Halo: The Master Chief Collection

Halo: The Master Chief Collection

Halo 2: Lore Accurate Edition
31 Comments
orangastang  [author] 23 Oct @ 8:28pm 
@Commander Kibbins that was the plan. But these mods take a long time (1-2 months). I have some game backlogs to get to so the next one is probably 3-4 months out.
Commander Kibbins 20 Oct @ 3:47am 
Not really a question relating to this mod specifically, but do you think you'll do a lore accurate mod for Reach and 3 in the future?
orangastang  [author] 19 Oct @ 11:23am 
@ptdaniels52 since its happening to you and has happened to me in the past, it means something in the scripting doesnt work correctly under unclear conditions. Since it's a soft lock (you can't kill Regret) reverting to Bungies original script while lowering the reinforcements is probably the best call
ptdaniels52 18 Oct @ 1:35am 
i reinstalled idk if its the mod or the game itself glitching so if it works for you and others it is on my end and no need to work harder ill just punch him then go to the next mission but thank you for looking in to it if you do
ptdaniels52 18 Oct @ 12:00am 
im on legendary and i checked to see if it was grunt birthday party that caused it next ill see if its the version
orangastang  [author] 17 Oct @ 7:15pm 
@ptdaniels what difficulty are you playing on? I thought I fixed that since it never came up in my last round of testing. The intent was to punch him twice to kill him but the original scripting is complicated.

I may need to revert it so you still have to hit him until he warps 4 times but I can tone down the reinforcements he gets.
ptdaniels52 17 Oct @ 5:18am 
Has anyone else gotten the glitch where you punch regret 1 to 3 times and it soft locks the mission as if he is still alive?
orangastang  [author] 12 Oct @ 7:19am 
@clippy thats technically possible but not for me. The Halo CE AR was work done by prolific modder Vengeful Vadam and team and he graciously shared his work. I dont have the skills to modify/create weapons like him.
Vimy Glide 11 Oct @ 9:48pm 
windows deleted my mp4 meme folder for this mod. 0/10.
Clippy 11 Oct @ 3:34pm 
@orangastang is there any way you can change the animations of the assault rifle to match that of the battle rifle?
orangastang  [author] 11 Oct @ 12:00pm 
@Clippy the assault rifle's max spread is significantly lower than the SMG when firing for extended periods. The SMG bullet magnetism is also slightly reduced along with the range.

SMG is better in short/medium engagements and the Assault Rifle in Medium-Long but they're very similar at the engagement ranges Halo 2 likes to throw at the player.

Really come's down to personal preference. Dual welding SMGs obviously have much higher DPS.
Clippy 11 Oct @ 10:44am 
Is there any difference between the SMG and the Assault Rifle?
orangastang  [author] 10 Oct @ 5:11pm 
@Doomen No workshop mod works with anniversary graphics (that I know of). Before I added the CE assault rifle I could replace the Halo 2 campaign maps locally with the mod and the anniversary graphics did work as the game thought they were the standard campaign missions. Same for the CE version of the mod. But for whatever reason, packaging the mod for the workshop prevents Anniversary graphics from working.
orangastang  [author] 10 Oct @ 5:09pm 
@WolfShadow2021 I found out the hard way that if you die about 10-20 times really close the time you respawn, the game actually loads you at the checkpoint two times back.
WolfShadow2021 10 Oct @ 10:01am 
im having loads of fun with the mod
i also may of created a death loop on metropolis after the scorpion section cause i gave 2 marines rocket launchers
and forgetting about friendly fire
Doomen 9 Oct @ 11:12pm 
does this affect halo 2 anniversary graphics or is it locked to OG halo 2?
orangastang  [author] 8 Oct @ 9:42am 
@Thrashed Gold medal worthy comment.
orangastang  [author] 8 Oct @ 9:41am 
@goku it looks like that's actually a feature coded in by Bungie:

"The flashlight in Halo 2 lasts indefinitely when in very dark areas, such as during the power outage on High Charity, but it will turn off automatically after a few seconds if the area is considered "bright" by the game's logic, even in the original game."
Goku 8 Oct @ 4:50am 
this seem fun finna try it out now and are u planning on fixing the flash light? it keeps turning off and wont stay on
Thrashed 8 Oct @ 12:46am 
Pretend there's a dramatic comment here
orangastang  [author] 7 Oct @ 7:04pm 
@MarkJerue his lore is indeed "because badass". That's why him being invulnerable in the mod isn't lore inaccurate in the slightest!
MarkJerue 7 Oct @ 5:19pm 
What if we replace all the marines with Sergeant Johnson, isn't his lore just like... "Because Badass" in response to all threats, so he can have 999999999 HP?
orangastang  [author] 7 Oct @ 4:30pm 
@Solur Voludun Message me your email over a private message and I can give you a onedrive link to the tags.
Solur Voludun 7 Oct @ 6:37am 
@orangastang Unfortunately I have zero experience with it. I'd appreciate the tags, I;ll be watching a few tutorials too
orangastang  [author] 7 Oct @ 4:06am 
@Solur Voludun, Oh I wouldnt mind at all. Do you have experience using the Halo mod tools? I could send you the tags, you could paste them into your halo 2 mod tools and play through the game using h2 Tag Test.
Solur Voludun 6 Oct @ 8:03pm 
Regarding the issue of Marines dying too quickly. I'm not asking you to do this, but I was wondering if it would be possible if I could make a couple of marines immortal for my own personal use. I wouldn't upload it or anything, just wondering if it's possible and whether I have your permission to make some personal changes
Solur Voludun 6 Oct @ 7:57pm 
I've been looking forward to this. I can't wait to test it
Storm IceKitty 6 Oct @ 4:50pm 
always bungies coding man i swear lmao.
orangastang  [author] 6 Oct @ 3:55pm 
@Storm IceKitty I've updated the marines so they're more aggressive, responsive, and alert. That said, this is a lore accurate mod. Humans with armor go down from 2-3 plasma bolts in the lore, even ODSTs.

Also the checkpoint issue thing is just Halo 2 being Halo 2. I never messed with checkpoint volumes or scripting so any issues with checkpoints goes back to Bungie's original code.
Storm IceKitty 6 Oct @ 12:05pm 
W mod (only on the second mission), the only issue ive encountered is the marines dont survive at all, honestly they feel like they die faster in the mod over og halo 2 legendary. Overall though im liking this mod a lot.
TeusPLAY 5 Oct @ 5:19pm 
W mod