Conquest of Elysium 5

Conquest of Elysium 5

DawnbringerProphet
8 Comments
avoraciopoctules  [author] 7 minutes ago 
You're welcome. I look forward to hearing what you think of it! Any factions you are particularly interested in seeing AoS mods for in the future? I have a Tzeentch mod about 50% done, and I have sketchy outlines for Kharadron (caravan mechanics inspired by morrowind mod), Seraphon (ethereal vs armored heavy infantry, terraforming), Hedonites (poison longbows, Aztlan access), and a particularly ambitious Deathrattle King concept.
Lexalopolis 18 hours ago 
Just wanted to say thanks for bringing Age of Sigmar to Conquest of Elysium, can't wait to try out the mod!
avoraciopoctules  [author] 5 Oct @ 8:44am 
Patch should be out. Does diamond alchemy work now?
avoraciopoctules  [author] 5 Oct @ 8:22am 
Thanks for the feedback, Junkerz! Just tested it, and I see the following things I need to fix in next update:
prosecutors need to fly

branchwitch needs to be back rank

diamond alchemy fix

2x2 prosecutors. Or 1x2, like witch gators

bonus flagellants on arbalest summon

bless knight azyros and prosecutors
Junkerz 5 Oct @ 3:14am 
mod is great!
found an oversight - the "diamond alchemy" of the stormcast knight-incantor just consumes the gems and does not grant diamonds. it needs the "-25 diamonds" as part of the cost :)
Vorochi 4 Oct @ 8:56pm 
Sweet! Always nice to see other takes on the Warhammer settings out and about
avoraciopoctules  [author] 4 Oct @ 8:46pm 
And in the process of hunting for a sylvaneth screenshot, I found a major bug too. Both should now be fixed
avoraciopoctules  [author] 4 Oct @ 8:16pm 
lmao, I just published and I already spotted a crucial typo in my preview pics. The knights excelsior strip TOWNS bare looking for dissidents. Ah well~