage, too. This also means healing from healer enemies will be increased too. This increased survavability should hopefully make up for the increased self damage you'll probably do.